/external/jmonkeyengine/engine/src/bullet-native/ |
H A D | com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp | 51 btSphereShape* shape=new btSphereShape(radius); local 52 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp | 53 btBoxShape* shape = new btBoxShape(extents); local 54 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp | 51 btCollisionShape* shape; local 54 shape = new btCapsuleShapeX(radius, height); 57 shape = new btCapsuleShape(radius, height); 60 shape = new btCapsuleShapeZ(radius, height); 63 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp | 51 btCollisionShape* shape; local 54 shape = new btConeShapeX(radius, height); 57 shape = new btConeShape(radius, height); 60 shape = new btConeShapeZ(radius, height); 63 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp | 53 btCollisionShape* shape; local 56 shape = new btCylinderShapeX(extents); 59 shape = new btCylinderShape(extents); 62 shape = new btCylinderShapeZ(extents); 65 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp | 53 btGImpactMeshShape* shape = new btGImpactMeshShape(array); local 54 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp | 53 btBvhTriangleMeshShape* shape = new btBvhTriangleMeshShape(array, true, true); local 54 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp | 54 btStaticPlaneShape* shape = new btStaticPlaneShape(norm, constant); local 55 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_HullCollisionShape.cpp | 55 btConvexHullShape* shape = new btConvexHullShape(); local 61 shape->addPoint(vect); 64 return reinterpret_cast<jlong>(shape);
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H A D | com_jme3_bullet_collision_shapes_CollisionShape.cpp | 50 btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId); local 51 if (shape == NULL) { 56 return shape->getMargin(); 66 btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId); local 67 if (shape == NULL) { 74 shape->setLocalScaling(scl); 84 btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId); local 85 if (shape == NULL) { 90 shape->setMargin(newMargin); 100 btCollisionShape* shape local [all...] |
H A D | com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp | 51 btCompoundShape* shape = new btCompoundShape(); local 52 return reinterpret_cast<jlong>(shape); 62 btCompoundShape* shape = reinterpret_cast<btCompoundShape*>(compoundId); local 63 if (shape == NULL) { 69 if (shape == NULL) { 78 shape->addChildShape(trans, child); 89 btCompoundShape* shape = reinterpret_cast<btCompoundShape*>(compoundId); local 90 if (shape == NULL) { 96 if (shape == NULL) { 101 shape [all...] |
H A D | com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp | 53 btHeightfieldTerrainShape* shape=new btHeightfieldTerrainShape(heightStickWidth, heightStickLength, data, heightScale, minHeight, maxHeight, upAxis, PHY_FLOAT, flipQuadEdges); local 54 return reinterpret_cast<jlong>(shape);
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
H A D | TestBox.java | 33 package jme3test.model.shape; 39 import com.jme3.scene.shape.Box;
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H A D | TestCustomMesh.java | 33 package jme3test.model.shape;
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H A D | TestCylinder.java | 33 package jme3test.model.shape; 39 import com.jme3.scene.shape.Cylinder;
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H A D | TestSphere.java | 33 package jme3test.model.shape; 39 import com.jme3.scene.shape.Sphere;
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H A D | TestDebugShapes.java | 33 package jme3test.model.shape; 53 public Geometry putShape(Mesh shape, ColorRGBA color){ argument 54 Geometry g = new Geometry("shape", shape);
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H A D | TestBillboard.java | 33 package jme3test.model.shape; 42 import com.jme3.scene.shape.Box; 43 import com.jme3.scene.shape.Quad;
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H A D | TestExpandingTorus.java | 5 package jme3test.model.shape;
10 import com.jme3.scene.shape.Torus;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
H A D | DebugShapeFactory.java | 59 * Creates a debug shape from the given collision shape. This is mostly used internally.<br> 60 * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it. 70 CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape; 71 List<ChildCollisionShape> children = shape.getChildren(); 75 CollisionShape ccollisionShape = childCollisionShape.shape; 104 private static Geometry createDebugShape(CollisionShape shape) { argument 106 geom.setMesh(DebugShapeFactory.getDebugMesh(shape)); 107 // geom.setLocalScale(shape.getScale()); 112 public static Mesh getDebugMesh(CollisionShape shape) { argument [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/ |
H A D | ChildCollisionShape.java | 22 public CollisionShape shape; field in class:ChildCollisionShape 27 public ChildCollisionShape(Vector3f location, Matrix3f rotation, CollisionShape shape) { argument 30 this.shape = shape; 37 capsule.write(shape, "shape", new BoxCollisionShape(new Vector3f(1, 1, 1))); 44 shape = (CollisionShape) capsule.readSavable("shape", new BoxCollisionShape(new Vector3f(1, 1, 1)));
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | Curve.java | 32 package com.jme3.scene.shape;
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H A D | Line.java | 33 package com.jme3.scene.shape;
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H A D | Quad.java | 33 package com.jme3.scene.shape;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | PhysicsTestHelper.java | 23 import com.jme3.scene.shape.Box; 24 import com.jme3.scene.shape.Sphere; 25 import com.jme3.scene.shape.Sphere.TextureMode; 71 //immovable sphere with mesh collision shape 114 //immovable Box with mesh collision shape 160 * @param shape 164 public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { argument 166 RigidBodyControl control = new RigidBodyControl(shape, mass);
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