Searched refs:elementCount (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/opengl/libs/EGL/
H A Dtrace.cpp128 static void TraceValue(int elementCount, char type,
138 for (int e = 0; e < elementCount; e++) {
140 if (e == elementCount-1) {
164 static void TraceUniformv(int elementCount, char type,
166 TraceValue(elementCount, type, count, 1, value);
167 LOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
200 int elementCount = name[9] - '0'; // 1..4
209 TraceUniformv(elementCount, type, location, count, value);
/frameworks/base/libs/hwui/
H A DLayerRenderer.cpp126 GLsizei elementCount = count * 6; local
128 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
139 mLayer->meshIndices = new uint16_t[elementCount];
142 mLayer->meshElementCount = elementCount;
/frameworks/base/libs/rs/
H A DrsRuntime.h144 size_t elementCount, size_t startOffset);
146 size_t elementCount, size_t startOffset);
/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp417 int elementCount = _env->GetArrayLength(_typeData); local
419 assert(elementCount == 6);
425 for(jint i = 0; i < elementCount; i ++) {

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