Searched refs:shaderType (Results 1 - 14 of 14) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DANGLEWebKitBridge.h54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
H A DANGLEWebKitBridge.cpp69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument
84 if (shaderType == SHADER_TYPE_VERTEX)
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
H A DShHandle.h62 ShShaderType getShaderType() const { return shaderType; }
77 ShShaderType shaderType; member in class:TCompiler
H A DCompiler.cpp83 : shaderType(type),
120 shaderType, shaderSpec, infoSink);
164 builtIns.initialize(shaderType, shaderSpec, resources);
166 shaderType, shaderSpec, resources, infoSink, symbolTable);
180 ValidateLimitations validate(shaderType, infoSink.info);
H A DValidateLimitations.h23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
H A DParseHelper.h34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0),
41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member in struct:TParseContext
H A Dglslang_tab.cpp345 if (context->shaderType != SH_FRAGMENT_SHADER && \
346 context->shaderType != SH_VERTEX_SHADER) { \
353 if (context->shaderType != SH_VERTEX_SHADER) { \
360 if (context->shaderType != SH_FRAGMENT_SHADER) { \
3641 if (context->shaderType == SH_VERTEX_SHADER)
3653 if (context->shaderType == SH_VERTEX_SHADER)
H A DValidateLimitations.cpp59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, argument
61 : mShaderType(shaderType),
H A DOutputHLSL.cpp100 ShShaderType shaderType = mContext.shaderType; local
113 if (shaderType == SH_FRAGMENT_SHADER)
983 ShShaderType shaderType = mContext.shaderType; local
H A Dglslang.y73 if (context->shaderType != SH_FRAGMENT_SHADER && \
74 context->shaderType != SH_VERTEX_SHADER) { \
81 if (context->shaderType != SH_VERTEX_SHADER) { \
88 if (context->shaderType != SH_FRAGMENT_SHADER) { \
1471 if (context->shaderType == SH_VERTEX_SHADER)
1479 if (context->shaderType == SH_VERTEX_SHADER)
/external/webkit/Source/WebCore/platform/graphics/android/
H A DShaderProgram.h105 GLuint loadShader(GLenum shaderType, const char* pSource);
H A DShaderProgram.cpp128 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) argument
130 GLuint shader = glCreateShader(shaderType);
143 XLOG("could not compile shader %d:\n%s\n", shaderType, buf);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp495 ANGLEShaderType shaderType; local
500 shaderType = SHADER_TYPE_VERTEX;
502 shaderType = SHADER_TYPE_FRAGMENT;
516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
/external/qemu/distrib/sdl-1.2.12/include/
H A DSDL_opengl.h4121 typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);

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