/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 35 texture = textureObject; 43 texture = textureObject;
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H A D | TextureLibrary.java | 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 73 Texture texture = getTextureByResource(resourceID); 74 if (texture == null) { 75 texture = addTexture(resourceID, -1, 0, 0); 78 return texture; 81 /** Loads a single texture into memory. Does nothing if the texture is already loaded. */ 83 Texture texture 127 loadBitmap(Context context, GL10 gl, Texture texture) argument [all...] |
H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { argument 54 if (sLastBoundTexture != texture) { 55 sGL.glBindTexture(target, texture); 56 sLastBoundTexture = texture;
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H A D | ScrollableBitmap.java | 27 public ScrollableBitmap(Texture texture, int width, int height) { argument 28 super(texture, width, height);
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H A D | DrawableBitmap.java | 35 DrawableBitmap(Texture texture, int width, int height) { argument 37 mTexture = texture; 102 final Texture texture = mTexture; 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); 130 // This is necessary because we could be drawing the same texture with different 184 * Changes the crop parameters of this bitmap. Note that the underlying OpenGL texture's 206 public void setTexture(Texture texture) { argument [all...] |
H A D | TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { argument 46 mTexture = texture; 64 final Texture texture = mTexture; 65 final float texelWidth = 1.0f / texture.width; 66 final float texelHeight = 1.0f / texture.height; 67 final int textureTilesAcross = texture.width / tileWidth; 68 final int textureTilesDown = texture.height / tileHeight; 99 textureOffsetX > texture.width - tileWidth || 101 textureOffsetY > texture.height - tileHeight) { 159 final Texture texture [all...] |
H A D | MotionBlurComponent.java | 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord 50 mHistory[x].texture = null; 72 mHistory[mCurrentStep].texture = currentTexture; 95 if (record.texture != null) { 97 stepImage.setTexture(record.texture);
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H A D | DebugSystem.java | 70 Texture texture = getTexture(shapeType, colorType); 71 bitmap.resize((int)texture.width, (int)texture.height); 75 bitmap.setTexture(texture);
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H A D | ScrollerComponent.java | 35 public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) { argument 39 setUseTexture(texture); 84 public void setUseTexture(Texture texture) { argument 85 mTexture = texture;
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | VideoLayerChromium.cpp | 82 Texture texture = m_textures[plane]; local 83 if (!texture.isEmpty && texture.ownedByLayerRenderer) 84 GLC(context, context->deleteTexture(texture.id)); 126 // If the incoming frame is backed by a texture (i.e. decoded in hardware), 127 // then we do not need to allocate a texture via the layer renderer. Instead 128 // we save the texture data then exit. 147 // Update texture planes. 149 Texture texture = m_textures[plane]; local 150 ASSERT(frame->requiredTextureSize(plane) == texture 193 Texture texture = m_textures[plane]; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | GLUtils.h | 70 static void deleteTexture(GLuint* texture); 75 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 76 static void updateTextureWithBitmap(GLuint texture, int x, int y, const SkBitmap& bitmap, GLint filter = GL_LINEAR); 77 static void createEGLImageFromTexture(GLuint texture, EGLImageKHR* image); 78 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
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H A D | TilesManager.cpp | 125 BaseTileTexture* texture = new BaseTileTexture( local 127 // the atomic load ensures that the texture has been fully initialized 131 android_atomic_acquire_load(reinterpret_cast<int32_t*>(&texture))); 141 BaseTileTexture* texture = new BaseTileTexture( local 143 // the atomic load ensures that the texture has been fully initialized 147 android_atomic_acquire_load(reinterpret_cast<int32_t*>(&texture))); 197 BaseTileTexture* texture = m_textures[i]; local 198 if (texture->m_ownTextureId) 203 BaseTileTexture* texture = m_tilesTextures[i]; local 204 if (texture 214 BaseTileTexture* texture = m_textures[i]; local 286 BaseTileTexture* texture = (*availableTexturePool)[i]; local [all...] |
H A D | BaseTile.cpp | 120 // neither texture is relevant 134 BaseTileTexture* texture = TilesManager::instance()->getAvailableTexture(this); local 137 if (texture && m_backTexture != texture) { 138 XLOG("tile %p reserving texture %p, back was %p (front %p)", 139 this, texture, m_backTexture, m_frontTexture); 141 m_backTexture = texture; 151 bool BaseTile::removeTexture(BaseTileTexture* texture) argument 154 this, texture, m_backTexture, m_frontTexture, m_page); 157 if (m_frontTexture == texture) { 290 BaseTileTexture * texture = (m_state == ReadyToSwap) ? m_backTexture : m_frontTexture; local 352 BaseTileTexture* texture = m_backTexture; local [all...] |
H A D | GLUtils.cpp | 309 void GLUtils::deleteTexture(GLuint* texture) argument 311 glDeleteTextures(1, texture); 313 *texture = 0; 317 GLuint texture; local 318 glGenTextures(1, &texture); 326 glBindTexture(GL_TEXTURE_2D, texture); 332 return texture; 337 GLuint texture; local 338 glGenTextures(1, &texture); 346 glBindTexture(GL_TEXTURE_2D, texture); 357 GLuint texture; local 421 TextureInfo* texture = renderInfo->textureInfo; local 443 TextureInfo* texture = renderInfo->textureInfo; local 495 createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter) argument 526 updateTextureWithBitmap(GLuint texture, int x, int y, const SkBitmap& bitmap, GLint filter) argument 547 createEGLImageFromTexture(GLuint texture, EGLImageKHR* image) argument 556 createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter) argument [all...] |
