1/* 2 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "GraphicsContextCG.h" 28 29#include "AffineTransform.h" 30#include "Path.h" 31 32#include <CoreGraphics/CGBitmapContext.h> 33#include <WebKitSystemInterface/WebKitSystemInterface.h> 34#include "GraphicsContextPlatformPrivateCG.h" 35 36using namespace std; 37 38namespace WebCore { 39 40static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha) 41{ 42 HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)); 43 44 DIBPixelData pixelData(bitmap); 45 46 // FIXME: We can get here because we asked for a bitmap that is too big 47 // when we have a tiled layer and we're compositing. In that case 48 // bmBitsPixel will be 0. This seems to be benign, so for now we will 49 // exit gracefully and look at it later: 50 // https://bugs.webkit.org/show_bug.cgi?id=52041 51 // ASSERT(bitmapBits.bitsPerPixel() == 32); 52 if (pixelData.bitsPerPixel() != 32) 53 return 0; 54 55 CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst); 56 CGContextRef context = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8, 57 pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), bitmapInfo); 58 59 // Flip coords 60 CGContextTranslateCTM(context, 0, pixelData.size().height()); 61 CGContextScaleCTM(context, 1, -1); 62 63 // Put the HDC In advanced mode so it will honor affine transforms. 64 SetGraphicsMode(hdc, GM_ADVANCED); 65 66 return context; 67} 68 69GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha) 70 : m_updatingControlTints(false) 71{ 72 platformInit(hdc, hasAlpha); 73} 74 75void GraphicsContext::platformInit(HDC hdc, bool hasAlpha) 76{ 77 m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha)); 78 CGContextRelease(m_data->m_cgContext.get()); 79 m_data->m_hdc = hdc; 80 setPaintingDisabled(!m_data->m_cgContext); 81 if (m_data->m_cgContext) { 82 // Make sure the context starts in sync with our state. 83 setPlatformFillColor(fillColor(), ColorSpaceDeviceRGB); 84 setPlatformStrokeColor(strokeColor(), ColorSpaceDeviceRGB); 85 } 86} 87 88// FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API 89// suitable for all clients? 90void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap) 91{ 92 bool createdBitmap = mayCreateBitmap && (!m_data->m_hdc || inTransparencyLayer()); 93 if (!createdBitmap) { 94 m_data->restore(); 95 return; 96 } 97 98 if (dstRect.isEmpty()) 99 return; 100 101 OwnPtr<HBITMAP> bitmap = adoptPtr(static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP))); 102 103 DIBPixelData pixelData(bitmap.get()); 104 105 ASSERT(pixelData.bitsPerPixel() == 32); 106 107 CGContextRef bitmapContext = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8, 108 pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little | 109 (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst)); 110 111 CGImageRef image = CGBitmapContextCreateImage(bitmapContext); 112 CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image); 113 114 // Delete all our junk. 115 CGImageRelease(image); 116 CGContextRelease(bitmapContext); 117 ::DeleteDC(hdc); 118} 119 120void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point) 121{ 122 // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should 123 // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455> 124 RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength())); 125 RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get())); 126 RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGBColorSpaceRef(), 127 kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault)); 128 CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get()); 129} 130 131void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color) 132{ 133 // FIXME: implement 134} 135 136// FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm. 137// The code could move to GraphicsContextCG.cpp and be shared. 138void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color) 139{ 140 if (paintingDisabled()) 141 return; 142 143 float radius = (width - 1) / 2.0f; 144 offset += radius; 145 CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0; 146 147 CGMutablePathRef focusRingPath = CGPathCreateMutable(); 148 unsigned rectCount = rects.size(); 149 for (unsigned i = 0; i < rectCount; i++) 150 CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); 151 152 CGContextRef context = platformContext(); 153 CGContextSaveGState(context); 154 155 CGContextBeginPath(context); 156 CGContextAddPath(context, focusRingPath); 157 158 wkDrawFocusRing(context, colorRef, radius); 159 160 CGPathRelease(focusRingPath); 161 162 CGContextRestoreGState(context); 163} 164 165// Pulled from GraphicsContextCG 166static void setCGStrokeColor(CGContextRef context, const Color& color) 167{ 168 CGFloat red, green, blue, alpha; 169 color.getRGBA(red, green, blue, alpha); 170 CGContextSetRGBStrokeColor(context, red, green, blue, alpha); 171} 172 173static const Color& spellingPatternColor() { 174 static const Color spellingColor(255, 0, 0); 175 return spellingColor; 176} 177 178static const Color& grammarPatternColor() { 179 static const Color grammarColor(0, 128, 0); 180 return grammarColor; 181} 182 183void GraphicsContext::drawLineForTextChecking(const FloatPoint& point, float width, TextCheckingLineStyle style) 184{ 185 if (paintingDisabled()) 186 return; 187 188 if (style != TextCheckingSpellingLineStyle && style != TextCheckingGrammarLineStyle) 189 return; 190 191 // These are the same for misspelling or bad grammar 192 const int patternHeight = 3; // 3 rows 193 ASSERT(cMisspellingLineThickness == patternHeight); 194 const int patternWidth = 4; // 4 pixels 195 ASSERT(patternWidth == cMisspellingLinePatternWidth); 196 197 // Make sure to draw only complete dots. 198 // NOTE: Code here used to shift the underline to the left and increase the width 199 // to make sure everything gets underlined, but that results in drawing out of 200 // bounds (e.g. when at the edge of a view) and could make it appear that the 201 // space between adjacent misspelled words was underlined. 202 // allow slightly more considering that the pattern ends with a transparent pixel 203 float widthMod = fmodf(width, patternWidth); 204 if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) 205 width -= widthMod; 206 207 // Draw the underline 208 CGContextRef context = platformContext(); 209 CGContextSaveGState(context); 210 211 const Color& patternColor = style == TextCheckingGrammarLineStyle ? grammarPatternColor() : spellingPatternColor(); 212 setCGStrokeColor(context, patternColor); 213 214 wkSetPatternPhaseInUserSpace(context, point); 215 CGContextSetBlendMode(context, kCGBlendModeNormal); 216 217 // 3 rows, each offset by half a pixel for blending purposes 218 const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}}; 219 const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}}; 220 const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }}; 221 222 // Dash lengths for the top and bottom of the error underline are the same. 223 // These are magic. 224 static const float edge_dash_lengths[] = {2.0f, 2.0f}; 225 static const float middle_dash_lengths[] = {2.76f, 1.24f}; 226 static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f; 227 static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f; 228 229 // Line opacities. Once again, these are magic. 230 const float upperOpacity = 0.33f; 231 const float middleOpacity = 0.75f; 232 const float lowerOpacity = 0.88f; 233 234 //Top line 235 CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths)); 236 CGContextSetAlpha(context, upperOpacity); 237 CGContextStrokeLineSegments(context, upperPoints, 2); 238 239 // Middle line 240 CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths)); 241 CGContextSetAlpha(context, middleOpacity); 242 CGContextStrokeLineSegments(context, middlePoints, 2); 243 244 // Bottom line 245 CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths)); 246 CGContextSetAlpha(context, lowerOpacity); 247 CGContextStrokeLineSegments(context, lowerPoints, 2); 248 249 CGContextRestoreGState(context); 250} 251 252void GraphicsContextPlatformPrivate::flush() 253{ 254 CGContextFlush(m_cgContext.get()); 255} 256 257} 258