History log of /frameworks/base/libs/rs/RenderScriptEnv.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
76322af2a6c109a79431f019dcef6e038c030686 05-Oct-2010 Alex Sakhartchouk <alexst@google.com> Adding average fps counter.
Removing rsLight from libRS

Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
/frameworks/base/libs/rs/RenderScriptEnv.h
c984dd73c6f96d16e11813ae433ef70f7648ae77 14-Sep-2010 Alex Sakhartchouk <alexst@google.com> Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
/frameworks/base/libs/rs/RenderScriptEnv.h
164aaedf7f24827c3da84acc733325ae985930d6 02-Jul-2010 Alex Sakhartchouk <alexst@google.com> Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
/frameworks/base/libs/rs/RenderScriptEnv.h
54db59c3594e887a412a24713fc3daa1c2404593 14-May-2010 Jason Sams <rjsams@android.com> Rename ProgramFragmentStore to ProgramStore.

Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
/frameworks/base/libs/rs/RenderScriptEnv.h
0011bcf57ff711a221a3a4c73f2a79125111647d 15-Dec-2009 Jason Sams <rjsams@android.com> Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/RenderScriptEnv.h
6b9dec00afec359f091ed353f371f08ff150278a 24-Sep-2009 Jason Sams <rjsams@android.com> Remove depricated triangleMesh.
/frameworks/base/libs/rs/RenderScriptEnv.h
1bada8cd6e4f340de93cff4a2439835fc3b1456c 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/RenderScriptEnv.h
b0ec1b46d6f5b5612e33fe43a828abea79b87a00 28-Jul-2009 Jason Sams <rjsams@android.com> Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
/frameworks/base/libs/rs/RenderScriptEnv.h
c97bb8844f9887d915d3c9e4b3582bd761357f98 20-Jul-2009 Jason Sams <rjsams@android.com> Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
/frameworks/base/libs/rs/RenderScriptEnv.h
bba134c8a1dcfe0c8473307a95899a02c9553504 23-Jun-2009 Jason Sams <rjsams@android.com> All light source objects.
/frameworks/base/libs/rs/RenderScriptEnv.h
462d11b880cba72584c135397c0a82618ab63217 20-Jun-2009 Jason Sams <rjsams@android.com> checkpoint filmstrip, implemented TLS.
/frameworks/base/libs/rs/RenderScriptEnv.h
2d9c39d6e1db86539a4b4b13d918009bcc9ccd6f 19-Jun-2009 Jason Sams <rjsams@android.com> Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use.
/frameworks/base/libs/rs/RenderScriptEnv.h
a09f11d6c641726b61f80c15230a18d31c146fec 05-Jun-2009 Jason Sams <rjsams@android.com> Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static.
/frameworks/base/libs/rs/RenderScriptEnv.h
fe08d99725efd0dde7ba67ff1979a04fec2ba99f 27-May-2009 Jason Sams <rjsams@android.com> Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
/frameworks/base/libs/rs/RenderScriptEnv.h
d19f10d43aa400e1183aa21a97099d02074131a2 22-May-2009 Jason Sams <jsams@google.com> Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so 0x9A100000
libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/RenderScriptEnv.h