History log of /frameworks/native/include/gui/SurfaceTexture.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
2c8207e9627fe6c7a90e31fae8d71ae49df56845 24-May-2012 Mathias Agopian <mathias@google.com> add the ability to reject buffers in SurfaceTexture::updateTexImage

SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.

Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
/frameworks/native/include/gui/SurfaceTexture.h
5c1139fea3cc0fd9847a6594d853a458152b2fbc 09-May-2012 Jamie Gennis <jgennis@google.com> SurfaceTexture: improve texture matrix computation

This change reduces the shrinking of the crop rectangle in some cases. It adds
a way to inform the SurfaceTexture that its texture will be used without
bilinear interpolation, and uses knowledge of the pixel format to avoid
shrinking unecessarily.

Change-Id: I72365f39f74ecb7fcc51b4cf42f2d0fa97727212
/frameworks/native/include/gui/SurfaceTexture.h
d72f233ffa125856a44976a50a66ceb669f49ab2 07-May-2012 Jamie Gennis <jgennis@google.com> libgui: Add support for post-xform crops.

This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.

Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
/frameworks/native/include/gui/SurfaceTexture.h
efc7ab6dcea8c22ddd7c0259ef4ab4bbf1e93044 18-Apr-2012 Jamie Gennis <jgennis@google.com> libgui: Add plumbing for active rectangle

This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
/frameworks/native/include/gui/SurfaceTexture.h
a0db308c3d62301ae41b2e2bcf295c4ee4c7b08e 23-Apr-2012 Mathias Agopian <mathias@google.com> remove SurfaceTexture::connect()

use BufferQueue::connect() instead

Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
/frameworks/native/include/gui/SurfaceTexture.h
85b217668d6840c8e6a109adfb99461313676f8d 14-Apr-2012 Eino-Ville Talvala <etalvala@google.com> Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.

USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.

Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
/frameworks/native/include/gui/SurfaceTexture.h
016c8cbce4dde21f2703b9865f52d16b8d5d5ae2 04-Apr-2012 Daniel Lam <dalam@google.com> Enabled cropping support in SurfaceTexture

SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.

Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
/frameworks/native/include/gui/SurfaceTexture.h
9abe1ebc9575dc5a19bf1dfce6e9b02e03374457 27-Mar-2012 Daniel Lam <dalam@google.com> Fixed disconnect bug in SurfaceTexture

BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
/frameworks/native/include/gui/SurfaceTexture.h
74bed55fff0132be319bcd1703970516ae28b3a9 29-Mar-2012 Jamie Gennis <jgennis@google.com> SurfaceTexture: add context attach & detach

This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.

Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
/frameworks/native/include/gui/SurfaceTexture.h
ce561372186c7549a8a5fe996ac5965cda087007 20-Mar-2012 Jamie Gennis <jgennis@google.com> libgui: have ST::updateTexImage check the GL ctx

This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.

Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
/frameworks/native/include/gui/SurfaceTexture.h
fa5b40ebb8923133df12dc70591bfe35b3f1c9b3 15-Mar-2012 Jamie Gennis <jgennis@google.com> libgui: add BQ consumer buffer free notifications

This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.

The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.

This change also includes a few additional fixes and test cleanups.

Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
/frameworks/native/include/gui/SurfaceTexture.h
b267579ba8dfe3f47d2a481c5a3c2254e3d565a1 23-Feb-2012 Daniel Lam <dalam@google.com> SurfaceTexture: Fully refactored from BufferQueue

SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
/frameworks/native/include/gui/SurfaceTexture.h
eae59d2ea77ef57aab203fb185a880ce37ac38d6 23-Jan-2012 Daniel Lam <dalam@google.com> Removed dependecies between BufferQueue and SurfaceTexture

Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
/frameworks/native/include/gui/SurfaceTexture.h
9b10c47e112afc3600380895046a4a56e34cf6a8 27-Feb-2012 Daniel Lam <dalam@google.com> Revert "Removed dependecies between BufferQueue and SurfaceTexture"

