1/*
2 * Copyright © 2010 Luca Barbieri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file lower_jumps.cpp
26 *
27 * This pass lowers jumps (break, continue, and return) to if/else structures.
28 *
29 * It can be asked to:
30 * 1. Pull jumps out of ifs where possible
31 * 2. Remove all "continue"s, replacing them with an "execute flag"
32 * 3. Replace all "break" with a single conditional one at the end of the loop
33 * 4. Replace all "return"s with a single return at the end of the function,
34 *    for the main function and/or other functions
35 *
36 * Applying this pass gives several benefits:
37 * 1. All functions can be inlined.
38 * 2. nv40 and other pre-DX10 chips without "continue" can be supported
39 * 3. nv30 and other pre-DX10 chips with no control flow at all are better
40 *    supported
41 *
42 * Continues are lowered by adding a per-loop "execute flag", initialized to
43 * true, that when cleared inhibits all execution until the end of the loop.
44 *
45 * Breaks are lowered to continues, plus setting a "break flag" that is checked
46 * at the end of the loop, and trigger the unique "break".
47 *
48 * Returns are lowered to breaks/continues, plus adding a "return flag" that
49 * causes loops to break again out of their enclosing loops until all the
50 * loops are exited: then the "execute flag" logic will ignore everything
51 * until the end of the function.
52 *
53 * Note that "continue" and "return" can also be implemented by adding
54 * a dummy loop and using break.
55 * However, this is bad for hardware with limited nesting depth, and
56 * prevents further optimization, and thus is not currently performed.
57 */
58
59#include "glsl_types.h"
60#include <string.h>
61#include "ir.h"
62
63enum jump_strength
64{
65   strength_none,
66   strength_always_clears_execute_flag,
67   strength_continue,
68   strength_break,
69   strength_return,
70};
71
72struct block_record
73{
74   /* minimum jump strength (of lowered IR, not pre-lowering IR)
75    *
76    * If the block ends with a jump, must be the strength of the jump.
77    * Otherwise, the jump would be dead and have been deleted before)
78    *
79    * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump
80    * (e.g. an if with a return in one branch, and a break in the other, while not lowering them)
81    * Note that identical jumps are usually unified though.
82    */
83   jump_strength min_strength;
84
85   /* can anything clear the execute flag? */
86   bool may_clear_execute_flag;
87
88   block_record()
89   {
90      this->min_strength = strength_none;
91      this->may_clear_execute_flag = false;
92   }
93};
94
95struct loop_record
96{
97   ir_function_signature* signature;
98   ir_loop* loop;
99
100   /* used to avoid lowering the break used to represent lowered breaks */
101   unsigned nesting_depth;
102   bool in_if_at_the_end_of_the_loop;
103
104   bool may_set_return_flag;
105
106   ir_variable* break_flag;
107   ir_variable* execute_flag; /* cleared to emulate continue */
108
109   loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0)
110   {
111      this->signature = p_signature;
112      this->loop = p_loop;
113      this->nesting_depth = 0;
114      this->in_if_at_the_end_of_the_loop = false;
115      this->may_set_return_flag = false;
116      this->break_flag = 0;
117      this->execute_flag = 0;
118   }
119
120   ir_variable* get_execute_flag()
121   {
122      /* also supported for the "function loop" */
123      if(!this->execute_flag) {
124         exec_list& list = this->loop ? this->loop->body_instructions : signature->body;
125         this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary);
126         list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0));
127         list.push_head(this->execute_flag);
128      }
129      return this->execute_flag;
130   }
131
132   ir_variable* get_break_flag()
133   {
134      assert(this->loop);
135      if(!this->break_flag) {
136         this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary);
137         this->loop->insert_before(this->break_flag);
138         this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0));
139      }
140      return this->break_flag;
141   }
142};
143
144struct function_record
145{
146   ir_function_signature* signature;
147   ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */
148   ir_variable* return_value;
149   bool is_main;
