d75f84d6410da934d1b1760fdc0d05d4ba1e8f35 |
|
06-Jun-2012 |
Mathias Agopian <mathias@google.com> |
reduce PB size from 2MB to 512KB this allows us to enable h/w acceleration on low-end devices while keeping memory usage down. Bug: 6557760 Change-Id: I8af2de3038dc2579360b8b73aa452cb7a0e506a9
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
7773c435bc5da8217433e1b242d3a6712a17b5f7 |
|
14-Feb-2012 |
Mathias Agopian <mathias@google.com> |
EGLConfig is now not remaped to an internal EGLConfig this is possible now that we support only a single EGL implementation. this allows a large code simplification. Change-Id: I7a6b9db4c5d60f4407c6061e7a68729af63d5242
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
ada798b7ca7cabc255aa159964b64975e7fdb2df |
|
14-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove multiplexing of multiple EGL implementation from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
48d438d05f14c2f4bd83ae89f520368cd49122df |
|
29-Jan-2012 |
Mathias Agopian <mathias@google.com> |
add support for GL_EXT_debug_marker This extension is always added to the GL_EXTENSIONS extension string for the current GL context, regardless of if it's supported by the h/w driver. The extension itself will be handled by GLES_trace (eventually), when GLES_trace is not enabled, it'll result to a no-op. If the h/w implementation has this extension, we'll call that version instead of our dummy version. Change-Id: Ie5dd3387c4d45cd5ed5f03b73bda6045620a96bc
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
e6f43ddce78d6846af12550ff9193c5c6fe5844b |
|
06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
9d4536835248525f32f1504a3d28d5bbfa0a2910 |
|
20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
0469dd6d55fa331bfd7de9431da98b6340d82271 |
|
01-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
glestrace: Framework for GLES tracing library This patch provides a framework for tracing GLES 1.0 and 2.0 functions. It is missing a lot of features, but here are the things it accomplishes: - Stop building the glesv2dbg library, and build the glestrace library instead. - Replace the hooks for glesv2dbg with the ones for glestrace. - Add the basics for the trace library. Currently, this traces all GL functions, but not all required data is sent for all the functions. As a result, it will not be possible to reconstruct the entire GL state on the host side. The files gltrace.pb.* and gltrace_api.* are both generated using the tools/genapi.py script. Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
80b30c24ffc0f67b87d7a6b29f616d1c521d40ae |
|
26-Aug-2011 |
David 'Digit' Turner <digit@android.com> |
opengl: EGL: special case for GLES emulation This patch modifies the library loaded in libEGL.so to handle the case of GLES emulation as follows: - if we detect that we run inside the emulator, check the GPU emulation status through ro.kernel.qemu.gles, which will be set to 1 if supported, or 0 otherwise. When trying to run on an older version of the emulator, the kernel parameter will not be defined at all. - if GPU emulation is supported, use egl.cfg as usual. It will contain a line like "0 0 emulation" that will load libEGL_android.so appropriately. - nothing is changed if we don't run inside the emulator. NOTE: Ideally, we would modify libEGL_emulation.so to redirect all calls to libEGL_android.so in this case. However, this turns out to be extremely tedious to implement (too many functions with different signatures). As such, it is much simpler to make the check before loading the library. Change-Id: I9930bc168d9013cc8700feedc57b979384467c37
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
1cadb25da1ed875bdd078270e642966724a0c39a |
|
24-May-2011 |
Mathias Agopian <mathias@google.com> |
fix x86 build Change-Id: I03cfbfeaeb8b13842248856b14b4a23711036e10
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
0ad71a97c6061e3b12d2308bd43e02dfeeb63db4 |
|
12-May-2011 |
Mathias Agopian <mathias@google.com> |
fix (Again) adding OES postfix when looking for gl functions Change-Id: Ib14723ed5355fdc423226ec20a32e26fe7dd68fe
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
e647f3c76c5d401d5b1cc0d8a08b314bf467113d |
|
28-Jan-2011 |
Jeff Boody <jboody@quicinc.com> |
add OES postfix without truncating function Change-Id: Id47304cf38914190cec58d703801f456ab916f63
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
65948aa0466e3e833c5a4e4feec78c787d8769a7 |
|
11-Mar-2011 |
David Li <davidxli@google.com> |
GLES2Debugger: Added DbgContext and vertex data capturing. Send VBO related commands to client, which tracks the state. Maintain index buffer content and vertex attrib pointer/buffer state on server. During glDrawArrays/Elements, send user memory data to client. Change-Id: Ia920e90479329b301ae4b5735e833eeb20293c94 Signed-off-by: David Li <davidxli@google.com>
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
2f5a6557ef6a7b9fd33077cfd8a037904d41e3bd |
|
02-Mar-2011 |
David Li <davidxli@google.com> |
Initial commit of GLESv2 debugger server Use debug.egl.debug_proc property to match process cmdline. Binds to TCP:5039 and waits for client connection. Sends function call parameters, textures and shaders using Protobuf. Java Eclipse client plug-in is next. Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57 Signed-off-by: David Li <davidxli@google.com>
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
2b9e4f6a2490864ead44e88a68da78be5cb3da22 |
|
20-Sep-2010 |
Brian Swetland <swetland@google.com> |
support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl Change-Id: Idd9ca85ce3ba6c92234375071b53e5365e689062
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
618fa10949c42eb83fa5fe105fe542bcff833dda |
|
14-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2187212] add support for GLESv2 dispatch based on TLS Instead of using a different function pointer table for ES 1.x and ES 2.x, we use a single one that is the union (sort|uniq) of both tables. Two instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x entry-points. When a context is created, we store its version number and when it is bound to a thread we set the approruiate table based on the stored version. This introduce no penalty while dispatching gl calls to the right API version. [Pending Dr No approval for MR1]
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
8c17384a5edd027376926b857af1fb170dbe9b43 |
|
21-Sep-2009 |
Mathias Agopian <mathias@google.com> |
log an error when loading an existing GL driver fails
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
baca89c06a40c6c19ae2294fb4263d893126320c |
|
21-Aug-2009 |
Mathias Agopian <mathias@google.com> |
fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one. We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
574c16f9f89ab18c7b54e9b262ef3d5359a2a709 |
|
29-Jul-2009 |
Mathias Agopian <mathias@google.com> |
GLESv2 couldn't be loaded due to wrong path specification
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
fc865658b455de3bfbac609de391aaa44bea0748 |
|
08-Jul-2009 |
Marco Nelissen <marcone@google.com> |
Make opengl loader use an absolute path.
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
f909cb6c69aa3ac8ffb6a2b9cd565b4b1e8b99c0 |
|
04-Jun-2009 |
Mathias Agopian <mathias@google.com> |
remove some spurious debuging LOGD
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
acdebe352dc7dadc1122a87d45137fd2441b329a |
|
04-Jun-2009 |
Mathias Agopian <mathias@google.com> |
fix/clean these Android.mk following dbort and joeo's comments
/frameworks/native/opengl/libs/EGL/Loader.cpp
|
de58697644a52a614ad9498aa087e95d4a223673 |
|
29-May-2009 |
Mathias Agopian <mathias@google.com> |
implement a real loader for EGL drivers we now look for a config file in /system/lib/egl/egl.cfg that describes the association of a display to a driver. these drivers are named: /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so
/frameworks/native/opengl/libs/EGL/Loader.cpp
|