/system/core/libpixelflinger/ |
H A D | clear.cpp | 30 static void ggl_clearDepthx(void* c, GGLclampx depth); 45 c->state.clear.depth = FIXED_ONE; 111 if (c->state.buffers.depth.format == 0) 136 uint32_t depth = fixedToZ(c->state.clear.depth); local 137 c->state.clear.depthPacked = (depth<<16)|depth; 140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h); 157 static void ggl_clearDepthx(void* con, GGLclampx depth) argument 160 c->state.clear.depth [all...] |
H A D | pixelflinger.cpp | 139 ggl_set_surface(c, &(c->state.buffers.depth), surface); 141 c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; 532 if (c->state.mask.depth != flag?1:0) { 533 c->state.mask.depth = flag?1:0; 671 if (c->state.buffers.depth.format == 0) 799 c->state.mask.depth = 0;
|
H A D | picker.cpp | 122 p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z); 125 // writing to the z-buffer is always disabled if depth-test
|
H A D | scanline.cpp | 232 "(nop) depth test", scanline_noop, init_y_noop }, 834 // depth test 835 if (c->state.buffers.depth.format) { 837 surface_t* cb = &(c->state.buffers.depth); 840 uint16_t depth = *p; local 843 case GGL_LESS: if (zz<depth) break; goto discard; 844 case GGL_EQUAL: if (zz==depth) break; goto discard; 845 case GGL_LEQUAL: if (zz<=depth) break; goto discard; 846 case GGL_GREATER: if (zz>depth) break; goto discard; 847 case GGL_NOTEQUAL: if (zz!=depth) brea [all...] |
/system/media/mca/filterfw/java/android/filterfw/core/ |
H A D | MutableFrameFormat.java | 72 public void setDimensions(int width, int height, int depth) { argument 76 dimensions[2] = depth;
|
/system/media/wilhelm/src/itf/ |
H A D | I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth; 22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
|
/system/core/include/private/pixelflinger/ |
H A D | ggl_context.h | 270 uint8_t depth; member in struct:android::mask_state_t 279 GGLclampx depth; member in struct:android::clear_state_t 411 surface_t depth; member in struct:android::framebuffer_t
|
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 427 CONTEXT_LOAD(Rs, state.buffers.depth.stride); 428 CONTEXT_LOAD(zbase, state.buffers.depth.data); 762 int depth = scratches.obtain(); local 770 LDRH(AL, depth, zbase); // stall 771 CMP(AL, depth, reg_imm(z, LSR, 16)); 779 MOV(AL, 0, depth, reg_imm(z, LSR, 16)); 780 STRH(ic, depth, zbase);
|
/system/core/include/pixelflinger/ |
H A D | pixelflinger.h | 288 // depth func 298 void (*clearDepthx)(void* c, GGLclampx depth);
|
/system/media/wilhelm/include/SLES/ |
H A D | OpenSLES.h | 1888 SLmillimeter depth
|