1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.model.anim; 34 35import com.jme3.animation.AnimChannel; 36import com.jme3.animation.AnimControl; 37import com.jme3.app.SimpleApplication; 38import com.jme3.asset.BlenderKey; 39import com.jme3.light.DirectionalLight; 40import com.jme3.math.ColorRGBA; 41import com.jme3.math.Quaternion; 42import com.jme3.math.Vector3f; 43import com.jme3.scene.Node; 44import com.jme3.scene.Spatial; 45 46public class TestBlenderAnim extends SimpleApplication { 47 48 private AnimChannel channel; 49 private AnimControl control; 50 51 public static void main(String[] args) { 52 TestBlenderAnim app = new TestBlenderAnim(); 53 app.start(); 54 } 55 56 @Override 57 public void simpleInitApp() { 58 flyCam.setMoveSpeed(10f); 59 cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); 60 cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); 61 62 DirectionalLight dl = new DirectionalLight(); 63 dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); 64 dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); 65 rootNode.addLight(dl); 66 67 BlenderKey blenderKey = new BlenderKey("Blender/2.4x/BaseMesh_249.blend"); 68 69 Spatial scene = (Spatial) assetManager.loadModel(blenderKey); 70 rootNode.attachChild(scene); 71 72 Spatial model = this.findNode(rootNode, "BaseMesh_01"); 73 model.center(); 74 75 control = model.getControl(AnimControl.class); 76 channel = control.createChannel(); 77 78 channel.setAnim("run_01"); 79 } 80 81 /** 82 * This method finds a node of a given name. 83 * @param rootNode the root node to search 84 * @param name the name of the searched node 85 * @return the found node or null 86 */ 87 private Spatial findNode(Node rootNode, String name) { 88 if (name.equals(rootNode.getName())) { 89 return rootNode; 90 } 91 return rootNode.getChild(name); 92 } 93} 94