History log of /frameworks/native/opengl/tests/filter/filter.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/filter/filter.cpp
6c06ffc6d051b3418ca52f632a8497d1db6235c5 12-Aug-2009 Mathias Agopian <mathias@google.com> show that we need to glClear to be fast(er)
/frameworks/native/opengl/tests/filter/filter.cpp
687bea235903fb7fd78b131487d189aba88f6d05 12-Aug-2009 Mathias Agopian <mathias@google.com> option to use drawtexture at compile time
/frameworks/native/opengl/tests/filter/filter.cpp
cba73d3210c18f0fbcac2e9b5b95a717d4a6d977 12-Aug-2009 Mathias Agopian <mathias@google.com> fix and extend the filter test a bit
/frameworks/native/opengl/tests/filter/filter.cpp
1d3bcd6e217e7ef177287d06f6fdf6149f453830 11-Aug-2009 Mathias Agopian <mathias@google.com> workaround a bug in the SGX driver that would prevent eglGetConfig to work properly
/frameworks/native/opengl/tests/filter/filter.cpp
653870d5e945ff94ff8136c97db0a016fc119683 07-Aug-2009 Mathias Agopian <mathias@google.com> update most gl tests to use EGLUtils
/frameworks/native/opengl/tests/filter/filter.cpp