150   unsigned nesting_depth;
151
152   function_record(ir_function_signature* p_signature = 0)
153   {
154      this->signature = p_signature;
155      this->return_flag = 0;
156      this->return_value = 0;
157      this->nesting_depth = 0;
158      this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0);
159   }
160
161   ir_variable* get_return_flag()
162   {
163      if(!this->return_flag) {
164         this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary);
165         this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0));
166         this->signature->body.push_head(this->return_flag);
167      }
168      return this->return_flag;
169   }
170
171   ir_variable* get_return_value()
172   {
173      if(!this->return_value) {
174         assert(!this->signature->return_type->is_void());
175         return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary);
176         this->signature->body.push_head(this->return_value);
177      }
178      return this->return_value;
179   }
180};
181
182struct ir_lower_jumps_visitor : public ir_control_flow_visitor {
183   bool progress;
184
185   struct function_record function;
186   struct loop_record loop;
187   struct block_record block;
188
189   bool pull_out_jumps;
190   bool lower_continue;
191   bool lower_break;
192   bool lower_sub_return;
193   bool lower_main_return;
194
195   ir_lower_jumps_visitor()
196   {
197      this->progress = false;
198   }
199
200   void truncate_after_instruction(exec_node *ir)
201   {
202      if (!ir)
203         return;
204
205      while (!ir->get_next()->is_tail_sentinel()) {
206         ((ir_instruction *)ir->get_next())->remove();
207         this->progress = true;
208      }
209   }
210
211   void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block)
212   {
213      while (!ir->get_next()->is_tail_sentinel()) {
214         ir_instruction *move_ir = (ir_instruction *)ir->get_next();
215
216         move_ir->remove();
217         inner_block->push_tail(move_ir);
218      }
219   }
220
221   virtual void visit(class ir_loop_jump * ir)
222   {
223      truncate_after_instruction(ir);
224      this->block.min_strength = ir->is_break() ? strength_break : strength_continue;
225   }
226
227   virtual void visit(class ir_return * ir)
228   {
229      truncate_after_instruction(ir);
230      this->block.min_strength = strength_return;
231   }
232
233   virtual void visit(class ir_discard * ir)
234   {
235   }
236
237   enum jump_strength get_jump_strength(ir_instruction* ir)
238   {
239      if(!ir)
240         return strength_none;
241      else if(ir->ir_type == ir_type_loop_jump) {
242         if(((ir_loop_jump*)ir)->is_break())
243            return strength_break;
244         else
245            return strength_continue;
246      } else if(ir->ir_type == ir_type_return)
247         return strength_return;
248      else
249         return strength_none;
250   }
251
252   bool should_lower_jump(ir_jump* ir)
253   {
254      unsigned strength = get_jump_strength(ir);
255      bool lower;
256      switch(strength)
257      {
258      case strength_none:
259         lower = false; /* don't change this, code relies on it */
260         break;
261      case strength_continue:
262         lower = lower_continue;
263         break;
264      case strength_break:
265         assert(this->loop.loop);
266         /* never lower "canonical break" */
267         if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0
268               || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop)))
269            lower = false;
270         else
271            lower = lower_break;
272         break;
273      case strength_return:
274         /* never lower return at the end of a this->function */
275         if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
276            lower = false;
277         else if (this->function.is_main)
278            lower = lower_main_return;
279         else
280            lower = lower_sub_return;
281         break;
282      }
283      return lower;
284   }
285
286   block_record visit_block(exec_list* list)
287   {
288      block_record saved_block = this->block;
289      this->block = block_record();
290      visit_exec_list(list, this);
291      block_record ret = this->block;
292      this->block = saved_block;
293      return ret;
294   }
295
296   virtual void visit(ir_if *ir)
297   {
