1/*
2 * Copyright (C) 2010 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef ANGLEWebKitBridge_h
27#define ANGLEWebKitBridge_h
28
29#include "PlatformString.h"
30#include <wtf/text/CString.h>
31
32#if !PLATFORM(GTK)
33#include "ANGLE/ShaderLang.h"
34#else
35#include "ShaderLang.h"
36#endif
37
38namespace WebCore {
39
40enum ANGLEShaderType {
41    SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
42    SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
43};
44
45class ANGLEWebKitBridge {
46public:
47
48    ANGLEWebKitBridge();
49    ~ANGLEWebKitBridge();
50
51    ShBuiltInResources getResources() { return m_resources; }
52    void setResources(ShBuiltInResources);
53
54    bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
55
56private:
57
58    void cleanupCompilers();
59
60    bool builtCompilers;
61
62    ShHandle m_fragmentCompiler;
63    ShHandle m_vertexCompiler;
64
65    ShBuiltInResources m_resources;
66};
67
68} // namespace WebCore
69
70#endif
71