This reverts commit a631399f71dbc7659d2f241968f85d337726ae61
/frameworks/native/include/gui/SurfaceTexture.h
333023884112259f145bb23c41a05211198d9792 23-Jan-2012 Daniel Lam <dalam@google.com> Removed dependecies between BufferQueue and SurfaceTexture

Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
/frameworks/native/include/gui/SurfaceTexture.h
b856052c00dfef70d0957482c72c2979ffc4733a 31-Jan-2012 Daniel Lam <dalam@google.com> Refactored query function from SurfaceTexture into BufferQueue

Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
/frameworks/native/include/gui/SurfaceTexture.h
6b091c53000c843211c218ce40287a7edca9bc63 23-Jan-2012 Daniel Lam <dalam@google.com> Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue.

Change-Id: I514f6b802f6b49c9ae27bed37bf0b9d23da03c9a
/frameworks/native/include/gui/SurfaceTexture.h
86edf4f6470ee0f108bf40d3c1d23bf0a78c9c38 14-Nov-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: add EGL_KHR_fence_sync option

This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.

Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
/frameworks/native/include/gui/SurfaceTexture.h
59769469e4b9b2d8b12c020eb44b030b3927a50b 20-Nov-2011 Jamie Gennis <jgennis@google.com> EGL: default to swap interval 1

This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.

Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
/frameworks/native/include/gui/SurfaceTexture.h
a929748ddb67cbece3337c7fda7877fdeb973aa4 10-Nov-2011 Sunita Nadampalli <sunitan@ti.com> SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call

Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.

Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.

This is fixed by checking all the free slots and returning the oldest buffer.

Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
/frameworks/native/include/gui/SurfaceTexture.h
194c76c0477189700fda068e19b953b1d9af201a 10-Nov-2011 Mathias Agopian <mathias@google.com> Define, document, and test the behavior of very large SurfaceTextures

updateTexImage() now throws a runtime exception when its native
counterpart fails

Bug: 5506633

Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
/frameworks/native/include/gui/SurfaceTexture.h
fb1b5a2f333800574b0da435d1200cf9b13d723f 28-Sep-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: parameterize the texture target

This change adds a hack to allow Android Browser to use a SurfaceTexture
to stream RGBA images to a GL_TEXTURE_2D texture object.

Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e
/frameworks/native/include/gui/SurfaceTexture.h
fa28c35c21d1bf8b38f541758c291bc17a2d7270 17-Sep-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: add name support

This change adds support for setting a string that can be used to
identify a SurfaceTexture object in log messages.

Change-Id: Ib4ee085f36c8830dc964c05ef1654f5a55dfcd60
/frameworks/native/include/gui/SurfaceTexture.h
29b5762efc359022168e5099c1d17925444d3147 18-Aug-2011 Mathias Agopian <mathias@google.com> don't return the current buffer from dequeueBuffer

we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.

Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
/frameworks/native/include/gui/SurfaceTexture.h
8e19c2e97e11505ee2ecf336275fd956f2ccfa22 11-Aug-2011 Mathias Agopian <mathias@google.com> fix a crasher in SurfaceTexture::updateTexImage()

we now make sure to drain the buffer queue on disconnect.
this happens only when in synchrnous mode. in async mode
we clear all buffers except the head of the queue.

for extra safety we also catch the null pointer
in updateTexImage (which should never happen) and return
an error.