298      if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel())
299         this->loop.in_if_at_the_end_of_the_loop = true;
300
301      ++this->function.nesting_depth;
302      ++this->loop.nesting_depth;
303
304      block_record block_records[2];
305      ir_jump* jumps[2];
306
307      block_records[0] = visit_block(&ir->then_instructions);
308      block_records[1] = visit_block(&ir->else_instructions);
309
310retry: /* we get here if we put code after the if inside a branch */
311   for(unsigned i = 0; i < 2; ++i) {
312      exec_list& list = i ? ir->else_instructions : ir->then_instructions;
313      jumps[i] = 0;
314      if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail()))
315         jumps[i] = (ir_jump*)list.get_tail();
316   }
317
318      for(;;) {
319         jump_strength jump_strengths[2];
320
321         for(unsigned i = 0; i < 2; ++i) {
322            if(jumps[i]) {
323               jump_strengths[i] = block_records[i].min_strength;
324               assert(jump_strengths[i] == get_jump_strength(jumps[i]));
325            } else
326               jump_strengths[i] = strength_none;
327         }
328
329         /* move both jumps out if possible */
330         if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) {
331            bool unify = true;
332            if(jump_strengths[0] == strength_continue)
333               ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue));
334            else if(jump_strengths[0] == strength_break)
335               ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
336            /* FINISHME: unify returns with identical expressions */
337            else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void())
338               ir->insert_after(new(ir) ir_return(NULL));
339	    else
340	       unify = false;
341
342            if(unify) {
343               jumps[0]->remove();
344               jumps[1]->remove();
345               this->progress = true;
346
347               jumps[0] = 0;
348               jumps[1] = 0;
349               block_records[0].min_strength = strength_none;
350               block_records[1].min_strength = strength_none;
351               break;
352            }
353         }
354
355         /* lower a jump: if both need to lowered, start with the strongest one, so that
356          * we might later unify the lowered version with the other one
357          */
358         bool should_lower[2];
359         for(unsigned i = 0; i < 2; ++i)
360            should_lower[i] = should_lower_jump(jumps[i]);
361
362         int lower;
363         if(should_lower[1] && should_lower[0])
364            lower = jump_strengths[1] > jump_strengths[0];
365         else if(should_lower[0])
366            lower = 0;
367         else if(should_lower[1])
368            lower = 1;
369         else
370            break;
371
372         if(jump_strengths[lower] == strength_return) {
373            ir_variable* return_flag = this->function.get_return_flag();
374            if(!this->function.signature->return_type->is_void()) {
375               ir_variable* return_value = this->function.get_return_value();
376               jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL));
377            }
378            jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL));
379            this->loop.may_set_return_flag = true;
380            if(this->loop.loop) {
381               ir_loop_jump* lowered = 0;
382               lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
383               block_records[lower].min_strength = strength_break;
384               jumps[lower]->replace_with(lowered);
385               jumps[lower] = lowered;
386            } else
387               goto lower_continue;
388            this->progress = true;
389         } else if(jump_strengths[lower] == strength_break) {
390            /* We can't lower to an actual continue because that would execute the increment.
391             *
392             * In the lowered code, we instead put the break check between the this->loop body and the increment,
393             * which is impossible with a real continue as defined by the GLSL IR currently.
394             *
395             * Smarter options (such as undoing the increment) are possible but it's not worth implementing them,
396             * because if break is lowered, continue is almost surely lowered too.
