1package jme3test.model.anim;
2
3import com.jme3.animation.AnimControl;
4import com.jme3.animation.AnimationFactory;
5import com.jme3.app.SimpleApplication;
6import com.jme3.light.AmbientLight;
7import com.jme3.light.DirectionalLight;
8import com.jme3.math.FastMath;
9import com.jme3.math.Quaternion;
10import com.jme3.math.Vector3f;
11import com.jme3.scene.Geometry;
12import com.jme3.scene.Node;
13import com.jme3.scene.shape.Box;
14import com.jme3.util.TangentBinormalGenerator;
15
16public class TestAnimationFactory extends SimpleApplication {
17
18    public static void main(String[] args) {
19        TestSpatialAnim app = new TestSpatialAnim();
20        app.start();
21    }
22
23    @Override
24    public void simpleInitApp() {
25
26        AmbientLight al = new AmbientLight();
27        rootNode.addLight(al);
28
29        DirectionalLight dl = new DirectionalLight();
30        dl.setDirection(Vector3f.UNIT_XYZ.negate());
31        rootNode.addLight(dl);
32
33        // Create model
34        Box box = new Box(1, 1, 1);
35        Geometry geom = new Geometry("box", box);
36        geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
37        Node model = new Node("model");
38        model.attachChild(geom);
39
40        Box child = new Box(0.5f, 0.5f, 0.5f);
41        Geometry childGeom = new Geometry("box", child);
42        childGeom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
43        Node childModel = new Node("childmodel");
44        childModel.setLocalTranslation(2, 2, 2);
45        childModel.attachChild(childGeom);
46        model.attachChild(childModel);
47        TangentBinormalGenerator.generate(model);
48
49        //creating quite complex animation witht the AnimationHelper
50        // animation of 6 seconds named "anim" and with 25 frames per second
51        AnimationFactory animationFactory = new AnimationFactory(6, "anim", 25);
52
53        //creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU
54        animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
55        //reseting the translation to the start position at time = 6
56        animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
57
58        //Creating a scale keyFrame at time = 2 with the unit scale.
59        animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
60        //Creating a scale keyFrame at time = 4 scaling to 1.5
61        animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
62        //reseting the scale to the start value at time = 5
63        animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));
64
65
66        //Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis
67        animationFactory.addTimeRotation(0.5f,new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
68        //rotating back to initial rotation value at time = 1
69        animationFactory.addTimeRotation(1,Quaternion.IDENTITY);
70        //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
71        //this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2)
72        animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0);
73
74
75        AnimControl control = new AnimControl();
76        control.addAnim(animationFactory.buildAnimation());
77
78        model.addControl(control);
79
80        rootNode.attachChild(model);
81
82        //run animation
83        control.createChannel().setAnim("anim");
84    }
85}
86