Searched refs:depth (Results 1 - 10 of 10) sorted by relevance

/system/core/libpixelflinger/
H A Dclear.cpp30 static void ggl_clearDepthx(void* c, GGLclampx depth);
45 c->state.clear.depth = FIXED_ONE;
111 if (c->state.buffers.depth.format == 0)
136 uint32_t depth = fixedToZ(c->state.clear.depth); local
137 c->state.clear.depthPacked = (depth<<16)|depth;
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
157 static void ggl_clearDepthx(void* con, GGLclampx depth) argument
160 c->state.clear.depth
[all...]
H A Dpixelflinger.cpp139 ggl_set_surface(c, &(c->state.buffers.depth), surface);
141 c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE;
532 if (c->state.mask.depth != flag?1:0) {
533 c->state.mask.depth = flag?1:0;
671 if (c->state.buffers.depth.format == 0)
799 c->state.mask.depth = 0;
H A Dpicker.cpp122 p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);
125 // writing to the z-buffer is always disabled if depth-test
H A Dscanline.cpp232 "(nop) depth test", scanline_noop, init_y_noop },
834 // depth test
835 if (c->state.buffers.depth.format) {
837 surface_t* cb = &(c->state.buffers.depth);
840 uint16_t depth = *p; local
843 case GGL_LESS: if (zz<depth) break; goto discard;
844 case GGL_EQUAL: if (zz==depth) break; goto discard;
845 case GGL_LEQUAL: if (zz<=depth) break; goto discard;
846 case GGL_GREATER: if (zz>depth) break; goto discard;
847 case GGL_NOTEQUAL: if (zz!=depth) brea
[all...]
/system/media/mca/filterfw/java/android/filterfw/core/
H A DMutableFrameFormat.java72 public void setDimensions(int width, int height, int depth) { argument
76 dimensions[2] = depth;
/system/media/wilhelm/src/itf/
H A DI3DMacroscopic.c23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
/system/core/include/private/pixelflinger/
H A Dggl_context.h270 uint8_t depth; member in struct:android::mask_state_t
279 GGLclampx depth; member in struct:android::clear_state_t
411 surface_t depth; member in struct:android::framebuffer_t
/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp427 CONTEXT_LOAD(Rs, state.buffers.depth.stride);
428 CONTEXT_LOAD(zbase, state.buffers.depth.data);
762 int depth = scratches.obtain(); local
770 LDRH(AL, depth, zbase); // stall
771 CMP(AL, depth, reg_imm(z, LSR, 16));
779 MOV(AL, 0, depth, reg_imm(z, LSR, 16));
780 STRH(ic, depth, zbase);
/system/core/include/pixelflinger/
H A Dpixelflinger.h288 // depth func
298 void (*clearDepthx)(void* c, GGLclampx depth);
/system/media/wilhelm/include/SLES/
H A DOpenSLES.h1888 SLmillimeter depth

Completed in 128 milliseconds