1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 22 This file written by Ryan C. Gordon (icculus@icculus.org) 23*/ 24#include "SDL_config.h" 25 26/* Output audio to nowhere... */ 27 28#include "SDL_rwops.h" 29#include "SDL_timer.h" 30#include "SDL_audio.h" 31#include "../SDL_audiomem.h" 32#include "../SDL_audio_c.h" 33#include "../SDL_audiodev_c.h" 34#include "SDL_dummyaudio.h" 35 36/* The tag name used by DUMMY audio */ 37#define DUMMYAUD_DRIVER_NAME "dummy" 38 39/* Audio driver functions */ 40static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); 41static void DUMMYAUD_WaitAudio(_THIS); 42static void DUMMYAUD_PlayAudio(_THIS); 43static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); 44static void DUMMYAUD_CloseAudio(_THIS); 45 46/* Audio driver bootstrap functions */ 47static int DUMMYAUD_Available(void) 48{ 49 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); 50 if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { 51 return(1); 52 } 53 return(0); 54} 55 56static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device) 57{ 58 SDL_free(device->hidden); 59 SDL_free(device); 60} 61 62static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex) 63{ 64 SDL_AudioDevice *this; 65 66 /* Initialize all variables that we clean on shutdown */ 67 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); 68 if ( this ) { 69 SDL_memset(this, 0, (sizeof *this)); 70 this->hidden = (struct SDL_PrivateAudioData *) 71 SDL_malloc((sizeof *this->hidden)); 72 } 73 if ( (this == NULL) || (this->hidden == NULL) ) { 74 SDL_OutOfMemory(); 75 if ( this ) { 76 SDL_free(this); 77 } 78 return(0); 79 } 80 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); 81 82 /* Set the function pointers */ 83 this->OpenAudio = DUMMYAUD_OpenAudio; 84 this->WaitAudio = DUMMYAUD_WaitAudio; 85 this->PlayAudio = DUMMYAUD_PlayAudio; 86 this->GetAudioBuf = DUMMYAUD_GetAudioBuf; 87 this->CloseAudio = DUMMYAUD_CloseAudio; 88 89 this->free = DUMMYAUD_DeleteDevice; 90 91 return this; 92} 93 94AudioBootStrap DUMMYAUD_bootstrap = { 95 DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", 96 DUMMYAUD_Available, DUMMYAUD_CreateDevice 97}; 98 99/* This function waits until it is possible to write a full sound buffer */ 100static void DUMMYAUD_WaitAudio(_THIS) 101{ 102 /* Don't block on first calls to simulate initial fragment filling. */ 103 if (this->hidden->initial_calls) 104 this->hidden->initial_calls--; 105 else 106 SDL_Delay(this->hidden->write_delay); 107} 108 109static void DUMMYAUD_PlayAudio(_THIS) 110{ 111 /* no-op...this is a null driver. */ 112} 113 114static Uint8 *DUMMYAUD_GetAudioBuf(_THIS) 115{ 116 return(this->hidden->mixbuf); 117} 118 119static void DUMMYAUD_CloseAudio(_THIS) 120{ 121 if ( this->hidden->mixbuf != NULL ) { 122 SDL_FreeAudioMem(this->hidden->mixbuf); 123 this->hidden->mixbuf = NULL; 124 } 125} 126 127static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) 128{ 129 float bytes_per_sec = 0.0f; 130 131 /* Allocate mixing buffer */ 132 this->hidden->mixlen = spec->size; 133 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); 134 if ( this->hidden->mixbuf == NULL ) { 135 return(-1); 136 } 137 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); 138 139 bytes_per_sec = (float) (((spec->format & 0xFF) / 8) * 140 spec->channels * spec->freq); 141 142 /* 143 * We try to make this request more audio at the correct rate for 144 * a given audio spec, so timing stays fairly faithful. 145 * Also, we have it not block at all for the first two calls, so 146 * it seems like we're filling two audio fragments right out of the 147 * gate, like other SDL drivers tend to do. 148 */ 149 this->hidden->initial_calls = 2; 150 this->hidden->write_delay = 151 (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f); 152 153 /* We're ready to rock and roll. :-) */ 154 return(0); 155} 156 157