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3<TITLE>Mesa Introduction</TITLE>
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9<H1>Introduction</H1>
10
11<p>
12Mesa is an open-source implementation of the
13<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
14a system for rendering interactive 3D graphics.
15</p>
16
17<p>
18A variety of device drivers allows Mesa to be used in many different
19environments ranging from software emulation to complete hardware acceleration
20for modern GPUs.
21</p>
22
23<p>
24Mesa ties into several other open-source projects: the 
25<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering 
26Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to 
27provide OpenGL support to users of X on Linux, FreeBSD and other operating 
28systems.
29</p>
30
31
32
33<H1>Project History</H1>
34
35<p>
36The Mesa project was originally started by Brian Paul.
37Here's a short history of the project.
38</p>
39
40<p>
41August, 1993: I begin working on Mesa in my spare time.  The project
42has no name at that point.  I was simply interested in writing a simple
433D graphics library that used the then-new OpenGL API.  I was partially
44inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
45I had been programming with IRIS GL since 1991.
46</p>
47
48<p>
49November 1994: I contact SGI to ask permission to distribute my OpenGL-like
50graphics library on the internet.  SGI was generally receptive to the
51idea and after negotiations with SGI's legal department, I get permission
52to release it.
53</p>
54
55<p>
56February 1995: Mesa 1.0 is released on the internet.  I expected that
57a few people would be interested in it, but not thousands.
58I was soon receiving patches, new features and thank-you notes on a
59daily basis.  That encouraged me to continue working on Mesa.  The
60name Mesa just popped into my head one day.  SGI had asked me not to use
61the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
62want to make up a new acronym.  Later, I heard of the Mesa programming
63language and the Mesa spreadsheet for NeXTStep.
64</p>
65
66<p>
67In the early days, OpenGL wasn't available on too many systems.
68It even took a while for SGI to support it across their product line.
69Mesa filled a big hole during that time.
70For a lot of people, Mesa was their first introduction to OpenGL.
71I think SGI recognized that Mesa actually helped to promote
72the OpenGL API, so they didn't feel threatened by the project.
73</p>
74
75
76<p>
771995-1996: I continue working on Mesa both during my spare time and during
78my work hours at the Space Science and Engineering Center at the University
79of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
80Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
81</p><p>
82October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
83</p>
84
85<p>
86March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
87card via the Glide library.  It's the first really popular hardware OpenGL
88implementation for Linux.
89</p>
90
91<p>
92September 1998: Mesa 3.0 is released.  It's the first publicly-available
93implementation of the OpenGL 1.2 API.
94</p>
95
96<p>
97March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
98development of several official OpenGL extensions over the years.
99</p>
100
101<p>
102September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
103component of 3D hardware acceleration in the new DRI project for XFree86.
104Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
105</p>
106
107<p>
108October 2001: Mesa 4.0 is released.
109It implements the OpenGL 1.3 specification.
110</p>
111
112
113<p>
114November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
115Jens Owen, David Dawes and Frank LaMonica.
116Tungsten Graphics was acquired by VMware in December 2008.
117</p>
118
119<p>
120November 2002: Mesa 5.0 is released.
121It implements the OpenGL 1.4 specification.
122</p>
123
124<p>
125January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
126specification as well as the GL_ARB_vertex_program and
127GL_ARB_fragment_program extensions.
128</p>
129
130<p>
131June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
132and OpenGL Shading Language.
133</p>
134
135
136<p>
137Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
138the XFree86 and X.org X servers within the
139<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
140I continue to enhance Mesa with new extensions and features.
141</p>
142
143
144
145<H1>Major Versions</H1>
146
147<p>
148This is a summary of the major versions of Mesa.
149Mesa's major version number has been incremented whenever a new version
150of the OpenGL specification is implemented.
151</p>
152
153
154<H2>Version 7.x features</H2>
155<p>
156Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
157of OpenGL 2.x is the OpenGL Shading Language.
158</p>
159
160
161<H2>Version 6.x features</H2>
162<p>
163Version 6.x of Mesa implements the OpenGL 1.5 API with the following
164extensions incorporated as standard features:
165</p>
166<ul>
167<li>GL_ARB_occlusion_query
168<li>GL_ARB_vertex_buffer_object
169<li>GL_EXT_shadow_funcs
170</ul>
171<p>
172Also note that several OpenGL tokens were renamed in OpenGL 1.5
173for the sake of consistency.
