76322af2a6c109a79431f019dcef6e038c030686 |
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05-Oct-2010 |
Alex Sakhartchouk <alexst@google.com> |
Adding average fps counter. Removing rsLight from libRS Change-Id: I8622efd10619dc120d37f3a12122e9c7fc34ff2e
/frameworks/base/libs/rs/RenderScriptEnv.h
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c984dd73c6f96d16e11813ae433ef70f7648ae77 |
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14-Sep-2010 |
Alex Sakhartchouk <alexst@google.com> |
Shader changes to allow for more flexible constant binding. Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
/frameworks/base/libs/rs/RenderScriptEnv.h
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164aaedf7f24827c3da84acc733325ae985930d6 |
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02-Jul-2010 |
Alex Sakhartchouk <alexst@google.com> |
Start of mesh API cleanup. Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
/frameworks/base/libs/rs/RenderScriptEnv.h
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54db59c3594e887a412a24713fc3daa1c2404593 |
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14-May-2010 |
Jason Sams <rjsams@android.com> |
Rename ProgramFragmentStore to ProgramStore. Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
/frameworks/base/libs/rs/RenderScriptEnv.h
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0011bcf57ff711a221a3a4c73f2a79125111647d |
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15-Dec-2009 |
Jason Sams <rjsams@android.com> |
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/RenderScriptEnv.h
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6b9dec00afec359f091ed353f371f08ff150278a |
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24-Sep-2009 |
Jason Sams <rjsams@android.com> |
Remove depricated triangleMesh.
/frameworks/base/libs/rs/RenderScriptEnv.h
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1bada8cd6e4f340de93cff4a2439835fc3b1456c |
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10-Aug-2009 |
Jason Sams <rjsams@android.com> |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/base/libs/rs/RenderScriptEnv.h
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b0ec1b46d6f5b5612e33fe43a828abea79b87a00 |
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28-Jul-2009 |
Jason Sams <rjsams@android.com> |
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
/frameworks/base/libs/rs/RenderScriptEnv.h
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c97bb8844f9887d915d3c9e4b3582bd761357f98 |
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20-Jul-2009 |
Jason Sams <rjsams@android.com> |
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
/frameworks/base/libs/rs/RenderScriptEnv.h
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bba134c8a1dcfe0c8473307a95899a02c9553504 |
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23-Jun-2009 |
Jason Sams <rjsams@android.com> |
All light source objects.
/frameworks/base/libs/rs/RenderScriptEnv.h
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462d11b880cba72584c135397c0a82618ab63217 |
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20-Jun-2009 |
Jason Sams <rjsams@android.com> |
checkpoint filmstrip, implemented TLS.
/frameworks/base/libs/rs/RenderScriptEnv.h
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2d9c39d6e1db86539a4b4b13d918009bcc9ccd6f |
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19-Jun-2009 |
Jason Sams <rjsams@android.com> |
Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use.
/frameworks/base/libs/rs/RenderScriptEnv.h
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a09f11d6c641726b61f80c15230a18d31c146fec |
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05-Jun-2009 |
Jason Sams <rjsams@android.com> |
Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static.
/frameworks/base/libs/rs/RenderScriptEnv.h
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fe08d99725efd0dde7ba67ff1979a04fec2ba99f |
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27-May-2009 |
Jason Sams <rjsams@android.com> |
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
/frameworks/base/libs/rs/RenderScriptEnv.h
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d19f10d43aa400e1183aa21a97099d02074131a2 |
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22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/RenderScriptEnv.h
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