SurfaceTexture.h revision ce561372186c7549a8a5fe996ac5965cda087007
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_SURFACETEXTURE_H 18#define ANDROID_GUI_SURFACETEXTURE_H 19 20#include <EGL/egl.h> 21#include <EGL/eglext.h> 22#include <GLES2/gl2.h> 23#include <GLES2/gl2ext.h> 24 25#include <gui/ISurfaceTexture.h> 26#include <gui/BufferQueue.h> 27 28#include <ui/GraphicBuffer.h> 29 30#include <utils/String8.h> 31#include <utils/Vector.h> 32#include <utils/threads.h> 33 34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" 35 36namespace android { 37// ---------------------------------------------------------------------------- 38 39 40class String8; 41 42class SurfaceTexture : public virtual RefBase, 43 protected BufferQueue::ConsumerListener { 44public: 45 struct FrameAvailableListener : public virtual RefBase { 46 // onFrameAvailable() is called each time an additional frame becomes 47 // available for consumption. This means that frames that are queued 48 // while in asynchronous mode only trigger the callback if no previous 49 // frames are pending. Frames queued while in synchronous mode always 50 // trigger the callback. 51 // 52 // This is called without any lock held and can be called concurrently 53 // by multiple threads. 54 virtual void onFrameAvailable() = 0; 55 }; 56 57 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the 58 // name of the OpenGL ES texture to which images are to be streamed. This 59 // texture name cannot be changed once the SurfaceTexture is created. 60 // allowSynchronousMode specifies whether or not synchronous mode can be 61 // enabled. texTarget specifies the OpenGL ES texture target to which the 62 // texture will be bound in updateTexImage. useFenceSync specifies whether 63 // fences should be used to synchronize access to buffers if that behavior 64 // is enabled at compile-time. A custom bufferQueue can be specified 65 // if behavior for queue/dequeue/connect etc needs to be customized. 66 // Otherwise a default BufferQueue will be created and used. 67 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, 68 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, 69 const sp<BufferQueue> &bufferQueue = 0); 70 71 virtual ~SurfaceTexture(); 72 73 // updateTexImage sets the image contents of the target texture to that of 74 // the most recently queued buffer. 75 // 76 // This call may only be made while the OpenGL ES context to which the 77 // target texture belongs is bound to the calling thread. 78 status_t updateTexImage(); 79 80 // setBufferCountServer set the buffer count. If the client has requested 81 // a buffer count using setBufferCount, the server-buffer count will 82 // take effect once the client sets the count back to zero. 83 status_t setBufferCountServer(int bufferCount); 84 85 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 86 // associated with the texture image set by the most recent call to 87 // updateTexImage. 88 // 89 // This transform matrix maps 2D homogeneous texture coordinates of the form 90 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 91 // coordinate that should be used to sample that location from the texture. 92 // Sampling the texture outside of the range of this transform is undefined. 93 // 94 // This transform is necessary to compensate for transforms that the stream 95 // content producer may implicitly apply to the content. By forcing users of 96 // a SurfaceTexture to apply this transform we avoid performing an extra 97 // copy of the data that would be needed to hide the transform from the 98 // user. 99 // 100 // The matrix is stored in column-major order so that it may be passed 101 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 102 // functions. 103 void getTransformMatrix(float mtx[16]); 104 105 // getTimestamp retrieves the timestamp associated with the texture image 106 // set by the most recent call to updateTexImage. 107 // 108 // The timestamp is in nanoseconds, and is monotonically increasing. Its 109 // other semantics (zero point, etc) are source-dependent and should be 110 // documented by the source. 111 int64_t getTimestamp(); 112 113 // setFrameAvailableListener sets the listener object that will be notified 114 // when a new frame becomes available. 115 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); 116 117 // getAllocator retrieves the binder object that must be referenced as long 118 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. 119 // Holding this binder reference prevents SurfaceFlinger from freeing the 120 // buffers before the client is done with them. 121 sp<IBinder> getAllocator(); 122 123 // setDefaultBufferSize is used to set the size of buffers returned by 124 // requestBuffers when a with and height of zero is requested. 