1/* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31#include "config.h" 32#include "TransparencyWin.h" 33 34#include "AffineTransform.h" 35#include "ImageBuffer.h" 36 37#include <gtest/gtest.h> 38#include <windows.h> 39 40namespace WebCore { 41 42static FloatRect RECTToFloatRect(const RECT* rect) 43{ 44 return FloatRect(static_cast<float>(rect->left), 45 static_cast<float>(rect->top), 46 static_cast<float>(rect->right - rect->left), 47 static_cast<float>(rect->bottom - rect->top)); 48} 49 50static void drawNativeRect(GraphicsContext* context, 51 int x, int y, int w, int h) 52{ 53 SkCanvas* canvas = context->platformContext()->canvas(); 54 HDC dc = skia::BeginPlatformPaint(canvas); 55 56 RECT innerRc; 57 innerRc.left = x; 58 innerRc.top = y; 59 innerRc.right = x + w; 60 innerRc.bottom = y + h; 61 FillRect(dc, &innerRc, 62 reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH))); 63 64 skia::EndPlatformPaint(canvas); 65} 66 67static Color getPixelAt(GraphicsContext* context, int x, int y) 68{ 69 const SkBitmap& bitmap = context->platformContext()->canvas()->getTopDevice()->accessBitmap(false); 70 return Color(*reinterpret_cast<const RGBA32*>(bitmap.getAddr32(x, y))); 71} 72 73// Resets the top layer's alpha channel to 0 for each pixel. This simulates 74// Windows messing it up. 75static void clearTopLayerAlphaChannel(GraphicsContext* context) 76{ 77 SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->canvas()->getTopDevice()->accessBitmap(false)); 78 for (int y = 0; y < bitmap.height(); y++) { 79 uint32_t* row = bitmap.getAddr32(0, y); 80 for (int x = 0; x < bitmap.width(); x++) 81 row[x] &= 0x00FFFFFF; 82 } 83} 84 85// Clears the alpha channel on the specified pixel. 86static void clearTopLayerAlphaPixel(GraphicsContext* context, int x, int y) 87{ 88 SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->canvas()->getTopDevice()->accessBitmap(false)); 89 *bitmap.getAddr32(x, y) &= 0x00FFFFFF; 90} 91 92static std::ostream& operator<<(std::ostream& out, const Color& c) 93{ 94 std::ios_base::fmtflags oldFlags = out.flags(std::ios_base::hex | 95 std::ios_base::showbase); 96 out << c.rgb(); 97 out.flags(oldFlags); 98 return out; 99} 100 101TEST(TransparencyWin, NoLayer) 102{ 103 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), ColorSpaceDeviceRGB)); 104 105 // KeepTransform 106 { 107 TransparencyWin helper; 108 helper.init(src->context(), 109 TransparencyWin::NoLayer, 110 TransparencyWin::KeepTransform, 111 IntRect(1, 1, 14, 12)); 112 113 EXPECT_TRUE(src->context() == helper.context()); 114 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 115 EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect()); 116 } 117 118 // Untransform is not allowed for NoLayer. 119 120 // ScaleTransform 121 src->context()->save(); 122 src->context()->scale(FloatSize(2.0, 0.5)); 123 { 124 TransparencyWin helper; 125 helper.init(src->context(), 126 TransparencyWin::NoLayer, 127 TransparencyWin::ScaleTransform, 128 IntRect(2, 2, 6, 6)); 129 helper.composite(); 130 131 // The coordinate system should be based in the upper left of our box. 132 // It should be post-transformed. 133 EXPECT_TRUE(src->context() == helper.context()); 134 EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize); 135 EXPECT_TRUE(IntRect(4, 1, 12, 3) == helper.drawRect()); 136 } 137 src->context()->restore(); 138} 139 140TEST(TransparencyWin, WhiteLayer) 141{ 142 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 143 144 // KeepTransform 145 { 146 TransparencyWin helper; 147 helper.init(src->context(), 148 TransparencyWin::WhiteLayer, 149 TransparencyWin::KeepTransform, 150 IntRect(1, 1, 14, 12)); 151 helper.composite(); 152 153 EXPECT_TRUE(src->context() != helper.context()); 154 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 155 EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect()); 156 } 157 158 // Untransform 159 { 160 TransparencyWin helper; 161 helper.init(src->context(), 162 TransparencyWin::WhiteLayer, 163 TransparencyWin::Untransform, 164 IntRect(1, 1, 14, 12)); 165 helper.composite(); 166 167 EXPECT_TRUE(src->context() != helper.context()); 168 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 169 EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect()); 170 } 171 172 // ScaleTransform 173 src->context()->save(); 174 src->context()->scale(FloatSize(2.0, 0.5)); 175 { 176 TransparencyWin helper; 177 helper.init(src->context(), 178 TransparencyWin::WhiteLayer, 179 TransparencyWin::ScaleTransform, 180 IntRect(2, 2, 6, 6)); 181 helper.composite(); 182 183 // The coordinate system should be based in the upper left of our box. 184 // It should be post-transformed. 185 EXPECT_TRUE(src->context() != helper.context()); 186 EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize); 187 EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect()); 188 } 189 src->context()->restore(); 190} 191 192TEST(TransparencyWin, TextComposite) 193{ 194 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 195 196 // KeepTransform is the only valid transform mode for TextComposite. 197 { 198 TransparencyWin helper; 199 helper.init(src->context(), 200 TransparencyWin::TextComposite, 201 TransparencyWin::KeepTransform, 202 IntRect(1, 1, 14, 12)); 203 helper.composite(); 204 205 EXPECT_TRUE(src->context() != helper.context()); 206 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 207 EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect()); 208 } 209} 210 211TEST(TransparencyWin, OpaqueCompositeLayer) 212{ 213 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 214 215 // KeepTransform 216 { 217 TransparencyWin helper; 218 helper.init(src->context(), 219 TransparencyWin::OpaqueCompositeLayer, 220 TransparencyWin::KeepTransform, 221 IntRect(1, 1, 14, 12)); 222 helper.composite(); 223 224 EXPECT_TRUE(src->context() != helper.context()); 225 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 226 EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect()); 227 } 228 229 // KeepTransform with scroll applied. 230 src->context()->save(); 231 src->context()->translate(0, -1); 232 { 233 TransparencyWin helper; 234 helper.init(src->context(), 235 TransparencyWin::OpaqueCompositeLayer, 236 TransparencyWin::KeepTransform, 237 IntRect(1, 1, 14, 14)); 238 helper.composite(); 239 240 EXPECT_TRUE(src->context() != helper.context()); 241 EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize); 242 EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect()); 243 } 244 src->context()->restore(); 245 246 // Untransform 247 { 248 TransparencyWin helper; 249 helper.init(src->context(), 250 TransparencyWin::OpaqueCompositeLayer, 251 TransparencyWin::Untransform, 252 IntRect(1, 1, 14, 12)); 253 helper.composite(); 254 255 EXPECT_TRUE(src->context() != helper.context()); 256 EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize); 257 EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect()); 258 } 259 260 // ScaleTransform 261 src->context()->save(); 262 src->context()->scale(FloatSize(2.0, 0.5)); 263 { 264 TransparencyWin helper; 265 helper.init(src->context(), 266 TransparencyWin::OpaqueCompositeLayer, 267 TransparencyWin::ScaleTransform, 268 IntRect(2, 2, 6, 6)); 269 helper.composite(); 270 271 // The coordinate system should be based in the upper left of our box. 272 // It should be post-transformed. 273 EXPECT_TRUE(src->context() != helper.context()); 274 EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize); 275 EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect()); 276 } 277 src->context()->restore(); 278} 279 280TEST(TransparencyWin, WhiteLayerPixelTest) 281{ 282 // Make a total transparent buffer, and draw the white layer inset by 1 px. 283 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 284 285 { 286 TransparencyWin helper; 287 helper.init(src->context(), 288 TransparencyWin::WhiteLayer, 289 TransparencyWin::KeepTransform, 290 IntRect(1, 1, 14, 14)); 291 292 // Coordinates should be in the original space, not the layer. 