History log of /system/core/libpixelflinger/scanline.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
dccddee972e5fd93409dc874e0a46fd5ae659b16 29-Aug-2011 Vladimir Chtchetkine <vchtchetkine@google.com> Fix DEBUG_NEEDS usage

Change-Id: Ic107c60080e55e1f9092f20fe3bd55e7592ca9fd
/system/core/libpixelflinger/scanline.cpp
39764f41a5a6bff89160d644f509a05061365041 15-Apr-2011 David 'Digit' Turner <digit@android.com> pixelflinger: Provide more scanline shortcut functions.

This patch adds a dozen more "shortcut" scanline-processing functions
to pixel-flingers. All of them avoid using the JIT for the corresponding
operation (on ARM), or using the generic and _extremely_ slow 'scanline'
function (on x86, where there is no JIT).

The shortcuts were selected by running the system under emulation
(build full_x86-eng, then launch emulator-x86), and correspond to
operations that are in use when using the system's typical UI features.

This makes it much more responsive and amenable to testing most
applications, at least those that don't use OpenGL ES heavily.

Note that HW OpenGLES emulation is under completion and should solve this
problem entirely, though is not there yet.

Change-Id: I9c73ba21ad158d6cc5532fabe7ed2419e00ecb3f
/system/core/libpixelflinger/scanline.cpp
6090dacd1894429baaf13f7b30b2f6e9e2c1617f 09-Aug-2010 Jim Huang <jserv@0xlab.org> libpixelflinger: Move codeflinger test function to test-opengl-codegen

There is no need to include codeflinger test function in
libpixelflinger. Instead, it should exist in test-opengl-codegen.

Change-Id: Ic5b0bd1f754b2ac678d4e16565568c70ceb8d325
/system/core/libpixelflinger/scanline.cpp
f9e8ab03bd93d98567e96822535090a877594aba 07-Dec-2009 Martyn Capewell <martyn.capewell@arm.com> NEON shortcut for flat colour blending into 16-bit

This is a shortcut for the needs descriptor
00000077:03515104_00000000_00000000. It requires blending a single 32-bit
colour value into a 16-bit framebuffer.
It's used when fading out the screen, eg. when a modal requester pops-up.

The PF JIT produces code for this using 24 instructions/pixel. The NEON
implementation requires 2.1 instructions/pixel. Performance hasn't been
benchmarked, but the improvement is quite visible.

This code has only been tested by inspection of the fading effect described
above, when press+holding a finger on the home screen to pop up the
Shortcuts/Widgets/Folders/Wallpaper requester.

Along with the NEON version, a fallback v5TE implementation is also provided.

This ARM version of col32cb16blend is not fully optimised, but is a reasonable
implementation, and better than the version produced by the JIT. It is here as
a fallback, if NEON is not available.
/system/core/libpixelflinger/scanline.cpp
dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/scanline.cpp
e54eebbf1a908d65ee8cf80bab62821c05666d70 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/scanline.cpp
3e292b9716072cae37bff5b99c1d2660555a265e 20-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@132569
/system/core/libpixelflinger/scanline.cpp
35237d135807af84bf9b0e5b8d7f8633e58db6f5 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/system/core/libpixelflinger/scanline.cpp
4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/system/core/libpixelflinger/scanline.cpp