d2dc9838961f945c402e5d810bc715196240be6f |
|
22-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Simplifying programmatic creation. Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|
a9eb319965da1f2d59c06135d0d8d4631312bfff |
|
08-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making a graceful fallback for missing textures. Change-Id: Ib628d8344ab9bdd5f82c61a599c42a4c7ca3052e
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|
e8bb420a687598be9801e7ff4a0d114fa72ac5bc |
|
07-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Streamlining texture creation. Adding render target textureas. Adding texture params for shaders. Making it easier to bind root script. Change-Id: I96dfc6ffba8bb7391d03a84682c43c82387e0be3
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|
e93db17a143ff560f92d94b68ce1e76f79db7902 |
|
30-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Making the SceneGraph more robust to make sure data is propagated to RS. Caching RS name allocations. Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|
99b93819f12f18b8559f702d7a303c31fe05205a |
|
26-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Adding shader textures and removing specialized code. Change-Id: Ie42928f9f7c1cee51ee2e0206b75e8239b75960a
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|
4fd35d8f49dbed174828da60b70c37e7a77a0d13 |
|
20-Jan-2012 |
Alex Sakhartchouk <alexst@google.com> |
Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects. Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TextureCube.java
|