Searched refs:getCurrentAction (Results 1 - 14 of 14) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DNPCAnimationComponent.java171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
254 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
279 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) {
289 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
319 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
[all...]
H A DButtonAnimationComponent.java52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
H A DGenericAnimationComponent.java40 switch(parentObject.getCurrentAction()) {
H A DPatrolComponent.java72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
H A DAttackAtDistanceComponent.java62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
H A DSleeperComponent.java61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
H A DChangeComponentsComponent.java85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
H A DEnemyAnimationComponent.java67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
H A DNPCComponent.java118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
H A DPlayerComponent.java224 if (parentObject.getCurrentAction() == ActionType.INVALID) {
277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) {
450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) {
463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) {
509 if (parentObject.getCurrentAction() == ActionType.MOVE) {
H A DGameObject.java240 public final ActionType getCurrentAction() { method in class:GameObject
H A DTheSourceComponent.java61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
H A DLaunchProjectileComponent.java94 if (parentObject.getCurrentAction() == mRequiredAction
H A DAnimationComponent.java115 GameObject.ActionType currentAction = parentObject.getCurrentAction();

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