174The old tokens are still available.
175</p>
176<pre>
177New Token                   Old Token
178------------------------------------------------------------
179GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
180GL_FOG_COORD                GL_FOG_COORDINATE
181GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
182GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
183GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
184GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
185GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
186GL_SRC0_RGB                 GL_SOURCE0_RGB
187GL_SRC1_RGB                 GL_SOURCE1_RGB
188GL_SRC2_RGB                 GL_SOURCE2_RGB
189GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
190GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
191GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
192</pre>
193<p>
194See the
195<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
196OpenGL specification</a> for more details.
197</p>
198
199
200
201<H2>Version 5.x features</H2>
202<p>
203Version 5.x of Mesa implements the OpenGL 1.4 API with the following
204extensions incorporated as standard features:
205</p>
206<ul>
207<li>GL_ARB_depth_texture
208<li>GL_ARB_shadow
209<li>GL_ARB_texture_env_crossbar
210<li>GL_ARB_texture_mirror_repeat
211<li>GL_ARB_window_pos
212<li>GL_EXT_blend_color
213<li>GL_EXT_blend_func_separate
214<li>GL_EXT_blend_logic_op
215<li>GL_EXT_blend_minmax
216<li>GL_EXT_blend_subtract
217<li>GL_EXT_fog_coord
218<li>GL_EXT_multi_draw_arrays
219<li>GL_EXT_point_parameters
220<li>GL_EXT_secondary_color
221<li>GL_EXT_stencil_wrap
222<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
223<li>GL_SGIS_generate_mipmap
224</ul>
225
226
227<H2>Version 4.x features</H2>
228
229<p>
230Version 4.x of Mesa implements the OpenGL 1.3 API with the following
231extensions incorporated as standard features:
232</p>
233
234<ul>
235<li>GL_ARB_multisample
236<li>GL_ARB_multitexture
237<li>GL_ARB_texture_border_clamp
238<li>GL_ARB_texture_compression
239<li>GL_ARB_texture_cube_map
240<li>GL_ARB_texture_env_add
241<li>GL_ARB_texture_env_combine
242<li>GL_ARB_texture_env_dot3
243<li>GL_ARB_transpose_matrix
244</ul>
245
246<H2>Version 3.x features</H2>
247
248<p>
249Version 3.x of Mesa implements the OpenGL 1.2 API with the following
250features:
251</p>
252<ul>
253<li>BGR, BGRA and packed pixel formats
254<li>New texture border clamp mode
255<li>glDrawRangeElements()
256<li>standard 3-D texturing
257<li>advanced MIPMAP control
258<li>separate specular color interpolation
259</ul>
260
261
262<H2>Version 2.x features</H2>
263<p>
264Version 2.x of Mesa implements the OpenGL 1.1 API with the following
265features.
266</p>
267<ul>
268<li>Texture mapping:
269	<ul>
270	<li>glAreTexturesResident
271	<li>glBindTexture
272	<li>glCopyTexImage1D
273	<li>glCopyTexImage2D
274	<li>glCopyTexSubImage1D
275	<li>glCopyTexSubImage2D
276	<li>glDeleteTextures
277	<li>glGenTextures
278	<li>glIsTexture
279	<li>glPrioritizeTextures
280	<li>glTexSubImage1D
281	<li>glTexSubImage2D
282	</ul>
283<li>Vertex Arrays:
284	<ul>
285	<li>glArrayElement
286	<li>glColorPointer
287	<li>glDrawElements
288	<li>glEdgeFlagPointer
289	<li>glIndexPointer
290	<li>glInterleavedArrays
291	<li>glNormalPointer
292	<li>glTexCoordPointer
293	<li>glVertexPointer
294	</ul>
295<li>Client state management:
296	<ul>
297	<li>glDisableClientState
298	<li>glEnableClientState
299	<li>glPopClientAttrib
300	<li>glPushClientAttrib
301	</ul>
302<li>Misc:
303	<ul>
304	<li>glGetPointer
305	<li>glIndexub
306	<li>glIndexubv
307	<li>glPolygonOffset
308	</ul>
309</ul>
310
311
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