Searched refs:shaderType (Results 1 - 14 of 14) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
H A D | ANGLEWebKitBridge.h | 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
|
H A D | ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument 84 if (shaderType == SHADER_TYPE_VERTEX)
|
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
H A D | ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } 77 ShShaderType shaderType; member in class:TCompiler
|
H A D | Compiler.cpp | 83 : shaderType(type), 120 shaderType, shaderSpec, infoSink); 164 builtIns.initialize(shaderType, shaderSpec, resources); 166 shaderType, shaderSpec, resources, infoSink, symbolTable); 180 ValidateLimitations validate(shaderType, infoSink.info);
|
H A D | ValidateLimitations.h | 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
|
H A D | ParseHelper.h | 34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0), 41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member in struct:TParseContext
|
H A D | glslang_tab.cpp | 345 if (context->shaderType != SH_FRAGMENT_SHADER && \ 346 context->shaderType != SH_VERTEX_SHADER) { \ 353 if (context->shaderType != SH_VERTEX_SHADER) { \ 360 if (context->shaderType != SH_FRAGMENT_SHADER) { \ 3641 if (context->shaderType == SH_VERTEX_SHADER) 3653 if (context->shaderType == SH_VERTEX_SHADER)
|
H A D | ValidateLimitations.cpp | 59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, argument 61 : mShaderType(shaderType),
|
H A D | OutputHLSL.cpp | 100 ShShaderType shaderType = mContext.shaderType; local 113 if (shaderType == SH_FRAGMENT_SHADER) 983 ShShaderType shaderType = mContext.shaderType; local
|
H A D | glslang.y | 73 if (context->shaderType != SH_FRAGMENT_SHADER && \ 74 context->shaderType != SH_VERTEX_SHADER) { \ 81 if (context->shaderType != SH_VERTEX_SHADER) { \ 88 if (context->shaderType != SH_FRAGMENT_SHADER) { \ 1471 if (context->shaderType == SH_VERTEX_SHADER) 1479 if (context->shaderType == SH_VERTEX_SHADER)
|
/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | ShaderProgram.h | 105 GLuint loadShader(GLenum shaderType, const char* pSource);
|
H A D | ShaderProgram.cpp | 128 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) argument 130 GLuint shader = glCreateShader(shaderType); 143 XLOG("could not compile shader %d:\n%s\n", shaderType, buf);
|
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 495 ANGLEShaderType shaderType; local 500 shaderType = SHADER_TYPE_VERTEX; 502 shaderType = SHADER_TYPE_FRAGMENT; 516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
|
/external/qemu/distrib/sdl-1.2.12/include/ |
H A D | SDL_opengl.h | 4121 typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
|
Completed in 559 milliseconds