293 drawNativeRect(helper.context(), 3, 3, 1, 1); 294 clearTopLayerAlphaChannel(helper.context()); 295 helper.composite(); 296 } 297 298 // The final image should be transparent around the edges for 1 px, white 299 // in the middle, with (3,3) (what we drew above) being opaque black. 300 EXPECT_EQ(Color(Color::transparent), getPixelAt(src->context(), 0, 0)); 301 EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2)); 302 EXPECT_EQ(Color(Color::black), getPixelAt(src->context(), 3, 3)); 303 EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 4, 4)); 304} 305 306TEST(TransparencyWin, OpaqueCompositeLayerPixel) 307{ 308 Color red(0xFFFF0000), darkRed(0xFFBF0000); 309 Color green(0xFF00FF00); 310 311 // Make a red bottom layer, followed by a half green next layer @ 50%. 312 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 313 314 FloatRect fullRect(0, 0, 16, 16); 315 src->context()->fillRect(fullRect, red, ColorSpaceDeviceRGB); 316 src->context()->beginTransparencyLayer(0.5); 317 FloatRect rightHalf(8, 0, 8, 16); 318 src->context()->fillRect(rightHalf, green, ColorSpaceDeviceRGB); 319 320 // Make a transparency layer inset by one pixel, and fill it inset by 321 // another pixel with 50% black. 322 { 323 TransparencyWin helper; 324 helper.init(src->context(), 325 TransparencyWin::OpaqueCompositeLayer, 326 TransparencyWin::KeepTransform, 327 IntRect(1, 1, 14, 14)); 328 329 FloatRect inner(2, 2, 12, 12); 330 helper.context()->fillRect(inner, Color(0x7f000000), ColorSpaceDeviceRGB); 331 // These coordinates are relative to the layer, whish is inset by 1x1 332 // pixels from the top left. So we're actually clearing (2, 2) and 333 // (13,13), which are the extreme corners of the black area (and which 334 // we check below). 335 clearTopLayerAlphaPixel(helper.context(), 1, 1); 336 clearTopLayerAlphaPixel(helper.context(), 12, 12); 337 helper.composite(); 338 } 339 340 // Finish the compositing. 341 src->context()->endTransparencyLayer(); 342 343 // Check that we got the right values, it should be like the rectangle was 344 // drawn with half opacity even though the alpha channel got messed up. 345 EXPECT_EQ(red, getPixelAt(src->context(), 0, 0)); 346 EXPECT_EQ(red, getPixelAt(src->context(), 1, 1)); 347 EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2)); 348 349 // The dark result is: 350 // (black @ 50% atop green) @ 50% atop red = 0xFF804000 351 // which is 0xFFA02000 (Skia computes 0xFFA11F00 due to rounding). 352 Color darkGreenRed(0xFF803f00); 353 EXPECT_EQ(darkGreenRed, getPixelAt(src->context(), 13, 13)); 354 355 // 50% green on top of red = FF808000 (rounded to what Skia will produce). 356 Color greenRed(0xFF807F00); 357 EXPECT_EQ(greenRed, getPixelAt(src->context(), 14, 14)); 358 EXPECT_EQ(greenRed, getPixelAt(src->context(), 15, 15)); 359} 360 361// Tests that translations are properly handled when using KeepTransform. 362TEST(TransparencyWin, TranslateOpaqueCompositeLayer) 363{ 364 // Fill with white. 365 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 366 Color white(0xFFFFFFFF); 367 FloatRect fullRect(0, 0, 16, 16); 368 src->context()->fillRect(fullRect, white, ColorSpaceDeviceRGB); 369 370 // Scroll down by 8 (coordinate system goes up). 371 src->context()->save(); 372 src->context()->translate(0, -8); 373 374 Color red(0xFFFF0000); 375 Color green(0xFF00FF00); 376 { 377 // Make the transparency layer after translation will be @ (0, -8) with 378 // size 16x16. 379 TransparencyWin helper; 380 helper.init(src->context(), 381 TransparencyWin::OpaqueCompositeLayer, 382 TransparencyWin::KeepTransform, 383 IntRect(0, 0, 16, 16)); 384 385 // Draw a red pixel at (15, 15). This should be the at (15, 7) after 386 // the transform. 