125 // A call to setDefaultBufferSize() may trigger requestBuffers() to 126 // be called from the client. 127 // The width and height parameters must be no greater than the minimum of 128 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 129 // An error due to invalid dimensions might not be reported until 130 // updateTexImage() is called. 131 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 132 133 // getCurrentBuffer returns the buffer associated with the current image. 134 sp<GraphicBuffer> getCurrentBuffer() const; 135 136 // getCurrentTextureTarget returns the texture target of the current 137 // texture as returned by updateTexImage(). 138 GLenum getCurrentTextureTarget() const; 139 140 // getCurrentCrop returns the cropping rectangle of the current buffer 141 Rect getCurrentCrop() const; 142 143 // getCurrentTransform returns the transform of the current buffer 144 uint32_t getCurrentTransform() const; 145 146 // getCurrentScalingMode returns the scaling mode of the current buffer 147 uint32_t getCurrentScalingMode() const; 148 149 // isSynchronousMode returns whether the SurfaceTexture is currently in 150 // synchronous mode. 151 bool isSynchronousMode() const; 152 153 // abandon frees all the buffers and puts the SurfaceTexture into the 154 // 'abandoned' state. Once put in this state the SurfaceTexture can never 155 // leave it. When in the 'abandoned' state, all methods of the 156 // ISurfaceTexture interface will fail with the NO_INIT error. 157 // 158 // Note that while calling this method causes all the buffers to be freed 159 // from the perspective of the the SurfaceTexture, if there are additional 160 // references on the buffers (e.g. if a buffer is referenced by a client or 161 // by OpenGL ES as a texture) then those buffer will remain allocated. 162 void abandon(); 163 164 // set the name of the SurfaceTexture that will be used to identify it in 165 // log messages. 166 void setName(const String8& name); 167 168 // These functions call the corresponding BufferQueue implementation 169 // so the refactoring can proceed smoothly 170 status_t setDefaultBufferFormat(uint32_t defaultFormat); 171 status_t setConsumerUsageBits(uint32_t usage); 172 status_t setTransformHint(uint32_t hint); 173 virtual status_t setSynchronousMode(bool enabled); 174 virtual status_t setBufferCount(int bufferCount); 175 virtual status_t connect(int api, 176 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); 177 178 sp<BufferQueue> getBufferQueue() const; 179 180 // dump our state in a String 181 virtual void dump(String8& result) const; 182 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; 183 184protected: 185 186 // Implementation of the BufferQueue::ConsumerListener interface. These 187 // calls are used to notify the SurfaceTexture of asynchronous events in the 188 // BufferQueue. 189 virtual void onFrameAvailable(); 190 virtual void onBuffersReleased(); 191 192 static bool isExternalFormat(uint32_t format); 193 194private: 195 196 // createImage creates a new EGLImage from a GraphicBuffer. 197 EGLImageKHR createImage(EGLDisplay dpy, 198 const sp<GraphicBuffer>& graphicBuffer); 199 200 // freeBufferLocked frees up the given buffer slot. If the slot has been 201 // initialized this will release the reference to the GraphicBuffer in that 202 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 203 // 204 // This method must be called with mMutex locked. 205 void freeBufferLocked(int slotIndex); 206 207 // computeCurrentTransformMatrix computes the transform matrix for the 208 // current texture. It uses mCurrentTransform and the current GraphicBuffer 209 // to compute this matrix and stores it in mCurrentTransformMatrix. 210 void computeCurrentTransformMatrix(); 211 212 // mCurrentTextureBuf is the graphic buffer of the current texture. It's 213 // possible that this buffer is not associated with any buffer slot, so we 214 // must track it separately in order to support the getCurrentBuffer method. 215 sp<GraphicBuffer> mCurrentTextureBuf; 216 217 // mCurrentCrop is the crop rectangle that applies to the current texture. 218 // It gets set each time updateTexImage is called. 219 Rect mCurrentCrop; 220 221 // mCurrentTransform is the transform identifier for the current texture. It 222 // gets set each time updateTexImage is called. 223 uint32_t mCurrentTransform; 224 225 // mCurrentScalingMode is the scaling mode for the current texture. It gets 226 // set to each time updateTexImage is called. 227 uint32_t mCurrentScalingMode; 228 229 // mCurrentTransformMatrix is the transform matrix for the current texture. 