H A D | TextureOwner.h | 41 virtual bool removeTexture(BaseTileTexture* texture) = 0;
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H A D | VideoLayerAndroid.cpp | 81 // We can use this function to set the Layer to point to surface texture. 82 void VideoLayerAndroid::setSurfaceTexture(sp<SurfaceTexture> texture, argument 85 m_surfaceTexture = texture; 117 GLuint texture; local 118 glGenTextures(1, &texture); 120 GLUtils::createTextureWithBitmap(texture, bitmap); 122 return texture; 127 GLuint texture; local 128 glGenTextures(1, &texture); 136 glBindTexture(GL_TEXTURE_2D, texture); [all...] |
/external/skia/gpu/src/ |
H A D | GrTextureCache.cpp | 21 GrTextureEntry::GrTextureEntry(const GrTextureKey& key, GrTexture* texture) argument 22 : fKey(key), fTexture(texture) { 26 // we assume ownership of the texture, and will unref it when we die 27 GrAssert(texture); 100 fClientDetachedBytes += entry->texture()->sizeInBytes(); 103 fEntryBytes -= entry->texture()->sizeInBytes(); 122 fClientDetachedBytes -= entry->texture()->sizeInBytes(); 125 fEntryBytes += entry->texture()->sizeInBytes(); 171 GrTexture* texture) { 174 GrTextureEntry* entry = new GrTextureEntry(key, texture); 170 createAndLock(const GrTextureKey& key, GrTexture* texture) argument [all...] |
H A D | GrTextContext.cpp | 36 // setup our sampler state for our text texture/atlas 231 GrTexture* texture = glyph->fAtlas->texture(); local 232 GrAssert(texture); 234 if (fCurrTexture != texture || fCurrVertex + 4 > fMaxVertices) { 236 fCurrTexture = texture; 283 texture->normalizeFixedX(tx), 284 texture->normalizeFixedY(ty), 285 texture->normalizeFixedX(tx + width), 286 texture [all...] |
/external/mesa3d/docs/OLD/ |
H A D | MESA_sprite_point.spec | 33 a point is rendered as if it were a quadrilateral with unique texture 44 1. How are the texture coordinates computed? 46 The lower-left corner has texture coordinate (0,0,r,q). 50 2. What about texgen and texture matrices? 52 Texgen and the texture matrix have no effect on the point's s and t 53 texture coordinates. The r and q coordinates may have been computed 54 by texgen or the texture matrix. Note that with a 3D texture and/or 56 3D texture. 65 Smoothed points can be approximated by using an appropriate texture [all...] |
/external/mesa3d/docs/ |
H A D | MESA_texture_array.spec | 54 texture applied to it. If the transition is from beach sand to 55 grass to rocks to snow, the application will store each texture 56 in a different texture map, and dynamically select which two 63 involve using a separate texture unit for each texture map or using 3D 67 drawbacks of both previous methods. A new texture target, 73 same for all levels of detail. The texture then becomes an array of 74 2D textures. The per-fragment texel is selected by the R texture 89 uint texture, int level, int layer); 153 "<zoffset>" to include layers of an array texture [all...] |
/external/webkit/Source/WebCore/platform/graphics/texmap/ |
H A D | TextureMapper.h | 45 // A 2D texture that can be the target of software or GL rendering. 90 // A "context" class used to encapsulate accelerated texture mapping functions: i.e. drawing a texture 91 // onto the screen or into another texture with a specified transform, opacity and mask. 99 virtual void drawTexture(const BitmapTexture& texture, const IntRect& target, const TransformationMatrix& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture* maskTexture = 0) = 0; 103 virtual void paintToTarget(const BitmapTexture& texture, const IntSize&, const TransformationMatrix& matrix, float opacity, const IntRect& visibleRect) argument 106 drawTexture(texture, IntRect(0, 0, texture.contentSize().width(), texture.contentSize().height()), matrix, opacity, 0);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | ResourceManager.cpp | 119 // Returns an unused texture name 196 void ResourceManager::deleteTexture(GLuint texture) argument 198 TextureMap::iterator textureObject = mTextureMap.find(texture); 250 TextureMap::iterator texture = mTextureMap.find(handle); 252 if (texture == mTextureMap.end()) 258 return texture->second; 305 void ResourceManager::checkTextureAllocation(GLuint texture, SamplerType type) argument 307 if (!getTexture(texture) && texture != 0) 313 textureObject = new Texture2D(texture); [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
H A D | CCVideoLayerImpl.cpp | 72 void CCVideoLayerImpl::setTexture(size_t i, VideoLayerChromium::Texture texture) argument 75 m_textures[i] = texture; 138 // Reset active texture back to texture 0. 145 VideoLayerChromium::Texture texture = m_textures[VideoFrameChromium::rgbPlane]; local 148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id)); 151 float widthScaleFactor = static_cast<float>(texture.visibleSize.width()) / texture.size.width();
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/external/chromium/webkit/glue/ |
H A D | webvideoframe_impl.h | 28 virtual unsigned texture(unsigned plane) const;
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/external/mesa3d/src/mesa/main/ |
H A D | debug.h | 67 _mesa_dump_texture(GLuint texture, GLuint writeImages);
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