1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package jme3test.bullet;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.bullet.BulletAppState;
36import com.jme3.bullet.PhysicsSpace;
37import com.jme3.bullet.collision.shapes.BoxCollisionShape;
38import com.jme3.bullet.collision.shapes.MeshCollisionShape;
39import com.jme3.bullet.collision.shapes.SphereCollisionShape;
40import com.jme3.bullet.control.RigidBodyControl;
41import com.jme3.input.MouseInput;
42import com.jme3.input.controls.ActionListener;
43import com.jme3.input.controls.MouseButtonTrigger;
44import com.jme3.material.Material;
45import com.jme3.math.ColorRGBA;
46import com.jme3.math.Vector3f;
47import com.jme3.renderer.RenderManager;
48import com.jme3.renderer.queue.RenderQueue.ShadowMode;
49import com.jme3.scene.Geometry;
50import com.jme3.scene.Node;
51import com.jme3.scene.shape.Box;
52import com.jme3.scene.shape.Sphere;
53import com.jme3.scene.shape.Sphere.TextureMode;
54
55/**
56 *
57 * @author normenhansen
58 */
59public class TestCcd extends SimpleApplication implements ActionListener {
60
61    private Material mat;
62    private Material mat2;
63    private Sphere bullet;
64    private SphereCollisionShape bulletCollisionShape;
65    private BulletAppState bulletAppState;
66
67    public static void main(String[] args) {
68        TestCcd app = new TestCcd();
69        app.start();
70    }
71
72    private void setupKeys() {
73        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
74        inputManager.addMapping("shoot2", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
75        inputManager.addListener(this, "shoot");
76        inputManager.addListener(this, "shoot2");
77    }
78
79    @Override
80    public void simpleInitApp() {
81        bulletAppState = new BulletAppState();
82        stateManager.attach(bulletAppState);
83        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
84        bullet = new Sphere(32, 32, 0.4f, true, false);
85        bullet.setTextureMode(TextureMode.Projected);
86        bulletCollisionShape = new SphereCollisionShape(0.1f);
87        setupKeys();
88
89        mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
90        mat.getAdditionalRenderState().setWireframe(true);
91        mat.setColor("Color", ColorRGBA.Green);
92
93        mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
94        mat2.getAdditionalRenderState().setWireframe(true);
95        mat2.setColor("Color", ColorRGBA.Red);
96
97        // An obstacle mesh, does not move (mass=0)
98        Node node2 = new Node();
99        node2.setName("mesh");
100        node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
101        node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
102        rootNode.attachChild(node2);
103        getPhysicsSpace().add(node2);
104
105        // The floor, does not move (mass=0)
106        Node node3 = new Node();
107        node3.setLocalTranslation(new Vector3f(0f, -6, 0f));
108        node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0));
109        rootNode.attachChild(node3);
110        getPhysicsSpace().add(node3);
111
112    }
113
114    private PhysicsSpace getPhysicsSpace() {
115        return bulletAppState.getPhysicsSpace();
116    }
117
118    @Override
119    public void simpleUpdate(float tpf) {
120        //TODO: add update code
121    }
122
123    @Override
124    public void simpleRender(RenderManager rm) {
125        //TODO: add render code
126    }
127
128    public void onAction(String binding, boolean value, float tpf) {
129        if (binding.equals("shoot") && !value) {
130            Geometry bulletg = new Geometry("bullet", bullet);
131            bulletg.setMaterial(mat);
132            bulletg.setName("bullet");
133            bulletg.setLocalTranslation(cam.getLocation());
134            bulletg.setShadowMode(ShadowMode.CastAndReceive);
135            bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
136            bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f);
137            bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40));
138            rootNode.attachChild(bulletg);
139            getPhysicsSpace().add(bulletg);
140        } else if (binding.equals("shoot2") && !value) {
141            Geometry bulletg = new Geometry("bullet", bullet);
142            bulletg.setMaterial(mat2);
143            bulletg.setName("bullet");
144            bulletg.setLocalTranslation(cam.getLocation());
145            bulletg.setShadowMode(ShadowMode.CastAndReceive);
146            bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1));
147            bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40));
148            rootNode.attachChild(bulletg);
149            getPhysicsSpace().add(bulletg);
150        }
151    }
152}
153