1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 22 This driver was written by: 23 Erik Inge Bolsø 24 knan@mo.himolde.no 25*/ 26#include "SDL_config.h" 27 28/* Allow access to a raw mixing buffer */ 29 30#include <signal.h> 31#include <unistd.h> 32 33#include "SDL_timer.h" 34#include "SDL_audio.h" 35#include "../SDL_audiomem.h" 36#include "../SDL_audio_c.h" 37#include "../SDL_audiodev_c.h" 38#include "SDL_nasaudio.h" 39 40/* The tag name used by artsc audio */ 41#define NAS_DRIVER_NAME "nas" 42 43static struct SDL_PrivateAudioData *this2 = NULL; 44 45/* Audio driver functions */ 46static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec); 47static void NAS_WaitAudio(_THIS); 48static void NAS_PlayAudio(_THIS); 49static Uint8 *NAS_GetAudioBuf(_THIS); 50static void NAS_CloseAudio(_THIS); 51 52/* Audio driver bootstrap functions */ 53 54static int Audio_Available(void) 55{ 56 AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); 57 if (!aud) return 0; 58 59 AuCloseServer(aud); 60 return 1; 61} 62 63static void Audio_DeleteDevice(SDL_AudioDevice *device) 64{ 65 SDL_free(device->hidden); 66 SDL_free(device); 67} 68 69static SDL_AudioDevice *Audio_CreateDevice(int devindex) 70{ 71 SDL_AudioDevice *this; 72 73 /* Initialize all variables that we clean on shutdown */ 74 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); 75 if ( this ) { 76 SDL_memset(this, 0, (sizeof *this)); 77 this->hidden = (struct SDL_PrivateAudioData *) 78 SDL_malloc((sizeof *this->hidden)); 79 } 80 if ( (this == NULL) || (this->hidden == NULL) ) { 81 SDL_OutOfMemory(); 82 if ( this ) { 83 SDL_free(this); 84 } 85 return(0); 86 } 87 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); 88 89 /* Set the function pointers */ 90 this->OpenAudio = NAS_OpenAudio; 91 this->WaitAudio = NAS_WaitAudio; 92 this->PlayAudio = NAS_PlayAudio; 93 this->GetAudioBuf = NAS_GetAudioBuf; 94 this->CloseAudio = NAS_CloseAudio; 95 96 this->free = Audio_DeleteDevice; 97 98 return this; 99} 100 101AudioBootStrap NAS_bootstrap = { 102 NAS_DRIVER_NAME, "Network Audio System", 103 Audio_Available, Audio_CreateDevice 104}; 105 106/* This function waits until it is possible to write a full sound buffer */ 107static void NAS_WaitAudio(_THIS) 108{ 109 while ( this->hidden->buf_free < this->hidden->mixlen ) { 110 AuEvent ev; 111 AuNextEvent(this->hidden->aud, AuTrue, &ev); 112 AuDispatchEvent(this->hidden->aud, &ev); 113 } 114} 115 116static void NAS_PlayAudio(_THIS) 117{ 118 while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events, 119 in the hope that some of them is LowWater events telling us more 120 of the buffer is free now than what we think. */ 121 AuEvent ev; 122 AuNextEvent(this->hidden->aud, AuTrue, &ev); 123 AuDispatchEvent(this->hidden->aud, &ev); 124 } 125 this->hidden->buf_free -= this->hidden->mixlen; 126 127 /* Write the audio data */ 128 AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); 129 130 this->hidden->written += this->hidden->mixlen; 131 132#ifdef DEBUG_AUDIO 133 fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); 134#endif 135} 136 137static Uint8 *NAS_GetAudioBuf(_THIS) 138{ 139 return(this->hidden->mixbuf); 140} 141 142static void NAS_CloseAudio(_THIS) 143{ 144 if ( this->hidden->mixbuf != NULL ) { 145 SDL_FreeAudioMem(this->hidden->mixbuf); 146 this->hidden->mixbuf = NULL; 147 } 148 if ( this->hidden->aud ) { 149 AuCloseServer(this->hidden->aud); 150 this->hidden->aud = 0; 151 } 152} 153 154static unsigned char sdlformat_to_auformat(unsigned int fmt) 155{ 156 switch (fmt) 157 { 158 case AUDIO_U8: 159 return AuFormatLinearUnsigned8; 160 case AUDIO_S8: 161 return AuFormatLinearSigned8; 162 case AUDIO_U16LSB: 163 return AuFormatLinearUnsigned16LSB; 164 case AUDIO_U16MSB: 165 return AuFormatLinearUnsigned16MSB; 