1//===------------------------ CalcSpillWeights.cpp ------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9 10#define DEBUG_TYPE "calcspillweights" 11 12#include "llvm/Function.h" 13#include "llvm/ADT/SmallSet.h" 14#include "llvm/CodeGen/CalcSpillWeights.h" 15#include "llvm/CodeGen/LiveIntervalAnalysis.h" 16#include "llvm/CodeGen/MachineFunction.h" 17#include "llvm/CodeGen/MachineLoopInfo.h" 18#include "llvm/CodeGen/MachineRegisterInfo.h" 19#include "llvm/CodeGen/SlotIndexes.h" 20#include "llvm/Support/Debug.h" 21#include "llvm/Support/raw_ostream.h" 22#include "llvm/Target/TargetInstrInfo.h" 23#include "llvm/Target/TargetMachine.h" 24#include "llvm/Target/TargetRegisterInfo.h" 25using namespace llvm; 26 27char CalculateSpillWeights::ID = 0; 28INITIALIZE_PASS_BEGIN(CalculateSpillWeights, "calcspillweights", 29 "Calculate spill weights", false, false) 30INITIALIZE_PASS_DEPENDENCY(LiveIntervals) 31INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 32INITIALIZE_PASS_END(CalculateSpillWeights, "calcspillweights", 33 "Calculate spill weights", false, false) 34 35void CalculateSpillWeights::getAnalysisUsage(AnalysisUsage &au) const { 36 au.addRequired<LiveIntervals>(); 37 au.addRequired<MachineLoopInfo>(); 38 au.setPreservesAll(); 39 MachineFunctionPass::getAnalysisUsage(au); 40} 41 42bool CalculateSpillWeights::runOnMachineFunction(MachineFunction &fn) { 43 44 DEBUG(dbgs() << "********** Compute Spill Weights **********\n" 45 << "********** Function: " 46 << fn.getFunction()->getName() << '\n'); 47 48 LiveIntervals &lis = getAnalysis<LiveIntervals>(); 49 VirtRegAuxInfo vrai(fn, lis, getAnalysis<MachineLoopInfo>()); 50 for (LiveIntervals::iterator I = lis.begin(), E = lis.end(); I != E; ++I) { 51 LiveInterval &li = *I->second; 52 if (TargetRegisterInfo::isVirtualRegister(li.reg)) 53 vrai.CalculateWeightAndHint(li); 54 } 55 return false; 56} 57 58// Return the preferred allocation register for reg, given a COPY instruction. 59static unsigned copyHint(const MachineInstr *mi, unsigned reg, 60 const TargetRegisterInfo &tri, 61 const MachineRegisterInfo &mri) { 62 unsigned sub, hreg, hsub; 63 if (mi->getOperand(0).getReg() == reg) { 64 sub = mi->getOperand(0).getSubReg(); 65 hreg = mi->getOperand(1).getReg(); 66 hsub = mi->getOperand(1).getSubReg(); 67 } else { 68 sub = mi->getOperand(1).getSubReg(); 69 hreg = mi->getOperand(0).getReg(); 70 hsub = mi->getOperand(0).getSubReg(); 71 } 72 73 if (!hreg) 74 return 0; 75 76 if (TargetRegisterInfo::isVirtualRegister(hreg)) 77 return sub == hsub ? hreg : 0; 78 79 const TargetRegisterClass *rc = mri.getRegClass(reg); 80 81 // Only allow physreg hints in rc. 82 if (sub == 0) 83 return rc->contains(hreg) ? hreg : 0; 84 85 // reg:sub should match the physreg hreg. 86 return tri.getMatchingSuperReg(hreg, sub, rc); 87} 88 89void VirtRegAuxInfo::CalculateWeightAndHint(LiveInterval &li) { 90 MachineRegisterInfo &mri = MF.getRegInfo(); 91 const TargetRegisterInfo &tri = *MF.getTarget().getRegisterInfo(); 92 MachineBasicBlock *mbb = 0; 93 MachineLoop *loop = 0; 94 unsigned loopDepth = 0; 95 bool isExiting = false; 96 float totalWeight = 0; 97 SmallPtrSet<MachineInstr*, 8> visited; 98 99 // Find the best physreg hist and the best virtreg hint. 100 float bestPhys = 0, bestVirt = 0; 101 unsigned hintPhys = 0, hintVirt = 0; 102 103 // Don't recompute a target specific hint. 104 bool noHint = mri.getRegAllocationHint(li.reg).first != 0; 105 106 // Don't recompute spill weight for an unspillable register. 107 bool Spillable = li.isSpillable(); 108 109 for (MachineRegisterInfo::reg_iterator I = mri.reg_begin(li.reg); 110 MachineInstr *mi = I.skipInstruction();) { 111 if (mi->isIdentityCopy() || mi->isImplicitDef() || mi->isDebugValue()) 112 continue; 113 if (!visited.insert(mi)) 114 continue; 115 116 float weight = 1.0f; 117 if (Spillable) { 118 // Get loop info for mi. 119 if (mi->getParent() != mbb) { 120 mbb = mi->getParent(); 121 loop = Loops.getLoopFor(mbb); 122 loopDepth = loop ? loop->getLoopDepth() : 0; 123 isExiting = loop ? loop->isLoopExiting(mbb) : false; 124 } 125 126 // Calculate instr weight. 127 bool reads, writes; 128 tie(reads, writes) = mi->readsWritesVirtualRegister(li.reg); 129 weight = LiveIntervals::getSpillWeight(writes, reads, loopDepth); 130 131 // Give extra weight to what looks like a loop induction variable update. 132 if (writes && isExiting && LIS.isLiveOutOfMBB(li, mbb)) 133 weight *= 3; 134 135 totalWeight += weight; 136 } 137 138 // Get allocation hints from copies. 139 if (noHint || !mi->isCopy()) 140 continue; 141 unsigned hint = copyHint(mi, li.reg, tri, mri); 142 if (!hint) 143 continue; 144 float hweight = Hint[hint] += weight; 145 if (TargetRegisterInfo::isPhysicalRegister(hint)) { 146 if (hweight > bestPhys && LIS.isAllocatable(hint)) 147 bestPhys = hweight, hintPhys = hint; 148 } else { 149 if (hweight > bestVirt) 150 bestVirt = hweight, hintVirt = hint; 151 } 152 } 153 154 Hint.clear(); 155 156 // Always prefer the physreg hint. 157 if (unsigned hint = hintPhys ? hintPhys : hintVirt) { 158 mri.setRegAllocationHint(li.reg, 0, hint); 159 // Weakly boost the spill weight of hinted registers. 160 totalWeight *= 1.01F; 161 } 162 163 // If the live interval was already unspillable, leave it that way. 164 if (!Spillable) 165 return; 166 167 // Mark li as unspillable if all live ranges are tiny. 168 if (li.isZeroLength(LIS.getSlotIndexes())) { 169 li.markNotSpillable(); 170 return; 171 } 172 173 // If all of the definitions of the interval are re-materializable, 174 // it is a preferred candidate for spilling. If none of the defs are 175 // loads, then it's potentially very cheap to re-materialize. 176 // FIXME: this gets much more complicated once we support non-trivial 177 // re-materialization. 178 bool isLoad = false; 179 if (LIS.isReMaterializable(li, 0, isLoad)) { 180 if (isLoad) 181 totalWeight *= 0.9F; 182 else 183 totalWeight *= 0.5F; 184 } 185 186 li.weight = normalizeSpillWeight(totalWeight, li.getSize()); 187} 188