/system/core/libpixelflinger/codeflinger/ |
H A D | texturing.cpp | 272 texture_unit_t& tmu = mTextureMachine.tmu[i]; local 275 tmu.format_idx = 0; 276 tmu.mask = 0; 277 tmu.replaced = replaced; 280 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]); 281 tmu.format = c->formats[tmu.format_idx]; 282 tmu.bits = tmu 343 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local 416 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local 441 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local 646 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local 679 filter8( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 746 filter16( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 864 filter24( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 876 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 974 filter32( const fragment_parts_t& parts, pixel_t& texel, const texture_unit_t& tmu, int U, int V, pointer_t& txPtr, int FRAC_BITS) argument 1072 texture_unit_t& tmu = mTextureMachine.tmu[i]; local 1274 blend( component_t& dest, const component_t& incoming, const pixel_t& incomingTexel, int component, int tmu) argument [all...] |
H A D | GGLAssembler.h | 317 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::texture_machine_t 364 const pixel_t& texel, int component, int tmu); 435 pixel_t& texel, const texture_unit_t& tmu, 440 pixel_t& texel, const texture_unit_t& tmu, 445 pixel_t& texel, const texture_unit_t& tmu, 450 pixel_t& texel, const texture_unit_t& tmu,
|
H A D | GGLAssembler.cpp | 504 texture_unit_t& tmu = mTextureMachine.tmu[i]; local 505 if ((tmu.format_idx) && 604 const texture_unit_t& tmu = mTextureMachine.tmu[i]; local 605 if ((tmu.mask & component_mask) && 606 ((tmu.replaced & component_mask) == 0)) {
|
/system/core/libpixelflinger/ |
H A D | raster.cpp | 146 GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) argument 155 // exclsively enable this tmu 157 c->procs.activeTexture(c, tmu); 160 uint32_t tmus = 1UL<<tmu; 208 c->procs.texCoordGradScale8xv(c, tmu, texcoords);
|
H A D | pixelflinger.cpp | 102 static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) argument 106 ggl_set_surface(c, &c->state.texture[tmu].surface, surface); 449 static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) argument 452 texture_t& u = c->state.texture[tmu]; 499 static void ggl_activeTexture(void* con, GGLuint tmu) argument 502 if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { 506 c->activeTMUIndex = tmu; 507 c->activeTMU = &(c->state.texture[tmu]); 714 const uint32_t tmu = c->activeTMUIndex; local 716 const uint32_t mask = 1UL << tmu; [all...] |
H A D | scanline.cpp | 1890 const texture_t& tmu = c->state.texture[i]; local 1891 if (!tmu.enable) continue; 1892 int32_t s = tmu.shade.is0 + 1893 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + 1894 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); 1895 int32_t t = tmu.shade.it0 + 1896 (tmu.shade.idtdy * ys) + (tmu 1920 texture_t& tmu = c->state.texture[i]; local 1974 texture_t& tmu = c->state.texture[i]; local [all...] |
/system/core/include/pixelflinger/ |
H A D | pixelflinger.h | 217 void (*activeTexture)(void* c, GGLuint tmu); 222 void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); 271 void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); 320 int tmu,
|