387 FloatRect bottomRight(15, 15, 1, 1); 388 helper.context()->fillRect(bottomRight, green, ColorSpaceDeviceRGB); 389 helper.composite(); 390 } 391 392 src->context()->restore(); 393 394 // Check the pixel we wrote. 395 EXPECT_EQ(green, getPixelAt(src->context(), 15, 7)); 396} 397 398// Same as OpaqueCompositeLayer, but the canvas has a rotation applied. This 399// tests that the propert transform is applied to the copied layer. 400TEST(TransparencyWin, RotateOpaqueCompositeLayer) 401{ 402 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 403 404 // The background is white. 405 Color white(0xFFFFFFFF); 406 FloatRect fullRect(0, 0, 16, 16); 407 src->context()->fillRect(fullRect, white, ColorSpaceDeviceRGB); 408 409 // Rotate the image by 90 degrees. This matrix is the same as 410 // cw90.rotate(90); but avoids rounding errors. Rounding errors can cause 411 // Skia to think that !rectStaysRect() and it will fall through to path 412 // drawing mode, which in turn gives us antialiasing. We want no 413 // antialiasing or other rounding problems since we're testing exact pixel 414 // values. 415 src->context()->save(); 416 AffineTransform cw90(0, 1, -1, 0, 0, 0); 417 src->context()->concatCTM(cw90); 418 419 // Make a transparency layer consisting of a horizontal line of 50% black. 420 // Since the rotation is applied, this will actually be a vertical line 421 // down the middle of the image. 422 src->context()->beginTransparencyLayer(0.5); 423 FloatRect blackRect(0, -9, 16, 2); 424 Color black(0xFF000000); 425 src->context()->fillRect(blackRect, black, ColorSpaceDeviceRGB); 426 427 // Now draw 50% red square. 428 { 429 // Create a transparency helper inset one pixel in the buffer. The 430 // coordinates are before transforming into this space, and maps to 431 // IntRect(1, 1, 14, 14). 432 TransparencyWin helper; 433 helper.init(src->context(), 434 TransparencyWin::OpaqueCompositeLayer, 435 TransparencyWin::Untransform, 436 IntRect(1, -15, 14, 14)); 437 438 // Fill with red. 439 helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), ColorSpaceDeviceRGB); 440 clearTopLayerAlphaChannel(helper.context()); 441 helper.composite(); 442 } 443 444 // Finish the compositing. 445 src->context()->endTransparencyLayer(); 446 447 // Top corner should be the original background. 448 EXPECT_EQ(white, getPixelAt(src->context(), 0, 0)); 449 450 // Check the stripe down the middle, first at the top... 451 Color gray(0xFF808080); 452 EXPECT_EQ(white, getPixelAt(src->context(), 6, 0)); 453 EXPECT_EQ(gray, getPixelAt(src->context(), 7, 0)); 454 EXPECT_EQ(gray, getPixelAt(src->context(), 8, 0)); 455 EXPECT_EQ(white, getPixelAt(src->context(), 9, 0)); 456 457 // ...now at the bottom. 458 EXPECT_EQ(white, getPixelAt(src->context(), 6, 15)); 459 EXPECT_EQ(gray, getPixelAt(src->context(), 7, 15)); 460 EXPECT_EQ(gray, getPixelAt(src->context(), 8, 15)); 461 EXPECT_EQ(white, getPixelAt(src->context(), 9, 15)); 462 463 // Our red square should be 25% red over the top of those two. 464 Color redwhite(0xFFdfbfbf); 465 Color redgray(0xFF9f8080); 466 EXPECT_EQ(white, getPixelAt(src->context(), 0, 1)); 467 EXPECT_EQ(redwhite, getPixelAt(src->context(), 1, 1)); 468 EXPECT_EQ(redwhite, getPixelAt(src->context(), 6, 1)); 469 EXPECT_EQ(redgray, getPixelAt(src->context(), 7, 1)); 470 EXPECT_EQ(redgray, getPixelAt(src->context(), 8, 1)); 471 EXPECT_EQ(redwhite, getPixelAt(src->context(), 9, 1)); 472 EXPECT_EQ(redwhite, getPixelAt(src->context(), 14, 1)); 473 EXPECT_EQ(white, getPixelAt(src->context(), 15, 1)); 474 475 // Complete the 50% transparent layer. 476 src->context()->restore(); 477} 478 479TEST(TransparencyWin, TranslateScaleOpaqueCompositeLayer) 480{ 481 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 482 483 // The background is white on top with red on bottom. 