1/* 2 * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> 3 * Copyright (C) 2006 Apple Computer Inc. 4 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 5 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Library General Public 9 * License as published by the Free Software Foundation; either 10 * version 2 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Library General Public License for more details. 16 * 17 * You should have received a copy of the GNU Library General Public License 18 * along with this library; see the file COPYING.LIB. If not, write to 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 20 * Boston, MA 02110-1301, USA. 21 */ 22 23#include "config.h" 24#include "SVGRootInlineBox.h" 25 26#if ENABLE(SVG) 27#include "GraphicsContext.h" 28#include "RenderSVGInlineText.h" 29#include "RenderSVGText.h" 30#include "SVGInlineFlowBox.h" 31#include "SVGInlineTextBox.h" 32#include "SVGNames.h" 33#include "SVGRenderSupport.h" 34#include "SVGTextPositioningElement.h" 35 36namespace WebCore { 37 38void SVGRootInlineBox::paint(PaintInfo& paintInfo, int, int, int, int) 39{ 40 ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); 41 ASSERT(!paintInfo.context->paintingDisabled()); 42 43 RenderObject* boxRenderer = renderer(); 44 ASSERT(boxRenderer); 45 46 bool isPrinting = renderer()->document()->printing(); 47 bool hasSelection = !isPrinting && selectionState() != RenderObject::SelectionNone; 48 49 PaintInfo childPaintInfo(paintInfo); 50 if (hasSelection) { 51 for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) { 52 if (child->isSVGInlineTextBox()) 53 static_cast<SVGInlineTextBox*>(child)->paintSelectionBackground(childPaintInfo); 54 else if (child->isSVGInlineFlowBox()) 55 static_cast<SVGInlineFlowBox*>(child)->paintSelectionBackground(childPaintInfo); 56 } 57 } 58 59 childPaintInfo.context->save(); 60 61 if (SVGRenderSupport::prepareToRenderSVGContent(boxRenderer, childPaintInfo)) { 62 for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) { 63 if (child->isSVGInlineTextBox()) 64 SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(toRenderSVGInlineText(static_cast<SVGInlineTextBox*>(child)->textRenderer())); 65 66 child->paint(childPaintInfo, 0, 0, 0, 0); 67 } 68 } 69 70 SVGRenderSupport::finishRenderSVGContent(boxRenderer, childPaintInfo, paintInfo.context); 71 childPaintInfo.context->restore(); 72} 73 74void SVGRootInlineBox::computePerCharacterLayoutInformation() 75{ 76 RenderSVGText* parentBlock = toRenderSVGText(block()); 77 ASSERT(parentBlock); 78 79 Vector<SVGTextLayoutAttributes>& attributes = parentBlock->layoutAttributes(); 80 if (parentBlock->needsReordering()) 81 reorderValueLists(attributes); 82 83 // Perform SVG text layout phase two (see SVGTextLayoutEngine for details). 84 SVGTextLayoutEngine characterLayout(attributes); 85 layoutCharactersInTextBoxes(this, characterLayout); 86 87 // Perform SVG text layout phase three (see SVGTextChunkBuilder for details). 88 characterLayout.finishLayout(); 89 90 // Perform SVG text layout phase four 91 // Position & resize all SVGInlineText/FlowBoxes in the inline box tree, resize the root box as well as the RenderSVGText parent block. 92 layoutChildBoxes(this); 93 layoutRootBox(); 94} 95 96void SVGRootInlineBox::layoutCharactersInTextBoxes(InlineFlowBox* start, SVGTextLayoutEngine& characterLayout) 97{ 98 for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) { 99 if (child->isSVGInlineTextBox()) { 100 ASSERT(child->renderer()); 101 ASSERT(child->renderer()->isSVGInlineText()); 102 103 SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child); 104 characterLayout.layoutInlineTextBox(textBox); 105 } else { 106 // Skip generated content. 