Bug: 5111008

Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
/frameworks/native/include/gui/SurfaceTexture.h
2560d14ce8e38984032d999e3fdf8da9a47baf3c 11-Aug-2011 Mathias Agopian <mathias@google.com> rework dequeueBuffer()'s main loop.

this simplifies the code a bit and also makes sure
we reevaluate mAbandoned and mConnectedApi each time
we come back from waiting on mDequeueCondition

Change-Id: I1f8538b62ad321b51ed79d953b700036daba796d
/frameworks/native/include/gui/SurfaceTexture.h
ef51b992192adf4fc432686ab346f5fc7a13bc95 11-Aug-2011 Mathias Agopian <mathias@google.com> error out when SurfaceTexture APIs are called while not connected

- also log a warning when freeAllBuffers is called with a non empty buffer queue
- rename freeAllBuffers to freeAllBuffersLocked

Change-Id: Idb71fdcf233b9ccae62d5a2a7c3c4bad2501d877
/frameworks/native/include/gui/SurfaceTexture.h
5bfc24515bb5c8ea7975f72d538df37753733a2f 09-Aug-2011 Mathias Agopian <mathias@google.com> return correct value from query after connecting a surface

the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.

Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
/frameworks/native/include/gui/SurfaceTexture.h
fa1e002cec5dc33ebe52685dc81d644f783811a8 25-Jul-2011 Jamie Gennis <jgennis@google.com> Merge "SurfaceTexture: enable RGB external textures"
1f8e09f40d16ae377164d86e91385ad3d8e78e82 20-Jul-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: enable RGB external textures

This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers. It also enables
and fixes the RGB-based SurfaceTexture tests.

Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
/frameworks/native/include/gui/SurfaceTexture.h
7b305fffc39d0fe0926e7fd2d7f6a524fbce62b7 19-Jul-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: add the abandon method.

This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
/frameworks/native/include/gui/SurfaceTexture.h
29c870271e8d3f8c40c356283650ba54fe71a16b 19-Jul-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: fix a comment

Change-Id: I799532f77f8fbb6b8ee6888fdd8852b6f28e8c33
/frameworks/native/include/gui/SurfaceTexture.h
97c602c5af5f3ffd69009bf496d86347b71a2b4c 20-Jul-2011 Mathias Agopian <mathias@google.com> implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"

Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
/frameworks/native/include/gui/SurfaceTexture.h
7734ebfe47f42f980c1b44c1f284a91d8ad1d6c7 14-Jul-2011 Mathias Agopian <mathias@google.com> Add set_scaling_mode() to ANativeWindow.

This allows to specify the scaling mode independently from
the buffer size.

Change-Id: Iaa2baa660445531a97d3fac192e580f4929c5d3b
/frameworks/native/include/gui/SurfaceTexture.h
fe0a87b54654a1392650e7f1862df473287d8332 14-Jul-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: make (dis)connect into an IPC

This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
/frameworks/native/include/gui/SurfaceTexture.h
19e0a8bfe9a15543b0bd7991cce08e5362e9f5cd 01-Jul-2011 Pannag Sanketi <psanketi@google.com> Merge "Minor fix in SurfaceTexture"
292a31a4c2ae2f6faf134e8e4a726583017dad06 24-Jun-2011 Pannag Sanketi <psanketi@google.com> Minor fix in SurfaceTexture

Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
/frameworks/native/include/gui/SurfaceTexture.h
3d8063b02e06020c8062addcc9ec49048d3bdb9a 27-Jun-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: change onFrameAvailable behavior

This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.

The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.

Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
/frameworks/native/include/gui/SurfaceTexture.h
14a0e58074f2698829b6554f578e6762c377caa3 24-Jun-2011 Grace Kloba <klobag@google.com> Add allowSynchronousMode to SurfaceTexture constructor.

Change-Id: I54f30a3c16bbe6b813f3bcd1d389da5627531304
/frameworks/native/include/gui/SurfaceTexture.h
ae468f43418c3cbae74c7f546283f6bb4e4df690 12-Jun-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: fix up a comment.

Change-Id: I044e44e17319e08af657a7ec9fa39100876fe862
/frameworks/native/include/gui/SurfaceTexture.h
736aa9573bb7b78f9c315f396c104491b3639426 13-Jun-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: fix a getTransformMatrix crash.

