History log of /frameworks/base/libs/rs/rsProgramVertex.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
407cae950325682a56fe5373dd218a666da901ef 06-May-2011 Alex Sakhartchouk <alexst@google.com> rsLib cleanup

Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
/frameworks/base/libs/rs/rsProgramVertex.h
4a36b45c72b91045db49c54d33fd7a05fc5a7a3d 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/base/libs/rs/rsProgramVertex.h
add9d9633205f76cc34f04368b8482c2c369ba63 23-Nov-2010 Jason Sams <rjsams@android.com> More error checks

Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
/frameworks/base/libs/rs/rsProgramVertex.h
ed9f210568082dd6d1d8a0c92c693d574d87d545 10-Nov-2010 Alex Sakhartchouk <alexst@google.com> Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/base/libs/rs/rsProgramVertex.h
b89aaacb2ca9d062e0a17a32e3d4dbf3f6948a17 24-Sep-2010 Alex Sakhartchouk <alexst@google.com> Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
/frameworks/base/libs/rs/rsProgramVertex.h
d081fffab58b4cb8a36b7a083ab7793585bc1510 17-Sep-2010 Jason Sams <rjsams@android.com> Cleanup GL setup code and remove legacy 1.1 paths.
Reset pointers to NULL when allocations are unbound.

Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
/frameworks/base/libs/rs/rsProgramVertex.h
c984dd73c6f96d16e11813ae433ef70f7648ae77 14-Sep-2010 Alex Sakhartchouk <alexst@google.com> Shader changes to allow for more flexible constant binding.

Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
/frameworks/base/libs/rs/rsProgramVertex.h
8442e0bffe0cdf731449d16494da35f9df956cee 31-Aug-2010 Alex Sakhartchouk <alexst@google.com> Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights.

Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
/frameworks/base/libs/rs/rsProgramVertex.h
cbed7524eacb4adf61c20a0af8bfb37938610bd6 17-Aug-2010 Alex Sakhartchouk <alexst@google.com> Added frustum plane extraction and sphere culling code.

Change-Id: I9d55baecddc962f8973f0269f2f9977f1d4ce008
/frameworks/base/libs/rs/rsProgramVertex.h
442a647424e6537e94341654e3ae5d52efd84862 05-Aug-2010 Jason Sams <rjsams@android.com> Support constant and varying colors in ProgramFragment.

Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
/frameworks/base/libs/rs/rsProgramVertex.h
aae74ad6144470c66e72b075ac3afeddb186fa98 04-Jun-2010 Alex Sakhartchouk <alexst@google.com> Creating the jni and java layer to integrate a3d

Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
/frameworks/base/libs/rs/rsProgramVertex.h
aa7d2884cb563f87294003981e03e37a1abeb961 21-May-2010 Alex Sakhartchouk <alexst@google.com> Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/base/libs/rs/rsProgramVertex.h
f603d212552485c634e25f3556f847dc2b022bd5 15-May-2010 Jason Sams <rjsams@android.com> Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
/frameworks/base/libs/rs/rsProgramVertex.h
ea87e96959895ef94cc3aa9576f41a660d2bbf03 12-Jan-2010 Jason Sams <rjsams@android.com> Implement type generation for user uniforms in vertex shader.
/frameworks/base/libs/rs/rsProgramVertex.h
a09a6e145b778861f7abee86ce17e59507ed221e 06-Jan-2010 Jason Sams <rjsams@android.com> More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/base/libs/rs/rsProgramVertex.h
ce9adcce02ef528cf5a65c3650099aa54ebb712a 16-Dec-2009 Jason Sams <rjsams@android.com> Fix emulated glColor in es2 mode.
/frameworks/base/libs/rs/rsProgramVertex.h
5dad8b4d1fda37b7b4763ef7361c5eb92131cb7e 16-Dec-2009 Jason Sams <rjsams@android.com> Place shader logging behind prop to declutter logs.
/frameworks/base/libs/rs/rsProgramVertex.h
0011bcf57ff711a221a3a4c73f2a79125111647d 15-Dec-2009 Jason Sams <rjsams@android.com> Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
/frameworks/base/libs/rs/rsProgramVertex.h
bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/base/libs/rs/rsProgramVertex.h
eb4b031804f42d52645d0d74f8ebc806f85a043b 13-Nov-2009 Jason Sams <rjsams@android.com> Make default vertex program correctly track surface size.
/frameworks/base/libs/rs/rsProgramVertex.h
e9ad9a719dc66437ddf021d13e6ca736a23b5413 01-Oct-2009 Jason Sams <rjsams@android.com> Implement screen aligned bitmap drawing support.
/frameworks/base/libs/rs/rsProgramVertex.h
61f08d6fa7c7657e9fbcd17e9a1c5b9114bb3844 26-Sep-2009 Jason Sams <rjsams@android.com> Improved object lifecycle tracking and fix leaks.
/frameworks/base/libs/rs/rsProgramVertex.h
a9e7a05b84470257637c97d65f6562aa832c66ef 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/base/libs/rs/rsProgramVertex.h
b6f2b131c42e5148b07c7cfe22b8bd5bc5b4ad4b 24-Sep-2009 Jason Sams <rjsams@android.com> Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
/frameworks/base/libs/rs/rsProgramVertex.h
b13ada5071f55c96054c47bbd88d8801cd2c0f15 25-Aug-2009 Jason Sams <rjsams@android.com> Add support for selecting the color bit depth and if the application used a depth buffer.
/frameworks/base/libs/rs/rsProgramVertex.h
9bee51c42eb8c3daffe7d6fa483edbb1689b94d2 05-Aug-2009 Jason Sams <rjsams@android.com> Remove useless slot from ProgramVertex. Optimize GL state setup.
/frameworks/base/libs/rs/rsProgramVertex.h
b0ec1b46d6f5b5612e33fe43a828abea79b87a00 28-Jul-2009 Jason Sams <rjsams@android.com> Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
/frameworks/base/libs/rs/rsProgramVertex.h
ee41112e1539de95596600fd2c6dada5d275217f 21-Jul-2009 Jason Sams <rjsams@android.com> Enable light sources and update film test app.
/frameworks/base/libs/rs/rsProgramVertex.h
9c54bdbf458e3c9433d237ae71cf47c4ec47d852 18-Jun-2009 Jason Sams <rjsams@android.com> Implement default programs and implement defaults and parents for imports.
/frameworks/base/libs/rs/rsProgramVertex.h
b37c0a5db65cd8b72cac6a3250faddd1aecb722e 17-Jun-2009 Jason Sams <rjsams@android.com> Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
/frameworks/base/libs/rs/rsProgramVertex.h
0826a6f90f049bf94fc39fb23ad3a736a14b96eb 16-Jun-2009 Jason Sams <rjsams@android.com> Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
/frameworks/base/libs/rs/rsProgramVertex.h
d19f10d43aa400e1183aa21a97099d02074131a2 22-May-2009 Jason Sams <jsams@google.com> Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so 0x9A100000
libRS_jni.so 0x9A000000
/frameworks/base/libs/rs/rsProgramVertex.h