/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 158 u2 = prevFrame + size + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 177 u2 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 180 u2 += width_C;
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/frameworks/base/libs/hwui/ |
H A D | Patch.cpp | 234 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; local 242 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 265 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 274 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); 289 TextureVertex::set(vertex++, x2, y1, u2, v1); 294 TextureVertex::set(vertex++, x2, y1, u2, v1); 295 TextureVertex::set(vertex++, x2, y2, u2, v2); 303 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); 264 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | Patch.h | 82 float u1, float v1, float u2, float v2,
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H A D | LayerRenderer.cpp | 156 const float u2 = r->right * texX; local 160 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 162 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | FontRenderer.cpp | 100 float u2 = glyph->mBitmapMaxU; local 108 nPenX + width, nPenY, 0, u2, v2, 109 nPenX + width, nPenY - height, 0, u2, v1, 615 float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, 635 (*currentPos++) = u2; 614 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | FontRenderer.h | 283 float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
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H A D | OpenGLRenderer.cpp | 776 const float u2 = r->right * texX; local 781 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 783 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 1428 float u2 = float(x + 1) / meshWidth; local 1443 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 1446 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 1447 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); 1491 const float u2 = fmin(1.0f, srcRight / width); local 1495 resetDrawTextureTexCoords(u1, v1, u2, v2); 2543 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, floa argument [all...] |
H A D | OpenGLRenderer.h | 436 * @param u2 The right coordinate of the texture 439 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
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/frameworks/base/libs/rs/ |
H A D | rsFont.cpp | 97 float u2 = glyph->mBitmapMaxU; local 105 nPenX + width, nPenY, 0, u2, v2, 106 nPenX + width, nPenY - height, 0, u2, v1, 648 float u2, float v2, 679 (*currentPos++) = u2; 645 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsScriptC_LibGL.cpp | 133 float x2, float y2, float z2, float u2, float v2, 152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 131 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsFont.h | 247 float u2, float v2,
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H A D | rsRuntime.h | 60 float x2, float y2, float z2, float u2, float v2,
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/frameworks/base/libs/rs/scriptc/ |
H A D | rs_graphics.rsh | 256 * @param u2 271 float x2, float y2, float z2, float u2, float v2,
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/frameworks/base/libs/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 178 float x2, float y2, float z2, float u2, float v2, 184 x2, y2, z2, u2, v2, 177 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/base/media/tests/contents/media_api/music/ |
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