This change moves the computation of the transform matrix out of
getTransformMatrix and instead performs the computation when
updateTexImage gets called. This is needed in order for
getTransformMatrix to succeed even if the buffers have been freed (e.g.
by changing the buffer count) because the computation depends upon the
properties of the current GraphicBuffer.

Change-Id: Ied541ab8747b7ad604f862717135f9a16a816be9
Bug: 4490420
/frameworks/native/include/gui/SurfaceTexture.h
8cd5ba4b7f01d3a54a8f8bc6d1793aa5fc8e09ef 19-May-2011 Jamie Gennis <jgennis@google.com> SurfaceTexture: clean up some comments, tests, etc.

This change fixes up some stale comments, member variable names, log
messages and disables a failing test.

Change-Id: Ic1d3344b18066cf710e4a42838b2417c6b1f2f6c
/frameworks/native/include/gui/SurfaceTexture.h
cf46eb9817dfbfc020720d1e45b5c085252500fb 12-May-2011 Mathias Agopian <mathias@google.com> fix onFrameAvailable

Change-Id: I391fe9f6684ac9fd4f91416ce18b583f7087d966
/frameworks/native/include/gui/SurfaceTexture.h
68c7794183a7dbfe3b20d4ce832f8eb79c2c619a 10-May-2011 Mathias Agopian <mathias@google.com> Add SurfaceTexture logging

Change-Id: If1b74be5230813fb76429935d88b9d4a7c41700c
/frameworks/native/include/gui/SurfaceTexture.h
8072711307aa98ee5ee6f7369860ae38c3e19656 03-May-2011 Mathias Agopian <mathias@google.com> Implement {Surface|SurfaceTextureClient}::setSwapInterval()

Change-Id: I8382e346ddaa2c4c8ff56ac3ffd7f0109572f188
/frameworks/native/include/gui/SurfaceTexture.h
b3e518c820c7dbe35587bd45c510e4e5e7cfd9c9 22-Apr-2011 Mathias Agopian <mathias@google.com> Add the concept of synchronous dequeueBuffer in SurfaceTexture

Change-Id: Ic94cbab092953243a0746e04bbe1b2eb0cc930ef
/frameworks/native/include/gui/SurfaceTexture.h
eafabcdc1639fb96062d9e3c39b0ae27b0238ae1 20-Apr-2011 Mathias Agopian <mathias@google.com> unify SurfaceTexture and Surface

Change-Id: I49da2f5d8408e4cd7e148cfb777bb4ff68cd8f37
/frameworks/native/include/gui/SurfaceTexture.h
c04f153353cdb0d291297d10452239f791d3fd2b 26-Apr-2011 Mathias Agopian <mathias@google.com> Fix a bug where setgeometry couldn't be undone

This change the binder protocol between SurfaceTextureClient
and SurfaceTexture. dequeueBuffer() now takes the requested
parameters for the buffer. SurfaceTexture decides if the
buffer needs to be reallocated and does the allocation
if needed. In that case it returns BUFFER_NEEDS_REALLOCATION
to tell SurfaceTextureClient that it needs to call
requestBuffer (which all parameters have been removed) to
acquire a pointer to the buffer.

dequeueBuffer and requestBuffer could be folded into a single
IPC call, but we chose to optimize the case where buffers are
not created and avoid some complexity in the marshalling code.