397             */
398            jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0));
399            goto lower_continue;
400         } else if(jump_strengths[lower] == strength_continue) {
401lower_continue:
402            ir_variable* execute_flag = this->loop.get_execute_flag();
403            jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0));
404            jumps[lower] = 0;
405            block_records[lower].min_strength = strength_always_clears_execute_flag;
406            block_records[lower].may_clear_execute_flag = true;
407            this->progress = true;
408            break;
409         }
410      }
411
412      /* move out a jump out if possible */
413      if(pull_out_jumps) {
414         int move_out = -1;
415         if(jumps[0] && block_records[1].min_strength >= strength_continue)
416            move_out = 0;
417         else if(jumps[1] && block_records[0].min_strength >= strength_continue)
418            move_out = 1;
419
420         if(move_out >= 0)
421         {
422            jumps[move_out]->remove();
423            ir->insert_after(jumps[move_out]);
424            jumps[move_out] = 0;
425            block_records[move_out].min_strength = strength_none;
426            this->progress = true;
427         }
428      }
429
430      if(block_records[0].min_strength < block_records[1].min_strength)
431         this->block.min_strength = block_records[0].min_strength;
432      else
433         this->block.min_strength = block_records[1].min_strength;
434      this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag;
435
436      if(this->block.min_strength)
437         truncate_after_instruction(ir);
438      else if(this->block.may_clear_execute_flag)
439      {
440         int move_into = -1;
441         if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag)
442            move_into = 1;
443         else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag)
444            move_into = 0;
445
446         if(move_into >= 0) {
447            assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */
448
449            exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions;
450            exec_node* next = ir->get_next();
451            if(!next->is_tail_sentinel()) {
452               move_outer_block_inside(ir, list);
453
454               exec_list list;
455               list.head = next;
456               block_records[move_into] = visit_block(&list);
457
458               this->progress = true;
459               goto retry;
460            }
461         } else {
462            ir_instruction* ir_after;
463            for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();)
464            {
465               ir_if* ir_if = ir_after->as_if();
466               if(ir_if && ir_if->else_instructions.is_empty()) {
467                  ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable();
468                  if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) {
469                     ir_instruction* ir_next = (ir_instruction*)ir_after->get_next();
470                     ir_after->insert_before(&ir_if->then_instructions);
471                     ir_after->remove();
472                     ir_after = ir_next;
473                     continue;
474                  }
475               }
476               ir_after = (ir_instruction*)ir_after->get_next();
477
478               /* only set this if we find any unprotected instruction */
479               this->progress = true;
480            }
481
482            if(!ir->get_next()->is_tail_sentinel()) {
483               assert(this->loop.execute_flag);
484               ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag));
485               move_outer_block_inside(ir, &if_execute->then_instructions);
486               ir->insert_after(if_execute);
487            }
488         }
489      }
490      --this->loop.nesting_depth;
491      --this->function.nesting_depth;
492   }
493
494   virtual void visit(ir_loop *ir)
495   {
496      ++this->function.nesting_depth;
497      loop_record saved_loop = this->loop;
498      this->loop = loop_record(this->function.signature, ir);
499
500      block_record body = visit_block(&ir->body_instructions);
501
502      if(body.min_strength >= strength_break) {
503         /* FINISHME: turn the this->loop into an if, or replace it with its body */
504      }
505
506      if(this->loop.break_flag) {
507         ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag));
508         break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
509         ir->body_instructions.push_tail(break_if);
510      }
511
512      if(this->loop.may_set_return_flag) {
513         assert(this->function.return_flag);
514         ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag));
515         saved_loop.may_set_return_flag = true;
516         if(saved_loop.loop)
517            return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break));
518         else
519            move_outer_block_inside(ir, &return_if->else_instructions);
520         ir->insert_after(return_if);
521      }
522
523      this->loop = saved_loop;
524      --this->function.nesting_depth;
525   }
526
527   virtual void visit(ir_function_signature *ir)
528   {
529      /* these are not strictly necessary */
530      assert(!this->function.signature);
531      assert(!this->loop.loop);
532
533      function_record saved_function = this->function;
534      loop_record saved_loop = this->loop;
535      this->function = function_record(ir);
536      this->loop = loop_record(ir);
537
538      assert(!this->loop.loop);
539      visit_block(&ir->body);
540
541      if(this->function.return_value)
542         ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value)));
543
544      this->loop = saved_loop;
545      this->function = saved_function;
546   }
547
548   virtual void visit(class ir_function * ir)
549   {
550      visit_block(&ir->signatures);
551   }
552};
553
554bool
555do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break)
556{
557   ir_lower_jumps_visitor v;
558   v.pull_out_jumps = pull_out_jumps;
559   v.lower_continue = lower_continue;
560   v.lower_break = lower_break;
561   v.lower_sub_return = lower_sub_return;
562   v.lower_main_return = lower_main_return;
563
564   do {
565      v.progress = false;
566      visit_exec_list(instructions, &v);
567   } while (v.progress);
568
569   return v.progress;
570}
571