230 // It gets computed by computeTransformMatrix each time updateTexImage is 231 // called. 232 float mCurrentTransformMatrix[16]; 233 234 // mCurrentTimestamp is the timestamp for the current texture. It 235 // gets set each time updateTexImage is called. 236 int64_t mCurrentTimestamp; 237 238 // mTexName is the name of the OpenGL texture to which streamed images will 239 // be bound when updateTexImage is called. It is set at construction time 240 // changed with a call to setTexName. 241 const GLuint mTexName; 242 243 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 244 // extension should be used to prevent buffers from being dequeued before 245 // it's safe for them to be written. It gets set at construction time and 246 // never changes. 247 const bool mUseFenceSync; 248 249 // mTexTarget is the GL texture target with which the GL texture object is 250 // associated. It is set in the constructor and never changed. It is 251 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 252 // Browser. In that case it is set to GL_TEXTURE_2D to allow 253 // glCopyTexSubImage to read from the texture. This is a hack to work 254 // around a GL driver limitation on the number of FBO attachments, which the 255 // browser's tile cache exceeds. 256 const GLenum mTexTarget; 257 258 // EGLSlot contains the information and object references that 259 // SurfaceTexture maintains about a BufferQueue buffer slot. 260 struct EGLSlot { 261 EGLSlot() 262 : mEglImage(EGL_NO_IMAGE_KHR), 263 mFence(EGL_NO_SYNC_KHR) { 264 } 265 266 sp<GraphicBuffer> mGraphicBuffer; 267 268 // mEglImage is the EGLImage created from mGraphicBuffer. 269 EGLImageKHR mEglImage; 270 271 // mFence is the EGL sync object that must signal before the buffer 272 // associated with this buffer slot may be dequeued. It is initialized 273 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 274 // on a compile-time option) set to a new sync object in updateTexImage. 275 EGLSyncKHR mFence; 276 }; 277 278 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently 279 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 280 // current display when updateTexImage is called for the first time. 281 EGLDisplay mEglDisplay; 282 283 // mEglContext is the OpenGL ES context with which this SurfaceTexture is 284 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 285 // to the current GL context when updateTexImage is called for the first 286 // time. 287 EGLContext mEglContext; 288 289 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 290 // for each buffer slot. It is initialized to null pointers, and gets 291 // filled in with the result of BufferQueue::acquire when the 292 // client dequeues a buffer from a 293 // slot that has not yet been used. The buffer allocated to a slot will also 294 // be replaced if the requested buffer usage or geometry differs from that 295 // of the buffer allocated to a slot. 296 EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS]; 297 298 // mAbandoned indicates that the BufferQueue will no longer be used to 299 // consume images buffers pushed to it using the ISurfaceTexture interface. 300 // It is initialized to false, and set to true in the abandon method. A 301 // BufferQueue that has been abandoned will return the NO_INIT error from 302 // all ISurfaceTexture methods capable of returning an error. 303 bool mAbandoned; 304 305 // mName is a string used to identify the SurfaceTexture in log messages. 306 // It can be set by the setName method. 307 String8 mName; 308 309 // mFrameAvailableListener is the listener object that will be called when a 310 // new frame becomes available. If it is not NULL it will be called from 311 // queueBuffer. 312 sp<FrameAvailableListener> mFrameAvailableListener; 313 314 // mCurrentTexture is the buffer slot index of the buffer that is currently 315 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 316 // indicating that no buffer slot is currently bound to the texture. Note, 317 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 318 // that no buffer is bound to the texture. A call to setBufferCount will 319 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 320 int mCurrentTexture; 321 322 // The SurfaceTexture has-a BufferQueue and is responsible for creating this object 323 // if none is supplied 324 sp<BufferQueue> mBufferQueue; 325 326 // mMutex is the mutex used to prevent concurrent access to the member 327 // variables of SurfaceTexture objects. It must be locked whenever the 328 // member variables are accessed. 329 mutable Mutex mMutex; 330}; 331 332// ---------------------------------------------------------------------------- 333}; // namespace android 334 335#endif // ANDROID_GUI_SURFACETEXTURE_H 336