0926f50664c739eaee60341f8e8c694dc9a4f3eb |
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04-May-2009 |
Mathias Agopian <mathias@google.com> |
update surfaceflinger, libui and libagl to the new gralloc api - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
/frameworks/native/opengl/libagl/texture.h
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edbf3b6af777b721cd2a1ef461947e51e88241e1 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/texture.h
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d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/texture.h
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7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/native/opengl/libagl/texture.h
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