Searched refs:shaders (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java860 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
867 int[] shaders,
871 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
877 java.nio.IntBuffer shaders
1355 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1359 int[] shaders,
1366 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1370 java.nio.IntBuffer shaders,
862 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1357 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1368 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp1458 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
1468 GLuint *shaders = (GLuint *) 0; local
1487 jniThrowException(_env, "java/lang/IllegalArgumentException", "shaders == null");
1498 shaders = shaders_base + shadersOffset;
1504 (GLuint *)shaders
1518 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
1528 GLuint *shaders = (GLuint *) 0; local
1531 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining);
1536 (GLuint *)shaders
1539 releasePointer(_env, _countArray, shaders, _exceptio
3520 GLuint *shaders = (GLuint *) 0; local
3563 GLuint *shaders = (GLuint *) 0; local
[all...]
/frameworks/base/opengl/libs/GLES2_dbg/src/
H A Dapi.cpp1313 void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
1320 GLuint* shaders; member in struct:__anon1058
1323 _c->glGetAttachedShaders(program, maxcount, count, shaders);
1330 caller.shaders = shaders;
1335 msg.set_arg3(ToInt(shaders));
2316 void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) argument
2321 const GLuint* shaders; member in struct:__anon1099
2327 _c->glShaderBinary(n, shaders, binaryformat, binary, length);
2332 caller.shaders
[all...]
/frameworks/base/libs/hwui/
H A DDisplayListRenderer.cpp172 const Vector<SkiaShader*> &shaders = recorder.getShaders(); local
173 for (size_t i = 0; i < shaders.size(); i++) {
174 SkiaShader* resource = shaders.itemAt(i);
/frameworks/base/opengl/include/GLES2/
H A Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
H A Dgl2ext.h780 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
785 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/base/opengl/include/GLES/
H A Dglext.h977 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
982 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/base/opengl/libs/
H A Dglesv2dbg_functions.h112 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
151 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
305 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)

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