107 Node* node = child->renderer()->node(); 108 if (!node) 109 continue; 110 111 ASSERT(child->isInlineFlowBox()); 112 113 SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child); 114 bool isTextPath = node->hasTagName(SVGNames::textPathTag); 115 if (isTextPath) { 116 // Build text chunks for all <textPath> children, using the line layout algorithm. 117 // This is needeed as text-anchor is just an additional startOffset for text paths. 118 RenderSVGText* parentBlock = toRenderSVGText(block()); 119 ASSERT(parentBlock); 120 121 SVGTextLayoutEngine lineLayout(parentBlock->layoutAttributes()); 122 layoutCharactersInTextBoxes(flowBox, lineLayout); 123 124 characterLayout.beginTextPathLayout(child->renderer(), lineLayout); 125 } 126 127 layoutCharactersInTextBoxes(flowBox, characterLayout); 128 129 if (isTextPath) 130 characterLayout.endTextPathLayout(); 131 } 132 } 133} 134 135void SVGRootInlineBox::layoutChildBoxes(InlineFlowBox* start) 136{ 137 for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) { 138 if (child->isSVGInlineTextBox()) { 139 ASSERT(child->renderer()); 140 ASSERT(child->renderer()->isSVGInlineText()); 141 142 SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child); 143 IntRect boxRect = textBox->calculateBoundaries(); 144 textBox->setX(boxRect.x()); 145 textBox->setY(boxRect.y()); 146 textBox->setLogicalWidth(boxRect.width()); 147 textBox->setLogicalHeight(boxRect.height()); 148 } else { 149 // Skip generated content. 150 if (!child->renderer()->node()) 151 continue; 152 153 ASSERT(child->isInlineFlowBox()); 154 155 SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child); 156 layoutChildBoxes(flowBox); 157 158 IntRect boxRect = flowBox->calculateBoundaries(); 159 flowBox->setX(boxRect.x()); 160 flowBox->setY(boxRect.y()); 161 flowBox->setLogicalWidth(boxRect.width()); 162 flowBox->setLogicalHeight(boxRect.height()); 163 } 164 } 165} 166 167void SVGRootInlineBox::layoutRootBox() 168{ 169 RenderBlock* parentBlock = block(); 170 ASSERT(parentBlock); 171 172 IntRect childRect; 173 for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) { 174 // Skip generated content. 175 if (!child->renderer()->node()) 176 continue; 177 childRect.unite(child->calculateBoundaries()); 178 } 179 180 int xBlock = childRect.x(); 181 int yBlock = childRect.y(); 182 int widthBlock = childRect.width(); 183 int heightBlock = childRect.height(); 184 185 // Finally, assign the root block position, now that all content is laid out. 186 parentBlock->setLocation(xBlock, yBlock); 187 parentBlock->setWidth(widthBlock); 188 parentBlock->setHeight(heightBlock); 189 190 // Position all children relative to the parent block. 191 for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) { 192 // Skip generated content. 193 if (!child->renderer()->node()) 194 continue; 195 child->adjustPosition(-xBlock, -yBlock); 196 } 197 198 // Position ourselves. 199 setX(0); 200 setY(0); 201 setLogicalWidth(widthBlock); 202 setLogicalHeight(heightBlock); 203 setBlockLogicalHeight(heightBlock); 204 setLineTopBottomPositions(0, heightBlock); 205} 206 207InlineBox* SVGRootInlineBox::closestLeafChildForPosition(const IntPoint& point) 208{ 209 InlineBox* firstLeaf = firstLeafChild(); 210 InlineBox* lastLeaf = lastLeafChild(); 211 if (firstLeaf == lastLeaf) 212 return firstLeaf; 213 214 // FIXME: Check for vertical text! 215 InlineBox* closestLeaf = 0; 216 for (InlineBox* leaf = firstLeaf; leaf; leaf = leaf->nextLeafChild()) { 217 if (!leaf->isSVGInlineTextBox()) 218 continue; 219 if (point.y() < leaf->m_y) 220 continue; 221 if (point.y() > leaf->m_y + leaf->virtualLogicalHeight()) 222 continue; 223 224 closestLeaf = leaf; 225 if (point.x() < leaf->m_x + leaf->m_logicalWidth) 226 return leaf; 227 } 228 229 return closestLeaf ? closestLeaf : lastLeaf; 230} 231 232static inline void swapItemsInVector(Vector<float>& firstVector, Vector<float>& lastVector, unsigned first, unsigned last) 