54e75f0875a8376c1119b019431921bc58295b79 |
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23-Nov-2011 |
Nicolas Roard <nicolasroard@google.com> |
Fix image layer codepath - asynchronous loading - support for tiled content using TiledTexture - fix repaint/duplication bugs - share same textures as layers - disambiguate between images by computing a CRC code - added better debugging in TilesManager/ClassTracker to track memory usage bug:5661120 bug:5572134 bug:5521718 Change-Id: Id422fb991d6233bbe4dc6e5c3c7409468b7dca98
/external/webkit/Source/WebCore/platform/graphics/android/ImagesManager.cpp
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7eb15a6b569f79bfddb934615640fd6275218377 |
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14-Oct-2011 |
Nicolas Roard <nicolasroard@google.com> |
Improve performances / fixes some glitches - no layout / bgd color check if no inval on the base layer - throttle the number of ImageTexture uploaded per draw call - disable fast layer position update for now bug:5297559 bug:5421309 bug:5218173 Change-Id: I9ff9867dd3cfc2e0805e378d75ea75667fef8673
/external/webkit/Source/WebCore/platform/graphics/android/ImagesManager.cpp
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9651fe9381af8dcc55a6370c3d2a65fcbdab846e |
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12-Oct-2011 |
Nicolas Roard <nicolasroard@google.com> |
Refactor the image sharing code We add a separate Images Manager, working both in GL and software rendering. bug:5425148 Change-Id: Ib5bc88ad94d49c7f1eb969a716691ac98dc10b77
/external/webkit/Source/WebCore/platform/graphics/android/ImagesManager.cpp
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