1/* 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "HTMLParserScheduler.h" 28 29#include "FrameView.h" // Only for isLayoutTimerActive 30#include "HTMLDocumentParser.h" 31#include "Document.h" 32 33// defaultParserChunkSize is used to define how many tokens the parser will 34// process before checking against parserTimeLimit and possibly yielding. 35// This is a performance optimization to prevent checking after every token. 36static const int defaultParserChunkSize = 4096; 37 38// defaultParserTimeLimit is the seconds the parser will run in one write() call 39// before yielding. Inline <script> execution can cause it to excede the limit. 40// FIXME: We would like this value to be 0.2. 41static const double defaultParserTimeLimit = 0.500; 42 43namespace WebCore { 44 45static double parserTimeLimit(Page* page) 46{ 47 // We're using the poorly named customHTMLTokenizerTimeDelay setting. 48 if (page && page->hasCustomHTMLTokenizerTimeDelay()) 49 return page->customHTMLTokenizerTimeDelay(); 50 return defaultParserTimeLimit; 51} 52 53static int parserChunkSize(Page* page) 54{ 55 // FIXME: We may need to divide the value from customHTMLTokenizerChunkSize 56 // by some constant to translate from the "character" based behavior of the 57 // old LegacyHTMLDocumentParser to the token-based behavior of this parser. 58 if (page && page->hasCustomHTMLTokenizerChunkSize()) 59 return page->customHTMLTokenizerChunkSize(); 60 return defaultParserChunkSize; 61} 62 63HTMLParserScheduler::HTMLParserScheduler(HTMLDocumentParser* parser) 64 : m_parser(parser) 65 , m_parserTimeLimit(parserTimeLimit(m_parser->document()->page())) 66 , m_parserChunkSize(parserChunkSize(m_parser->document()->page())) 67 , m_continueNextChunkTimer(this, &HTMLParserScheduler::continueNextChunkTimerFired) 68 , m_isSuspendedWithActiveTimer(false) 69{ 70} 71 72HTMLParserScheduler::~HTMLParserScheduler() 73{ 74 m_continueNextChunkTimer.stop(); 75} 76 77void HTMLParserScheduler::continueNextChunkTimerFired(Timer<HTMLParserScheduler>* timer) 78{ 79 ASSERT_UNUSED(timer, timer == &m_continueNextChunkTimer); 80 // FIXME: The timer class should handle timer priorities instead of this code. 81 // If a layout is scheduled, wait again to let the layout timer run first. 82 if (m_parser->document()->isLayoutTimerActive()) { 83 m_continueNextChunkTimer.startOneShot(0); 84 return; 85 } 86 m_parser->resumeParsingAfterYield(); 87} 88 89void HTMLParserScheduler::checkForYieldBeforeScript(PumpSession& session) 90{ 91 // If we've never painted before and a layout is pending, yield prior to running 92 // scripts to give the page a chance to paint earlier. 93 Document* document = m_parser->document(); 94 bool needsFirstPaint = document->view() && !document->view()->hasEverPainted(); 95 if (needsFirstPaint && document->isLayoutTimerActive()) 96 session.needsYield = true; 97} 98 99void HTMLParserScheduler::scheduleForResume() 100{ 101 m_continueNextChunkTimer.startOneShot(0); 102} 103 104 105void HTMLParserScheduler::suspend() 106{ 107 ASSERT(!m_isSuspendedWithActiveTimer); 108 if (!m_continueNextChunkTimer.isActive()) 109 return; 110 m_isSuspendedWithActiveTimer = true; 111 m_continueNextChunkTimer.stop(); 112} 113 114void HTMLParserScheduler::resume() 115{ 116 ASSERT(!m_continueNextChunkTimer.isActive()); 117 if (!m_isSuspendedWithActiveTimer) 118 return; 119 m_isSuspendedWithActiveTimer = false; 120 m_continueNextChunkTimer.startOneShot(0); 121} 122 123} 124