484 Color white(0xFFFFFFFF); 485 FloatRect topRect(0, 0, 16, 8); 486 src->context()->fillRect(topRect, white, ColorSpaceDeviceRGB); 487 Color red(0xFFFF0000); 488 FloatRect bottomRect(0, 8, 16, 8); 489 src->context()->fillRect(bottomRect, red, ColorSpaceDeviceRGB); 490 491 src->context()->save(); 492 493 // Translate left by one pixel. 494 AffineTransform left; 495 left.translate(-1, 0); 496 497 // Scale by 2x. 498 AffineTransform scale; 499 scale.scale(2.0); 500 src->context()->concatCTM(scale); 501 502 // Then translate up by one pixel (which will actually be 2 due to scaling). 503 AffineTransform up; 504 up.translate(0, -1); 505 src->context()->concatCTM(up); 506 507 // Now draw 50% red square. 508 { 509 // Create a transparency helper inset one pixel in the buffer. The 510 // coordinates are before transforming into this space, and maps to 511 // IntRect(1, 1, 14, 14). 512 TransparencyWin helper; 513 helper.init(src->context(), 514 TransparencyWin::OpaqueCompositeLayer, 515 TransparencyWin::KeepTransform, 516 IntRect(1, -15, 14, 14)); 517 518 // Fill with red. 519 helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), ColorSpaceDeviceRGB); 520 clearTopLayerAlphaChannel(helper.context()); 521 helper.composite(); 522 } 523} 524 525// Tests scale mode with no additional copy. 526TEST(TransparencyWin, Scale) 527{ 528 // Create an opaque white buffer. 529 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 530 FloatRect fullBuffer(0, 0, 16, 16); 531 src->context()->fillRect(fullBuffer, Color::white, ColorSpaceDeviceRGB); 532 533 // Scale by 2x. 534 src->context()->save(); 535 AffineTransform scale; 536 scale.scale(2.0); 537 src->context()->concatCTM(scale); 538 539 // Start drawing a rectangle from 1->4. This should get scaled to 2->8. 540 { 541 TransparencyWin helper; 542 helper.init(src->context(), 543 TransparencyWin::NoLayer, 544 TransparencyWin::ScaleTransform, 545 IntRect(1, 1, 3, 3)); 546 547 // The context should now have the identity transform and the returned 548 // rect should be scaled. 549 EXPECT_TRUE(helper.context()->getCTM().isIdentity()); 550 EXPECT_EQ(2, helper.drawRect().x()); 551 EXPECT_EQ(2, helper.drawRect().y()); 552 EXPECT_EQ(8, helper.drawRect().maxX()); 553 EXPECT_EQ(8, helper.drawRect().maxY()); 554 555 // Set the pixel at (2, 2) to be transparent. This should be fixed when 556 // the helper goes out of scope. We don't want to call 557 // clearTopLayerAlphaChannel because that will actually clear the whole 558 // canvas (since we have no extra layer!). 559 SkBitmap& bitmap = const_cast<SkBitmap&>(helper.context()->platformContext()->canvas()->getTopDevice()->accessBitmap(false)); 560 *bitmap.getAddr32(2, 2) &= 0x00FFFFFF; 561 helper.composite(); 562 } 563 564 src->context()->restore(); 565 566 // Check the pixel we previously made transparent, it should have gotten 567 // fixed back up to white. 568 569 // The current version doesn't fixup transparency when there is no layer. 570 // This seems not to be necessary, so we don't bother, but if it becomes 571 // necessary, this line should be uncommented. 572 // EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2)); 573} 574 575// Tests scale mode with an additional copy for transparency. This will happen 576// if we have a scaled textbox, for example. WebKit will create a new 577// transparency layer, draw the text field, then draw the text into it, then 578// composite this down with an opacity. 579TEST(TransparencyWin, ScaleTransparency) 580{ 581 // Create an opaque white buffer. 582 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 583 FloatRect fullBuffer(0, 0, 16, 16); 584 src->context()->fillRect(fullBuffer, Color::white, ColorSpaceDeviceRGB); 585 586 // Make another layer (which duplicates how WebKit will make this). We fill 587 // the top half with red, and have the layer be 50% opaque. 