Change-Id: I097a7f6f40a3491e10f3f3742eab33999286c304
/frameworks/native/include/gui/SurfaceTexture.h
7e3d7f341ab3789fe25064670374159a35e35ed3 19-Apr-2011 Mathias Agopian <mathias@google.com> Merge "changes to SurfaceTexture needed for unification with SF"
7a042bf324fe3f3d5d4085fda21fe50dc0c362b4 12-Apr-2011 Mathias Agopian <mathias@google.com> changes to SurfaceTexture needed for unification with SF

- implement connect/disconnect
- implement missing query
- handle texture_2d in addition to texture_external_oes

Change-Id: I971a70821f00f22b01f5337de4a7d451177fec4d
/frameworks/native/include/gui/SurfaceTexture.h
4cb18881b55b82a24873ccd8e298bc2d5a9c17e5 09-Apr-2011 Mathias Agopian <mathias@google.com> Fix a GraphicBuffer leak in SurfaceTexture

This leak was intentional, it was there to deal with the fact that
some gralloc implementations don't track buffer handles with
file-descriptors so buffers needed to stay alive until there were
registered, which is not guaranteed by binder transactions.

In this new implementation, we use a small BBinder holding a
reference to the buffer, which with tuck into the parcel. This forces
the reference to stay alive until the parcel is destroyed, which
is guaranteed (by construction) to happen after the buffer is
registered.

this allows the public facing API to not expose the previous hack.

Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
/frameworks/native/include/gui/SurfaceTexture.h
a5c75c01620179ce00812354778a29a80d76e71f 01-Apr-2011 Mathias Agopian <mathias@google.com> SurfaceTexture can now force the client to request a buffer

SurfaceTexture now has the concept of default size a new method,
setDefaultBufferSize() to set it. When the default size is
changed, dequeueBuffer() will return a value telling the
client that it must ask for a new buffer.

The above only applies if the client has not
overriden the buffer size with setGeometry.

Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
/frameworks/native/include/gui/SurfaceTexture.h
1d01a12e7150be569557b64da9b8663c62c13594 18-Feb-2011 Eino-Ville Talvala <etalvala@google.com> Add support for timestamps into SurfaceTexture.

API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().

Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.

bug:3300707

Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
/frameworks/native/include/gui/SurfaceTexture.h
9d4d6c101d90d4a1d1ca9413cf3eb89d1f1898d6 27-Feb-2011 Jamie Gennis <jgennis@google.com> Add the MIN_UNDEQUEUED_BUFFERS query to ANW.

This change adds a new query to ANativeWindow for getting the minimum
number of buffers that must be left un-dequeued during the steady-state
operation of the ANativeWindow.

Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551
Related-Bug: 3356050
/frameworks/native/include/gui/SurfaceTexture.h
1b20cde313b5ef8acdace742328df867956d24cb 03-Feb-2011 Jamie Gennis <jgennis@google.com> Pass the IGraphicBufferAlloc to SurfaceTextureClient.

This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects. When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.

Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
/frameworks/native/include/gui/SurfaceTexture.h
c4d4aeab52435c177ded6abdd578fec8191f0f5d 13-Jan-2011 Jamie Gennis <jgennis@google.com> Implement SurfaceTexture frame-available callback.

This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.

Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
/frameworks/native/include/gui/SurfaceTexture.h
9a78c90cd46b2a3bd637b056873149d3b94384b4 13-Jan-2011 Jamie Gennis <jgennis@google.com> Fix remote GraphicBuffer allocation in SurfaceFlinger.

This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.

Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
/frameworks/native/include/gui/SurfaceTexture.h
f238e28500ca756fbd9e323f728ce7c8dda59475 10-Jan-2011 Jamie Gennis <jgennis@google.com> Implement crop & transform for SurfaceTexture.

This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.

Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
/frameworks/native/include/gui/SurfaceTexture.h
67eedd74ab78c2bfed9fcdc74947b97289254ca4 09-Jan-2011 Jamie Gennis <jgennis@google.com> Fix a bug in SurfaceTexture::setBufferCount.

We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.

Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
/frameworks/native/include/gui/SurfaceTexture.h
8ba32fade11abb73f3fd47ea0953c9528eb5b91f 20-Dec-2010 Jamie Gennis <jgennis@google.com> Add the SurfaceTexture C++ implementation.

This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
/frameworks/native/include/gui/SurfaceTexture.h