1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
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10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package jme3test.light;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.bounding.BoundingBox;
36import com.jme3.font.BitmapText;
37import com.jme3.light.AmbientLight;
38import com.jme3.light.PointLight;
39import com.jme3.light.SpotLight;
40import com.jme3.material.Material;
41import com.jme3.math.ColorRGBA;
42import com.jme3.math.FastMath;
43import com.jme3.math.Quaternion;
44import com.jme3.math.Vector3f;
45import com.jme3.scene.Geometry;
46import com.jme3.scene.Spatial;
47import com.jme3.terrain.geomipmap.TerrainLodControl;
48import com.jme3.terrain.geomipmap.TerrainQuad;
49import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
50import com.jme3.terrain.heightmap.AbstractHeightMap;
51import com.jme3.terrain.heightmap.ImageBasedHeightMap;
52import com.jme3.texture.Texture;
53import com.jme3.texture.Texture.WrapMode;
54import com.jme3.util.SkyFactory;
55import jme3tools.converters.ImageToAwt;
56
57/**
58 * Uses the terrain's lighting texture with normal maps and lights.
59 *
60 * @author bowens
61 */
62public class TestSpotLightTerrain extends SimpleApplication {
63
64    private TerrainQuad terrain;
65    Material matTerrain;
66    Material matWire;
67    boolean wireframe = false;
68    boolean triPlanar = false;
69    boolean wardiso = false;
70    boolean minnaert = false;
71    protected BitmapText hintText;
72    PointLight pl;
73    Geometry lightMdl;
74    private float grassScale = 64;
75    private float dirtScale = 16;
76    private float rockScale = 128;
77    SpotLight sl;
78
79    public static void main(String[] args) {
80        TestSpotLightTerrain app = new TestSpotLightTerrain();
81        app.start();
82    }
83
84
85    @Override
86    public void simpleInitApp() {
87        makeTerrain();
88        flyCam.setMoveSpeed(50);
89
90        sl = new SpotLight();
91        sl.setSpotRange(100);
92        sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD);
93        sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD);
94        sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f));
95        sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f));
96        rootNode.addLight(sl);
97
98        AmbientLight ambLight = new AmbientLight();
99        ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f));
100        rootNode.addLight(ambLight);
101
102        cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f));
103        cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
104        sl.setDirection(cam.getDirection());
105        sl.setPosition(cam.getLocation());
106
107    }
108
109      @Override
110    public void simpleUpdate(float tpf) {
111        super.simpleUpdate(tpf);
112        sl.setDirection(cam.getDirection());
113        sl.setPosition(cam.getLocation());
114
115    }
116
117    private void makeTerrain() {
118        // TERRAIN TEXTURE material
119        matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
120        matTerrain.setBoolean("useTriPlanarMapping", false);
121        matTerrain.setBoolean("WardIso", true);
122
123        // ALPHA map (for splat textures)
124        matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
125        matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
126
127        // HEIGHTMAP image (for the terrain heightmap)
128        Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
129
130
131        // GRASS texture
132        Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
133        grass.setWrap(WrapMode.Repeat);
134        matTerrain.setTexture("DiffuseMap", grass);
135        matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
136
137        // DIRT texture
138        Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
139        dirt.setWrap(WrapMode.Repeat);
140        matTerrain.setTexture("DiffuseMap_1", dirt);
141        matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
142
143        // ROCK texture
144        Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
145        rock.setWrap(WrapMode.Repeat);
146        matTerrain.setTexture("DiffuseMap_2", rock);
147        matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
148
149        // BRICK texture
150        Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
151        brick.setWrap(WrapMode.Repeat);
152        matTerrain.setTexture("DiffuseMap_3", brick);
153        matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
154
155        // RIVER ROCK texture
156        Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
157        riverRock.setWrap(WrapMode.Repeat);
158        matTerrain.setTexture("DiffuseMap_4", riverRock);
159        matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
160
161
162        Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
163        normalMap0.setWrap(WrapMode.Repeat);
164        Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
165        normalMap1.setWrap(WrapMode.Repeat);
166        Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
167        normalMap2.setWrap(WrapMode.Repeat);
168        matTerrain.setTexture("NormalMap", normalMap0);
169        matTerrain.setTexture("NormalMap_1", normalMap2);
170        matTerrain.setTexture("NormalMap_2", normalMap2);
171        matTerrain.setTexture("NormalMap_4", normalMap2);
172
173        // WIREFRAME material
174        matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
175        matWire.getAdditionalRenderState().setWireframe(true);
176        matWire.setColor("Color", ColorRGBA.Green);
177
178        createSky();
179
180        // CREATE HEIGHTMAP
181        AbstractHeightMap heightmap = null;
182        try {
183            //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
184
185            heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
186            heightmap.load();
187
188        } catch (Exception e) {
189            e.printStackTrace();
190        }
191
192        terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
193        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
194        control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );
195        terrain.addControl(control);
196        terrain.setMaterial(matTerrain);
197        terrain.setModelBound(new BoundingBox());
198        terrain.updateModelBound();
199        terrain.setLocalTranslation(0, -100, 0);
200        terrain.setLocalScale(1f, 1f, 1f);
201        rootNode.attachChild(terrain);
202    }
203
204    private void createSky() {
205        Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
206        Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
207        Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
208        Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
209        Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
210        Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
211
212        Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
213        rootNode.attachChild(sky);
214    }
215
216
217}
218