166 case AUDIO_S16LSB: 167 return AuFormatLinearSigned16LSB; 168 case AUDIO_S16MSB: 169 return AuFormatLinearSigned16MSB; 170 } 171 return AuNone; 172} 173 174static AuBool 175event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd) 176{ 177 switch (ev->type) { 178 case AuEventTypeElementNotify: { 179 AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev; 180 181 switch (event->kind) { 182 case AuElementNotifyKindLowWater: 183 if (this2->buf_free >= 0) { 184 this2->really += event->num_bytes; 185 gettimeofday(&this2->last_tv, 0); 186 this2->buf_free += event->num_bytes; 187 } else { 188 this2->buf_free = event->num_bytes; 189 } 190 break; 191 case AuElementNotifyKindState: 192 switch (event->cur_state) { 193 case AuStatePause: 194 if (event->reason != AuReasonUser) { 195 if (this2->buf_free >= 0) { 196 this2->really += event->num_bytes; 197 gettimeofday(&this2->last_tv, 0); 198 this2->buf_free += event->num_bytes; 199 } else { 200 this2->buf_free = event->num_bytes; 201 } 202 } 203 break; 204 } 205 } 206 } 207 } 208 return AuTrue; 209} 210 211static AuDeviceID 212find_device(_THIS, int nch) 213{ 214 int i; 215 for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { 216 if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == 217 AuComponentKindPhysicalOutput) && 218 AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { 219 return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); 220 } 221 } 222 return AuNone; 223} 224 225static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec) 226{ 227 AuElement elms[3]; 228 int buffer_size; 229 Uint16 test_format, format; 230 231 this->hidden->mixbuf = NULL; 232 233 /* Try for a closest match on audio format */ 234 format = 0; 235 for ( test_format = SDL_FirstAudioFormat(spec->format); 236 ! format && test_format; ) { 237 format = sdlformat_to_auformat(test_format); 238 239 if (format == AuNone) { 240 test_format = SDL_NextAudioFormat(); 241 } 242 } 243 if ( format == 0 ) { 244 SDL_SetError("Couldn't find any hardware audio formats"); 245 return(-1); 246 } 247 spec->format = test_format; 248 249 this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); 250 if (this->hidden->aud == 0) 251 { 252 SDL_SetError("Couldn't open connection to NAS server"); 253 return (-1); 254 } 255 256 this->hidden->dev = find_device(this, spec->channels); 257 if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) { 258 AuCloseServer(this->hidden->aud); 259 this->hidden->aud = 0; 260 SDL_SetError("Couldn't find a fitting playback device on NAS server"); 261 return (-1); 262 } 263 264 buffer_size = spec->freq; 265 if (buffer_size < 4096) 266 buffer_size = 4096; 267 268 if (buffer_size > 32768) 269 buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ 270 271 /* Calculate the final parameters for this audio specification */ 272 SDL_CalculateAudioSpec(spec); 273 274 this2 = this->hidden; 275 276 AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue, 277 buffer_size, buffer_size / 4, 0, NULL); 278 AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq, 279 AuUnlimitedSamples, 0, NULL); 280 AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL); 281 AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, 282 event_handler, (AuPointer) NULL); 283 284 AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); 285 286 /* Allocate mixing buffer */ 287 this->hidden->mixlen = spec->size; 288 this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen); 289 if ( this->hidden->mixbuf == NULL ) { 290 return(-1); 291 } 292 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); 293 294 /* Get the parent process id (we're the parent of the audio thread) */ 295 this->hidden->parent = getpid(); 296 297 /* We're ready to rock and roll. :-) */ 298 return(0); 299} 300