cf56319d4deb2215e5274f321f7fee71caa1ada1 |
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01-Mar-2012 |
Mathias Agopian <mathias@google.com> |
add more tracing for buffer allocation Change-Id: I8408850d0625985992ef2e2cd0c9f300b1fca293
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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e6f43ddce78d6846af12550ff9193c5c6fe5844b |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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32397c1cd3327905173b36baa6fd1c579bc328ff |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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0a757814f3e4ca4db772144e85b687fe89a7fba5 |
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09-Dec-2010 |
Mathias Agopian <mathias@google.com> |
fix [3259708] Graphic Buffer Mapper does not support YV12 remove a bunch of a code that was there only to support broken gralloc implementations Change-Id: I3c1a9172224cbcc283601abfbbd695a20815451f
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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b26af23744fa73e8bc142b1eb98772fde5970c10 |
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06-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2168531] have software-only gralloc buffer side-step the HAL
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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3330b203039dea366d4981db1408a460134b2d2c |
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06-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger When EGLImage extension is not available, SurfaceFlinger will fallback to using glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an extra copy. However this code path has never been exercised and had some bugs which this patch fix. Mainly the scale factor wasn't computed right when falling back on glDrawElements. We also fallback to this mode of operation if a buffer doesn't have the adequate usage bits for EGLImage usage. This changes only code that is currently not executed. Some refactoring was needed to keep the change clean. This doesn't change anything functionaly.
/frameworks/native/libs/ui/GraphicBufferMapper.cpp
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