History log of /frameworks/base/core/java/android/view/GLES20RenderLayer.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
302a9df1d50373c82923bb84ff665dfce584fb22 16-Aug-2011 Romain Guy <romainguy@google.com> Add an API to set the transform on a TextureView's surface texture.
Bug #5156689

Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
/frameworks/base/core/java/android/view/GLES20RenderLayer.java
eea60692b060737faeaa02bb30f5b79e2202b482 27-Jul-2011 Romain Guy <romainguy@google.com> Improve layers debugging

Change-Id: Ia4950dd5f0e0a224ecb69c581d33aa4f32260a7c
/frameworks/base/core/java/android/view/GLES20RenderLayer.java
aa6c24c21c727a196451332448d4e3b11a80be69 29-Apr-2011 Romain Guy <romainguy@google.com> New widget: TextureView
Bug #4343984

TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.

The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.

For instance, to render the camera preview at 50% opacity,
all you need to do is the following:

mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();

TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.

Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
/frameworks/base/core/java/android/view/GLES20RenderLayer.java