588 src->context()->beginTransparencyLayer(0.5); 589 FloatRect topHalf(0, 0, 16, 8); 590 src->context()->fillRect(topHalf, Color(0xFFFF0000), ColorSpaceDeviceRGB); 591 592 // Scale by 2x. 593 src->context()->save(); 594 AffineTransform scale; 595 scale.scale(2.0); 596 src->context()->concatCTM(scale); 597 598 // Make a layer inset two pixels (because of scaling, this is 2->14). And 599 // will it with 50% black. 600 { 601 TransparencyWin helper; 602 helper.init(src->context(), 603 TransparencyWin::OpaqueCompositeLayer, 604 TransparencyWin::ScaleTransform, 605 IntRect(1, 1, 6, 6)); 606 607 helper.context()->fillRect(helper.drawRect(), Color(0x7f000000), ColorSpaceDeviceRGB); 608 clearTopLayerAlphaChannel(helper.context()); 609 helper.composite(); 610 } 611 612 // Finish the layer. 613 src->context()->restore(); 614 src->context()->endTransparencyLayer(); 615 616 Color redBackground(0xFFFF8080); // 50% red composited on white. 617 EXPECT_EQ(redBackground, getPixelAt(src->context(), 0, 0)); 618 EXPECT_EQ(redBackground, getPixelAt(src->context(), 1, 1)); 619 620 // Top half (minus two pixel border) should be 50% gray atop opaque 621 // red = 0xFF804141. Then that's composited with 50% transparency on solid 622 // white = 0xFFC0A1A1. 623 Color darkRed(0xFFBF8080); 624 EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2)); 625 EXPECT_EQ(darkRed, getPixelAt(src->context(), 7, 7)); 626 627 // Bottom half (minus a two pixel border) should be a layer with 5% gray 628 // with another 50% opacity composited atop white. 629 Color darkWhite(0xFFBFBFBF); 630 EXPECT_EQ(darkWhite, getPixelAt(src->context(), 8, 8)); 631 EXPECT_EQ(darkWhite, getPixelAt(src->context(), 13, 13)); 632 633 Color white(0xFFFFFFFF); // Background in the lower-right. 634 EXPECT_EQ(white, getPixelAt(src->context(), 14, 14)); 635 EXPECT_EQ(white, getPixelAt(src->context(), 15, 15)); 636} 637 638TEST(TransparencyWin, Text) 639{ 640 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 641 642 // Our text should end up 50% transparent blue-green. 643 Color fullResult(0x80008080); 644 645 { 646 TransparencyWin helper; 647 helper.init(src->context(), 648 TransparencyWin::TextComposite, 649 TransparencyWin::KeepTransform, 650 IntRect(0, 0, 16, 16)); 651 helper.setTextCompositeColor(fullResult); 652 653 // Write several different squares to simulate ClearType. These should 654 // all reduce to 2/3 coverage. 655 FloatRect pixel(0, 0, 1, 1); 656 helper.context()->fillRect(pixel, 0xFFFF0000, ColorSpaceDeviceRGB); 657 pixel.move(1.0f, 0.0f); 658 helper.context()->fillRect(pixel, 0xFF00FF00, ColorSpaceDeviceRGB); 659 pixel.move(1.0f, 0.0f); 660 helper.context()->fillRect(pixel, 0xFF0000FF, ColorSpaceDeviceRGB); 661 pixel.move(1.0f, 0.0f); 662 helper.context()->fillRect(pixel, 0xFF008080, ColorSpaceDeviceRGB); 663 pixel.move(1.0f, 0.0f); 664 helper.context()->fillRect(pixel, 0xFF800080, ColorSpaceDeviceRGB); 665 pixel.move(1.0f, 0.0f); 666 helper.context()->fillRect(pixel, 0xFF808000, ColorSpaceDeviceRGB); 667 668 // Try one with 100% coverage (opaque black). 669 pixel.move(1.0f, 0.0f); 670 helper.context()->fillRect(pixel, 0xFF000000, ColorSpaceDeviceRGB); 671 672 // Now mess with the alpha channel. 673 clearTopLayerAlphaChannel(helper.context()); 674 helper.composite(); 675 } 676 677 Color oneThirdResult(0x55005555); // = fullResult * 2 / 3 678 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 0, 0)); 679 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 1, 0)); 680 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 2, 0)); 681 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 3, 0)); 682 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 4, 0)); 683 EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 5, 0)); 684 EXPECT_EQ(fullResult, getPixelAt(src->context(), 6, 0)); 685 EXPECT_EQ(Color::transparent, getPixelAt(src->context(), 7, 0)); 686} 687 688} // namespace WebCore 689