/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
|
H A D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 59 GLint infoLen = 0; local 60 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); 61 if (infoLen > 1) { 62 GLchar log[infoLen]; 63 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 45 GLint infoLen = 0; local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 45 GLint infoLen = 0; local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 266 GLint infoLen = 0; local 267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 268 if (infoLen) { 269 char* buf = (char*) malloc(infoLen); 271 glGetProgramInfoLog(program, infoLen, NULL, buf); 297 GLint infoLen = 0; local 298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 299 char* buf = (char*) malloc(infoLen); 301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 41 GLint infoLen = 0; local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 43 if (infoLen) { 44 char* buf = (char*) malloc(infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 84 GLint infoLen = 0; local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 93 if (infoLen) { 94 char* buf = (char*) malloc(infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 208 GLint infoLen = 0; local 209 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 211 if (infoLen) { 212 char* buf = (char*) malloc(infoLen); 214 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 251 GLint infoLen = 0; local 252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); 253 if (infoLen) { 254 char* buf = (char*) malloc(infoLen); 256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, NULL, buf);
|
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2609 GLint infoLen = 0; local 2610 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 2611 if (!infoLen) { 2614 char* buf = (char*) malloc(infoLen); 2619 glGetProgramInfoLog(shader, infoLen, NULL, buf); 2742 GLint infoLen = 0; local 2743 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 2744 if (!infoLen) { 2747 char* buf = (char*) malloc(infoLen); 2752 glGetShaderInfoLog(shader, infoLen, NUL [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 300 GLint infoLen = 0; local 301 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 303 if (infoLen) { 304 char* buf = (char*) malloc(infoLen); 306 glGetShaderInfoLog(shader, infoLen, NULL, buf);
|