Searched refs:glTexImage2D (Results 1 - 25 of 45) sorted by relevance

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/frameworks/base/opengl/tests/textures/
H A Dtextures.cpp104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
/frameworks/base/opengl/tests/filter/
H A Dfilter.cpp114 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp122 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
181 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
186 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
193 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
/frameworks/base/libs/hwui/
H A DTextDropShadowCache.cpp137 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
H A DGradientCache.cpp171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
H A DLayer.h199 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
H A DTextureCache.cpp273 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
H A DLayerRenderer.cpp397 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
H A DShapeCache.h584 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
/frameworks/base/opengl/java/android/opengl/
H A DTexture.java113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB,
H A DETC1Util.java88 GLES10.glTexImage2D(target, level, fallbackFormat, width, height, border,
H A DGLES10.java1237 // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
1239 public static native void glTexImage2D( method in class:GLES10
/frameworks/base/opengl/tests/linetex/
H A Dlinetex.cpp94 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
/frameworks/base/opengl/tests/finish/
H A Dfinish.cpp83 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
179 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
/frameworks/base/opengl/tests/gl_perf/
H A Dfill_common.cpp247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
/frameworks/base/opengl/libs/GLES2_dbg/test/
H A Dtest_socket.cpp358 hooks.gl.glTexImage2D = caller.TexImage2D;
359 dbg->expectResponse.Bit(msg.glTexImage2D, false);
366 EXPECT_EQ(read.glTexImage2D, read.function());
386 EXPECT_EQ(read.glTexImage2D, read.function());
/frameworks/base/opengl/tests/fillrate/
H A Dfillrate.cpp107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
/frameworks/base/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec24 glTexImage2D nullAllowed
H A DGLES10.spec99 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
H A DGLES20.spec107 void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
/frameworks/base/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
/frameworks/base/opengl/tests/tritex/
H A Dtritex.cpp222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
/frameworks/base/opengl/tests/gl_basic/
H A Dgl_basic.cpp330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
/frameworks/base/libs/rs/driver/
H A DrsdAllocation.cpp115 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,

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