1/* 2Copyright (C) 1996-1997 Id Software, Inc. 3 4This program is free software; you can redistribute it and/or 5modify it under the terms of the GNU General Public License 6as published by the Free Software Foundation; either version 2 7of the License, or (at your option) any later version. 8 9This program is distributed in the hope that it will be useful, 10but WITHOUT ANY WARRANTY; without even the implied warranty of 11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13See the GNU General Public License for more details. 14 15You should have received a copy of the GNU General Public License 16along with this program; if not, write to the Free Software 17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19*/ 20// snd_null.c -- include this instead of all the other snd_* files to have 21// no sound code whatsoever 22 23#include "quakedef.h" 24 25cvar_t bgmvolume = {"bgmvolume", "1", true}; 26cvar_t volume = {"volume", "0.7", true}; 27 28 29void S_Init (void) 30{ 31} 32 33void S_AmbientOff (void) 34{ 35} 36 37void S_AmbientOn (void) 38{ 39} 40 41void S_Shutdown (void) 42{ 43} 44 45void S_TouchSound (char *sample) 46{ 47} 48 49void S_ClearBuffer (void) 50{ 51} 52 53void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) 54{ 55} 56 57void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) 58{ 59} 60 61void S_StopSound (int entnum, int entchannel) 62{ 63} 64 65sfx_t *S_PrecacheSound (char *sample) 66{ 67 return NULL; 68} 69 70void S_ClearPrecache (void) 71{ 72} 73 74void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) 75{ 76} 77 78void S_StopAllSounds (qboolean clear) 79{ 80} 81 82void S_BeginPrecaching (void) 83{ 84} 85 86void S_EndPrecaching (void) 87{ 88} 89 90void S_ExtraUpdate (void) 91{ 92} 93 94void S_LocalSound (char *s) 95{ 96} 97 98