9044ef05d542a4f99b4be7ecefbe5e676bd3ea7f |
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18-Oct-2011 |
Mathias Agopian <mathias@google.com> |
Make sure set GL state properly when taking a screenshot, in particular, we could end up with stale GL state when drawing LayerDim which resulted in incortect rendering. Bug: 5467587 Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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7bb843ca0777111dae7daf8f1b0705817cf523c4 |
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20-Apr-2011 |
Mathias Agopian <mathias@google.com> |
unify SurfaceTexture and Surface Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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6e138fb682fb84bfebff7f4ae4b88cef1996708c |
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03-Feb-2011 |
Mathias Agopian <mathias@google.com> |
[3418265] apply layer transformations to the DimLayer. with this change DimLayers will behave just like any other layer, in particular they'll respect the layer transformations. Change-Id: Icb4a1275e8bca9e3deb5f57c9f9219aaa69f9877
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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d35c6667c8233385f31aa203f486b2cb826bf6be |
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26-Jan-2011 |
Mathias Agopian <mathias@google.com> |
fix [3385504] Surface flinger hang when adding dim surface Change-Id: I8e0cda414bcad5854d2ca5dde8370bfd8b2e5ea4
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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e20a56d929fc8fedc2b468ea6d1900bd2aa6e81a |
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16-Sep-2010 |
Michael I. Gold <gold@nvidia.com> |
surfaceflinger / GL extensions cleanup Add correct enumerants for OES_EGL_image_external to glext.h. SurfaceFlinger now checks for the correct extension name. Change-Id: I2ba2728a01fa2260bd086d2df4316c68f694a9b1
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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08e83bb3b7cc41f603867acbeb1168019cf535fe |
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15-Jul-2010 |
Mathias Agopian <mathias@google.com> |
move native services under services/ moved surfaceflinger, audioflinger, cameraservice all native services should now reside in this location. Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
/frameworks/base/services/surfaceflinger/LayerDim.cpp
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