0a1013229254cdc146d4ce2f4b4aef301b018f09 |
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15-May-2012 |
Ruei-sung Lin <rslin@google.com> |
Fix b/6575950 make shader program to support different precisions. 1. In shade code of Vignette and Fisheye, change from pixel coordinates to texture coordinates to avoid overflow. 2. Fix bug in ColorTemperature shader code 3. Revise shader code pseudo random number generator (used by BlackWhite, Grain, Lomo, Documentary filters) to ensure it produces no artifacts among devices with different precisions. Change-Id: Ifb67f12f114bc9cd7fbfa74f7782f130c5244e5d
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/GrainFilter.java
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a75c7bbc633a6ebd35a0651be5c7a79b83d0c5c0 |
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04-May-2012 |
Ruei-sung Lin <rslin@google.com> |
pseudo random number generator in shader with limited precisions Change-Id: I3289155824bf71b274c00d1b16366bb319588831
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/GrainFilter.java
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cc6475e1732ae5ad4df480fccf44e1cb3ddce153 |
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03-May-2012 |
Ruei-sung Lin <rslin@google.com> |
Fix b/5974573 Please increase intensity of film grain effect Change-Id: Ia984aa91bf3ae8aef47e24a0074b1b0f1624c1a0
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/GrainFilter.java
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65953da4636fbf5f0a24b8f5f2b5fa7d76ff13d9 |
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27-Mar-2012 |
Marius Renn <renn@google.com> |
Multi-Project Commit: Move of filterfw out of system/media (2 of 7) This is part of the multi-project commit to move the filter-framework from system/media/mca to frameworks/base/media/mca. Note that the filter-framework will soon be replaced with a refactored version currently under API review (also to go under frameworks/base). This move is done now to unblock the PDK efforts. Change-Id: I9f42be5a12a9e8157512be11f04e38e4548970be
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/GrainFilter.java
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