1// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// The cache is stored on disk as a collection of block-files, plus an index
6// file plus a collection of external files.
7//
8// Any data blob bigger than kMaxBlockSize (net/addr.h) will be stored on a
9// separate file named f_xxx where x is a hexadecimal number. Shorter data will
10// be stored as a series of blocks on a block-file. In any case, CacheAddr
11// represents the address of the data inside the cache.
12//
13// The index file is just a simple hash table that maps a particular entry to
14// a CacheAddr value. Linking for a given hash bucket is handled internally
15// by the cache entry.
16//
17// The last element of the cache is the block-file. A block file is a file
18// designed to store blocks of data of a given size. It is able to store data
19// that spans from one to four consecutive "blocks", and it grows as needed to
20// store up to approximately 65000 blocks. It has a fixed size header used for
21// book keeping such as tracking free of blocks on the file. For example, a
22// block-file for 1KB blocks will grow from 8KB when totally empty to about 64MB
23// when completely full. At that point, data blocks of 1KB will be stored on a
24// second block file that will store the next set of 65000 blocks. The first
25// file contains the number of the second file, and the second file contains the
26// number of a third file, created when the second file reaches its limit. It is
27// important to remember that no matter how long the chain of files is, any
28// given block can be located directly by its address, which contains the file
29// number and starting block inside the file.
30//
31// A new cache is initialized with four block files (named data_0 through
32// data_3), each one dedicated to store blocks of a given size. The number at
33// the end of the file name is the block file number (in decimal).
34//
35// There are two "special" types of blocks: an entry and a rankings node. An
36// entry keeps track of all the information related to the same cache entry,
37// such as the key, hash value, data pointers etc. A rankings node keeps track
38// of the information that is updated frequently for a given entry, such as its
39// location on the LRU lists, last access time etc.
40//
41// The files that store internal information for the cache (blocks and index)
42// are at least partially memory mapped. They have a location that is signaled
43// every time the internal structures are modified, so it is possible to detect
44// (most of the time) when the process dies in the middle of an update.
45//
46// In order to prevent dirty data to be used as valid (after a crash), every
47// cache entry has a dirty identifier. Each running instance of the cache keeps
48// a separate identifier (maintained on the "this_id" header field) that is used
49// to mark every entry that is created or modified. When the entry is closed,
50// and all the data can be trusted, the dirty flag is cleared from the entry.
51// When the cache encounters an entry whose identifier is different than the one
52// being currently used, it means that the entry was not properly closed on a
53// previous run, so it is discarded.
54
55#ifndef NET_DISK_CACHE_DISK_FORMAT_H_
56#define NET_DISK_CACHE_DISK_FORMAT_H_
57#pragma once
58
59#include "base/basictypes.h"
60
61namespace disk_cache {
62
63typedef uint32 CacheAddr;
64
65const int kIndexTablesize = 0x10000;
66const uint32 kIndexMagic = 0xC103CAC3;
67const uint32 kCurrentVersion = 0x20000;  // Version 2.0.
68
69struct LruData {
70  int32     pad1[2];
71  int32     filled;          // Flag to tell when we filled the cache.
72  int32     sizes[5];
73  CacheAddr heads[5];
74  CacheAddr tails[5];
75  CacheAddr transaction;     // In-flight operation target.
76  int32     operation;       // Actual in-flight operation.
77  int32     operation_list;  // In-flight operation list.
78  int32     pad2[7];
79};
80
81// Header for the master index file.
82struct IndexHeader {
83  IndexHeader();
84
85  uint32      magic;
86  uint32      version;
87  int32       num_entries;   // Number of entries currently stored.
88  int32       num_bytes;     // Total size of the stored data.
89  int32       last_file;     // Last external file created.
90  int32       this_id;       // Id for all entries being changed (dirty flag).
91  CacheAddr   stats;         // Storage for usage data.
92  int32       table_len;     // Actual size of the table (0 == kIndexTablesize).
93  int32       crash;         // Signals a previous crash.
94  int32       experiment;    // Id of an ongoing test.
95  uint64      create_time;   // Creation time for this set of files.
96  int32       pad[52];
97  LruData     lru;           // Eviction control data.
98};
99
100// The structure of the whole index file.
101struct Index {
102  IndexHeader header;
103  CacheAddr   table[kIndexTablesize];  // Default size. Actual size controlled
104                                       // by header.table_len.
105};
106
107// Main structure for an entry on the backing storage. If the key is longer than
108// what can be stored on this structure, it will be extended on consecutive
109// blocks (adding 256 bytes each time), up to 4 blocks (1024 - 32 - 1 chars).
110// After that point, the whole key will be stored as a data block or external
111// file.
112struct EntryStore {
113  uint32      hash;               // Full hash of the key.
114  CacheAddr   next;               // Next entry with the same hash or bucket.
115  CacheAddr   rankings_node;      // Rankings node for this entry.
116  int32       reuse_count;        // How often is this entry used.
117  int32       refetch_count;      // How often is this fetched from the net.
118  int32       state;              // Current state.
119  uint64      creation_time;
120  int32       key_len;
121  CacheAddr   long_key;           // Optional address of a long key.
122  int32       data_size[4];       // We can store up to 4 data streams for each
123  CacheAddr   data_addr[4];       // entry.
124  uint32      flags;              // Any combination of EntryFlags.
125  int32       pad[5];
126  char        key[256 - 24 * 4];  // null terminated
127};
128
129COMPILE_ASSERT(sizeof(EntryStore) == 256, bad_EntyStore);
130const int kMaxInternalKeyLength = 4 * sizeof(EntryStore) -
131                                  offsetof(EntryStore, key) - 1;
132
133// Possible states for a given entry.
