History log of /frameworks/base/libs/rs/driver/rsdShader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5ef2f53a00f64b7e156978d9de2e097394e4036a 18-Oct-2011 Alex Sakhartchouk <alexst@google.com> Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/base/libs/rs/driver/rsdShader.cpp
5316b9eead0c29df36f46d29c17914bc3c61ed9f 14-Sep-2011 Jason Sams <rjsams@android.com> Add RS watchdog.

Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
/frameworks/base/libs/rs/driver/rsdShader.cpp
bbc41c034b0b851287c24c3a51a17586d9960026 06-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing rs crash when no texture is bound.

Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/base/libs/rs/driver/rsdShader.cpp
7e8aae7f76f221905fba7ccbcb3442c6f96dfad2 27-May-2011 Jason Sams <rjsams@android.com> Start splitting allocation into hal and core.

Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
/frameworks/base/libs/rs/driver/rsdShader.cpp
407cae950325682a56fe5373dd218a666da901ef 06-May-2011 Alex Sakhartchouk <alexst@google.com> rsLib cleanup

Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
/frameworks/base/libs/rs/driver/rsdShader.cpp
438505431c253fd891f3deda38033c30268913e8 06-May-2011 Alex Sakhartchouk <alexst@google.com> Moving samplers behind the hal.

Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/base/libs/rs/driver/rsdShader.cpp
4a36b45c72b91045db49c54d33fd7a05fc5a7a3d 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/base/libs/rs/driver/rsdShader.cpp