ada798b7ca7cabc255aa159964b64975e7fdb2df |
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14-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove multiplexing of multiple EGL implementation from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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e6f43ddce78d6846af12550ff9193c5c6fe5844b |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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32397c1cd3327905173b36baa6fd1c579bc328ff |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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89c1d61c16c786ecfd258a43fed24bcf8f8456ed |
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20-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: Use cache sizes defined in the BoardConfig This change introduces two new BoardConfig variables to control the size limits of the EGL blob cache. MAX_EGL_CACHE_ENTRY_SIZE is the size limit for values inserted into the cache, and MAX_EGL_CACHE_SIZE is the size limit for all entries in the entire cache (including both keys and values). If either of these BoardConfig variables are not defined then a default size limit is used instead. Change-Id: I6703d93f966b6389c6499f23d841e42339f9c9d7
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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9f43009177520c89ca03789993634a3689f41d10 |
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17-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: fix blob cache extension detection Bug: 5474671 Change-Id: I6359063ccf23f076fc84c80b8a2f6731a65eef18
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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c42fcf05ce253d5342993b28c412be16e61efffb |
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10-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: add the ANDROID suffix to the blob cache ext This change adds the ANDROID suffix to the all the types and functions defined by the EGL_ANDROID_blob_cache extension. Change-Id: I087875b96d9a7053efb9c8d5614f9f765eed799d
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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99c3d700d2d0886fe27fa961c89dae7c6c3b8195 |
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09-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: add deferred saving of the cache This change causes any insertions into the EGL cache to trigger an attempt to save the cache contents to disk. The save operation is deferred to allow multiple cache insertions to be batched up. Change-Id: I6cfec9c0dbbef94d3f8880860e2a365dccc296c7
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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98c6383580f94bb7ff9cc9a7cc24d8b8519e484a |
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08-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: implement loading and saving the cache This change adds support for saving and loading the contents of the EGL cache. It also adds some simple tests for the EGL cache. Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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766010858ea7696d64f1b559413670bdd8627595 |
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06-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: use an in-memory the blob cache This change makes the makes the stub EGL_ANDROID_blob_cache callbacks actually use a BlobCache object. Bug: 5474671 Change-Id: I5cbaae2dea3aad2fe306c9f57029c3f215a0863a
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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aca51c06f38155f1435fbc6944d7fc0a9bf1e4e9 |
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04-Nov-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: Add stubs for EGL_ANDROID_blob_cache This change adds a stub cache implementation that gets passed to the underlying EGL implementation at initialization time. Change-Id: I14437c5b6f91b7a34a19bb02ad802e6e54f88d2a
/frameworks/native/opengl/libs/EGL/egl_cache.cpp
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