History log of /external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
750f81c3eb609bfd132182bbbb9b467455175498 06-Jun-2012 Teng-Hui Zhu <ztenghui@google.com> Add fast drawing path for repeat background image.

In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.

bug:6579681

Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
bfd7e70d96a769e5d62fb5c9148b5c810a8bef65 24-May-2012 Chris Craik <ccraik@google.com> Use Surface areas to compute tile usage

Previously we used the surface's first layer's area, which is often incorrect in
the case of significant layer merging.

bug:6545187
Change-Id: Ied3e5e3cd894b145ed905f8ba83649b3c4f3b1dd
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
377dc9f6b46a2ac0f968d9ee8d3c7916f3bf6904 18-May-2012 Nicolas Roard <nicolasroard@google.com> Fix invalidations sent to framework

bug:6479200 bug:6323847 bug:4124445
Change-Id: I1a4058ba6c69d3e285b6274d99a6eafcbf1cdc6f
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
9e3ead124cc10fcc888a8be7df9949d3d4ba1bb7 03-May-2012 Teng-Hui Zhu <ztenghui@google.com> Unify the naming of rectangles used for draw.

The rects are referring to the same rect under different coordinates,
so we just prefix the coordinates' name to differentiate the rects.
This is pure refactor, no functional change.
bug:6338456

Change-Id: Ic072a4f5aa56a25751e0151a697c0e31bca94ef5
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
e859a34171f2a36877d95197d118d962078f8aa0 27-Apr-2012 John Reck <jreck@google.com> Rewrite PictureSet with TURBO!

This changes how partial invals are done by adding a hybrid mode.

What we used to do is generate a SkPicture for the new area. This
SkPicture would possibly be larger than the actual inval, depending
on various merge rules (more SkPictures == slower to draw a tile)

The new code rewrites PictureSet entirely, preserving many of the old rules
but cleans up the code and adds the concept of a "PrerenderedInval". This is
a partial inval that WebKit has rasterized. By having WebKit produce both
a SkPicture and a SkBitmap, we avoid needing to play back the picture and
avoid overdrawing. We take this SkBitmap, and simply update the front
textures with it. This gives us full partial invals through the entire
system without hitting any driver bugs, and with minimal copies. And while
the SkPicture may be larger than the inval, the SkBitmap that is rasterized
is not - it matches the area webkit has said is dirty.

Change-Id: Ieb7ecc9db0d4f679102fda004a43399f9b319ebc
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
e080317b90534632e8be18dc8d5e9a51554b444a 18-Apr-2012 Chris Craik <ccraik@google.com> prevent double TileGrid preparation

bug:6346848

also renamed TileGrid* variables for clarity

Change-Id: Ie0e56a6e1e85db426c4944b03125248cd6a647c0
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h
2e510fd5b5a30f1315c272d44ae3aa4cba355498 06-Apr-2012 Nicolas Roard <nicolasroard@google.com> Reorganize platform/graphics/android

Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/TileGrid.h