233{ 234 float temp = firstVector.at(first); 235 firstVector.at(first) = lastVector.at(last); 236 lastVector.at(last) = temp; 237} 238 239static inline void swapItemsInLayoutAttributes(SVGTextLayoutAttributes& firstAttributes, SVGTextLayoutAttributes& lastAttributes, unsigned firstPosition, unsigned lastPosition) 240{ 241 swapItemsInVector(firstAttributes.xValues(), lastAttributes.xValues(), firstPosition, lastPosition); 242 swapItemsInVector(firstAttributes.yValues(), lastAttributes.yValues(), firstPosition, lastPosition); 243 swapItemsInVector(firstAttributes.dxValues(), lastAttributes.dxValues(), firstPosition, lastPosition); 244 swapItemsInVector(firstAttributes.dyValues(), lastAttributes.dyValues(), firstPosition, lastPosition); 245 swapItemsInVector(firstAttributes.rotateValues(), lastAttributes.rotateValues(), firstPosition, lastPosition); 246} 247 248static inline void findFirstAndLastAttributesInVector(Vector<SVGTextLayoutAttributes>& attributes, RenderSVGInlineText* firstContext, RenderSVGInlineText* lastContext, 249 SVGTextLayoutAttributes*& first, SVGTextLayoutAttributes*& last) 250{ 251 first = 0; 252 last = 0; 253 254 unsigned attributesSize = attributes.size(); 255 for (unsigned i = 0; i < attributesSize; ++i) { 256 SVGTextLayoutAttributes& current = attributes.at(i); 257 if (!first && firstContext == current.context()) 258 first = ¤t; 259 if (!last && lastContext == current.context()) 260 last = ¤t; 261 if (first && last) 262 break; 263 } 264 265 ASSERT(first); 266 ASSERT(last); 267} 268 269static inline void reverseInlineBoxRangeAndValueListsIfNeeded(void* userData, Vector<InlineBox*>::iterator first, Vector<InlineBox*>::iterator last) 270{ 271 ASSERT(userData); 272 Vector<SVGTextLayoutAttributes>& attributes = *reinterpret_cast<Vector<SVGTextLayoutAttributes>*>(userData); 273 274 // This is a copy of std::reverse(first, last). It additionally assure that the value lists within the InlineBoxes are reordered as well. 275 while (true) { 276 if (first == last || first == --last) 277 return; 278 279 if (!(*last)->isSVGInlineTextBox() || !(*first)->isSVGInlineTextBox()) { 280 InlineBox* temp = *first; 281 *first = *last; 282 *last = temp; 283 ++first; 284 continue; 285 } 286 287 SVGInlineTextBox* firstTextBox = static_cast<SVGInlineTextBox*>(*first); 288 SVGInlineTextBox* lastTextBox = static_cast<SVGInlineTextBox*>(*last); 289 290 // Reordering is only necessary for BiDi text that is _absolutely_ positioned. 291 if (firstTextBox->len() == 1 && firstTextBox->len() == lastTextBox->len()) { 292 RenderSVGInlineText* firstContext = toRenderSVGInlineText(firstTextBox->textRenderer()); 293 RenderSVGInlineText* lastContext = toRenderSVGInlineText(lastTextBox->textRenderer()); 294 295 SVGTextLayoutAttributes* firstAttributes = 0; 296 SVGTextLayoutAttributes* lastAttributes = 0; 297 findFirstAndLastAttributesInVector(attributes, firstContext, lastContext, firstAttributes, lastAttributes); 298 299 unsigned firstBoxPosition = firstTextBox->start(); 300 unsigned firstBoxEnd = firstTextBox->end(); 301 302 unsigned lastBoxPosition = lastTextBox->start(); 303 unsigned lastBoxEnd = lastTextBox->end(); 304 for (; firstBoxPosition <= firstBoxEnd && lastBoxPosition <= lastBoxEnd; ++lastBoxPosition, ++firstBoxPosition) 305 swapItemsInLayoutAttributes(*firstAttributes, *lastAttributes, firstBoxPosition, lastBoxPosition); 306 } 307 308 InlineBox* temp = *first; 309 *first = *last; 310 *last = temp; 311 312 ++first; 313 } 314} 315 316void SVGRootInlineBox::reorderValueLists(Vector<SVGTextLayoutAttributes>& attributes) 317{ 318 Vector<InlineBox*> leafBoxesInLogicalOrder; 319 collectLeafBoxesInLogicalOrder(leafBoxesInLogicalOrder, reverseInlineBoxRangeAndValueListsIfNeeded, &attributes); 320} 321 322} // namespace WebCore 323 324#endif // ENABLE(SVG) 325