134enum EntryState {
135  ENTRY_NORMAL = 0,
136  ENTRY_EVICTED,    // The entry was recently evicted from the cache.
137  ENTRY_DOOMED      // The entry was doomed.
138};
139
140// Flags that can be applied to an entry.
141enum EntryFlags {
142  PARENT_ENTRY = 1,         // This entry has children (sparse) entries.
143  CHILD_ENTRY = 1 << 1      // Child entry that stores sparse data.
144};
145
146#pragma pack(push, 4)
147// Rankings information for a given entry.
148struct RankingsNode {
149  uint64      last_used;        // LRU info.
150  uint64      last_modified;    // LRU info.
151  CacheAddr   next;             // LRU list.
152  CacheAddr   prev;             // LRU list.
153  CacheAddr   contents;         // Address of the EntryStore.
154  int32       dirty;            // The entry is being modifyied.
155  int32       dummy;            // Old files may have a pointer here.
156};
157#pragma pack(pop)
158
159COMPILE_ASSERT(sizeof(RankingsNode) == 36, bad_RankingsNode);
160
161const uint32 kBlockMagic = 0xC104CAC3;
162const int kBlockHeaderSize = 8192;  // Two pages: almost 64k entries
163const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
164
165// Bitmap to track used blocks on a block-file.
166typedef uint32 AllocBitmap[kMaxBlocks / 32];
167
168// A block-file is the file used to store information in blocks (could be
169// EntryStore blocks, RankingsNode blocks or user-data blocks).
170// We store entries that can expand for up to 4 consecutive blocks, and keep
171// counters of the number of blocks available for each type of entry. For
172// instance, an entry of 3 blocks is an entry of type 3. We also keep track of
173// where did we find the last entry of that type (to avoid searching the bitmap
174// from the beginning every time).
175// This Structure is the header of a block-file:
176struct BlockFileHeader {
177  BlockFileHeader();
178
179  uint32          magic;
180  uint32          version;
181  int16           this_file;    // Index of this file.
182  int16           next_file;    // Next file when this one is full.
183  int32           entry_size;   // Size of the blocks of this file.
184  int32           num_entries;  // Number of stored entries.
185  int32           max_entries;  // Current maximum number of entries.
186  int32           empty[4];     // Counters of empty entries for each type.
187  int32           hints[4];     // Last used position for each entry type.
188  volatile int32  updating;     // Keep track of updates to the header.
189  int32           user[5];
190  AllocBitmap     allocation_map;
191};
192
193COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header);
194
195// Sparse data support:
196// We keep a two level hierarchy to enable sparse data for an entry: the first
197// level consists of using separate "child" entries to store ranges of 1 MB,
198// and the second level stores blocks of 1 KB inside each child entry.
199//
200// Whenever we need to access a particular sparse offset, we first locate the
201// child entry that stores that offset, so we discard the 20 least significant
202// bits of the offset, and end up with the child id. For instance, the child id
203// to store the first megabyte is 0, and the child that should store offset
204// 0x410000 has an id of 4.
205//
206// The child entry is stored the same way as any other entry, so it also has a
207// name (key). The key includes a signature to be able to identify children
208// created for different generations of the same resource. In other words, given
209// that a given sparse entry can have a large number of child entries, and the
210// resource can be invalidated and replaced with a new version at any time, it
211// is important to be sure that a given child actually belongs to certain entry.
212//
213// The full name of a child entry is composed with a prefix ("Range_"), and two
214// hexadecimal 64-bit numbers at the end, separated by semicolons. The first
215// number is the signature of the parent key, and the second number is the child
216// id as described previously. The signature itself is also stored internally by
217// the child and the parent entries. For example, a sparse entry with a key of
218// "sparse entry name", and a signature of 0x052AF76, may have a child entry
219// named "Range_sparse entry name:052af76:4", which stores data in the range
220// 0x400000 to 0x4FFFFF.
221//
222// Each child entry keeps track of all the 1 KB blocks that have been written
223// to the entry, but being a regular entry, it will happily return zeros for any
224// read that spans data not written before. The actual sparse data is stored in
225// one of the data streams of the child entry (at index 1), while the control
226// information is stored in another stream (at index 2), both by parents and
227// the children.
228
229// This structure contains the control information for parent and child entries.
230// It is stored at offset 0 of the data stream with index 2.
231// It is possible to write to a child entry in a way that causes the last block
232// to be only partialy filled. In that case, last_block and last_block_len will
233// keep track of that block.
234struct SparseHeader {
235  int64 signature;          // The parent and children signature.
236  uint32 magic;             // Structure identifier (equal to kIndexMagic).
237  int32 parent_key_len;     // Key length for the parent entry.
238  int32 last_block;         // Index of the last written block.
239  int32 last_block_len;     // Lenght of the last written block.
240  int32 dummy[10];
241};
242
243// The SparseHeader will be followed by a bitmap, as described by this
244// structure.
245struct SparseData {
246  SparseHeader header;
247  uint32 bitmap[32];        // Bitmap representation of known children (if this
248                            // is a parent entry), or used blocks (for child
249                            // entries. The size is fixed for child entries but
250                            // not for parents; it can be as small as 4 bytes
251                            // and as large as 8 KB.
252};
253
254// The number of blocks stored by a child entry.
255const int kNumSparseBits = 1024;
256COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
257               Invalid_SparseData_bitmap);
258
259}  // namespace disk_cache
260
261#endif  // NET_DISK_CACHE_DISK_FORMAT_H_
262