Searched refs:texel (Results 1 - 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dtexturing.cpp446 pixel_t& texel = parts.texel[i]; local
452 comment("fetch texel");
453 texel.setTo(regs.obtain(), &tmu.format);
454 load(txPtr, texel, WRITE_BACK);
513 // sample the texel center
526 // and compute offset to the next texel
611 texel.setTo(regs.obtain(), &tmu.format);
612 txPtr.setTo(texel.reg, tmu.bits);
619 // load texel
679 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
746 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
864 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
876 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
974 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument
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H A DGGLAssembler.h299 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t
356 const pixel_t& texel, int component);
360 const pixel_t& texel, int component);
364 const pixel_t& texel, int component, int tmu);
368 const pixel_t& texel, int component);
435 pixel_t& texel, const texture_unit_t& tmu,
440 pixel_t& texel, const texture_unit_t& tmu,
445 pixel_t& texel, const texture_unit_t& tmu,
450 pixel_t& texel, const texture_unit_t& tmu,
H A DGGLAssembler.cpp231 // texel generation
255 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
506 (parts.texel[i].component_size(component) < dst_size)) {
539 // we're here only if we fetched a texel
607 temp = component_t(parts.texel[i], component);
/system/core/libpixelflinger/
H A Dscanline.cpp657 pixel_t texel; local
708 tx.surface.read(&tx.surface, c, u, v, &texel);
755 texel.s[j] = texels[0].s[j];
756 if (!texel.s[j]) continue;
757 texel.s[j] += 8;
758 texel.c[j] = texels[0].c[j]*mm[0] +
768 uint32_t& Ct = texel.c[j];
770 uint8_t& st = texel.s[j];
771 uint32_t At = texel.c[0];
772 uint8_t sat = texel
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