1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.phone; 18 19import android.content.Context; 20import android.content.ContentResolver; 21import android.content.res.Resources; 22import android.os.Vibrator; 23import android.util.Log; 24import android.provider.Settings; 25import android.provider.Settings.System; 26 27/** 28 * Handles the haptic feedback: a light buzz happening when the user 29 * presses a soft key (UI button or capacitive key). The haptic 30 * feedback is controlled by: 31 * - a system resource for the pattern 32 * The pattern used is tuned per device and stored in an internal 33 * resource (config_virtualKeyVibePattern.) 34 * - a system setting HAPTIC_FEEDBACK_ENABLED. 35 * HAPTIC_FEEDBACK_ENABLED can be changed by the user using the 36 * system Settings activity. It must be rechecked each time the 37 * activity comes in the foreground (onResume). 38 * 39 * This class is not thread safe. It assumes it'll be called from the 40 * UI thead. 41 * 42 * Typical usage: 43 * -------------- 44 * static private final boolean HAPTIC_ENABLED = true; 45 * private HapticFeedback mHaptic = new HapticFeedback(); 46 * 47 * protected void onCreate(Bundle icicle) { 48 * mHaptic.init((Context)this, HAPTIC_ENABLED); 49 * } 50 * 51 * protected void onResume() { 52 * // Refresh the system setting. 53 * mHaptic.checkSystemSetting(); 54 * } 55 * 56 * public void foo() { 57 * mHaptic.vibrate(); 58 * } 59 * 60 */ 61 62public class HapticFeedback { 63 private static final int VIBRATION_PATTERN_ID = 64 com.android.internal.R.array.config_virtualKeyVibePattern; 65 /** If no pattern was found, vibrate for a small amount of time. */ 66 private static final long DURATION = 10; // millisec. 67 /** Play the haptic pattern only once. */ 68 private static final int NO_REPEAT = -1; 69 70 private static final String TAG = "HapticFeedback"; 71 private Context mContext; 72 private long[] mHapticPattern; 73 private Vibrator mVibrator; 74 75 private boolean mEnabled; 76 private Settings.System mSystemSettings; 77 private ContentResolver mContentResolver; 78 private boolean mSettingEnabled; 79 80 /** 81 * Initialize this instance using the app and system 82 * configs. Since these don't change, init is typically called 83 * once in 'onCreate'. 84 * checkSettings is not called during init. 85 * @param context To look up the resources and system settings. 86 * @param enabled If false, vibrate will be a no-op regardless of 87 * the system settings. 88 */ 89 public void init(Context context, boolean enabled) { 90 mEnabled = enabled; 91 if (enabled) { 92 mVibrator = new Vibrator(); 93 if (!loadHapticSystemPattern(context.getResources())) { 94 mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION}; 95 } 96 mSystemSettings = new Settings.System(); 97 mContentResolver = context.getContentResolver(); 98 } 99 } 100 101 102 /** 103 * Reload the system settings to check if the user enabled the 104 * haptic feedback. 105 */ 106 public void checkSystemSetting() { 107 if (!mEnabled) { 108 return; 109 } 110 try { 111 int val = mSystemSettings.getInt(mContentResolver, System.HAPTIC_FEEDBACK_ENABLED, 0); 112 mSettingEnabled = val != 0; 113 } catch (Resources.NotFoundException nfe) { 114 Log.e(TAG, "Could not retrieve system setting.", nfe); 115 mSettingEnabled = false; 116 } 117 118 } 119 120 121 /** 122 * Generate the haptic feedback vibration. Only one thread can 123 * request it. If the phone is already in a middle of an haptic 124 * feedback sequence, the request is ignored. 125 */ 126 public void vibrate() { 127 if (!mEnabled || !mSettingEnabled) { 128 return; 129 } 130 mVibrator.vibrate(mHapticPattern, NO_REPEAT); 131 } 132 133 /** 134 * @return true If the system haptic pattern was found. 135 */ 136 private boolean loadHapticSystemPattern(Resources r) { 137 int[] pattern; 138 139 mHapticPattern = null; 140 try { 141 pattern = r.getIntArray(VIBRATION_PATTERN_ID); 142 } catch (Resources.NotFoundException nfe) { 143 Log.e(TAG, "Vibrate pattern missing.", nfe); 144 return false; 145 } 146 147 if (null == pattern || pattern.length == 0) { 148 Log.e(TAG, "Haptic pattern is null or empty."); 149 return false; 150 } 151 152 // int[] to long[] conversion. 153 mHapticPattern = new long[pattern.length]; 154 for (int i = 0; i < pattern.length; i++) { 155 mHapticPattern[i] = pattern[i]; 156 } 157 return true; 158 } 159} 160