1/*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 *     * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#ifndef TransparencyWin_h
32#define TransparencyWin_h
33
34#include <windows.h>
35
36#include "AffineTransform.h"
37#include "ImageBuffer.h"
38#include "Noncopyable.h"
39#include "wtf/OwnPtr.h"
40
41class SkBitmap;
42class SkCanvas;
43
44namespace WebCore {
45
46class GraphicsContext;
47class TransparencyWin_NoLayer_Test;
48class TransparencyWin_WhiteLayer_Test;
49class TransparencyWin_TextComposite_Test;
50class TransparencyWin_OpaqueCompositeLayer_Test;
51
52// Helper class that abstracts away drawing ClearType text and Windows form
53// controls either to the original context directly, or to an offscreen context
54// that is composited later manually. This is to get around Windows' inability
55// to handle the alpha channel, semitransparent text, and transformed form
56// controls.
57class TransparencyWin {
58    WTF_MAKE_NONCOPYABLE(TransparencyWin);
59public:
60    enum LayerMode {
61        // No extra layer is created. Drawing will happen to the source.
62        // Valid only with KeepTransform and ScaleTransform. The region being
63        // drawn onto must be opaque, since the modified region will be forced
64        // to opaque when drawing is complete.
65        NoLayer,
66
67        // Makes a temporary layer consisting of the composited layers below
68        // it. This result must be opaque. When complete, the result will be
69        // compared to the original, and the difference will be added to a thee
70        // destination layer.
71        //
72        // This mode only works if the lower layers are opque (normally the
73        // case for a web page) and layers are only drawn in the stack order,
74        // meaning you can never draw underneath a layer.
75        //
76        // This doesn't technically produce the correct answer in all cases. If
77        // you have an opaque base, a transparency layer, than a semitransparent
78        // drawing on top, the result will actually be blended in twice. But
79        // this isn't a very important case. This mode is used for form
80        // controls which are always opaque except for occationally some
81        // antialiasing. It means form control antialiasing will be too light in
82        // some cases, but only if you have extra layers.
83        OpaqueCompositeLayer,
84
85        // Allows semitransparent text to be drawn on any background (even if it
86        // is itself semitransparent), but disables ClearType.
87        //
88        // It makes a trmporary layer filled with white. This is composited with
89        // the lower layer with a custom color applied to produce the result.
90        // The caller must draw the text in black, and set the desired final
91        // text color by calling setTextCompositeColor().
92        //
93        // Only valid with KeepTransform, which is the only mode where drawing
94        // text in this fashion makes sense.
95        TextComposite,
96
97        // Makes a temporary layer filled with white. When complete, the layer
98        // will be forced to be opqaue (since Windows may have messed up the
99        // alpha channel) and composited down. Any areas not drawn into will
100        // remain white.
101        //
102        // This is the mode of last resort. If the opacity of the final image
103        // is unknown and we can't do the text trick (since we know its color),
104        // then we have to live with potential white halos. This is used for
105        // form control drawing, for example.
106        WhiteLayer,
107    };
108
109    enum TransformMode {
110        // There are no changes to the transform. Use this when drawing
111        // horizontal text. The current transform must not have rotation.
112        KeepTransform,
113
114        // Drawing happens in an Untransformed space, and then that bitmap is
115        // transformed according to the current context when it is copied down.
116        // Requires that a layer be created (layer mode is not NoLayer).
117        Untransform,
118
119        // When the current transform only has a scaling factor applied and
120        // you're drawing form elements, use this parameter. This will unscale
121        // the coordinate space, so the OS will just draw the form controls
122        // larger or smaller depending on the destination size.
123        ScaleTransform,
124    };
125
126    // You MUST call init() below.
127    // |region| is expressed relative to the current transformation.
128    TransparencyWin();
129    ~TransparencyWin();
130
131    // Initializes the members if you use the 0-argument constructor. Don't call
132    // this if you use the multiple-argument constructor.
133    void init(GraphicsContext* dest,
134              LayerMode layerMode,
135              TransformMode transformMode,
136              const IntRect& region);
137
138    // Combines the source and destination bitmaps using the given mode.
139    // Calling this function before the destructor runs is mandatory in most
140    // cases, and harmless otherwise.  The mandatory cases are:
141    //       (m_layerMode != NoLayer) || (m_transformMode == ScaleTransform)
142    void composite();
143
144    // Returns the context for drawing into, which may be the destination
145    // context, or a temporary one.
146    GraphicsContext* context() const { return m_drawContext; }
147
148    PlatformGraphicsContext* platformContext() const { return m_drawContext ? m_drawContext->platformContext() : 0; }
149
150    // When the mode is TextComposite, this sets the color that the text will
151    // get. See the enum above for more.
152    void setTextCompositeColor(Color color);
153
154    // Returns the input bounds translated into the destination space. This is
155    // not necessary for KeepTransform since the rectangle will be unchanged.
156    const IntRect& drawRect() { return m_drawRect; }
157
158private:
159    friend TransparencyWin_NoLayer_Test;
160    friend TransparencyWin_WhiteLayer_Test;
161    friend TransparencyWin_TextComposite_Test;
162    friend TransparencyWin_OpaqueCompositeLayer_Test;
163
164    class OwnedBuffers;
165
166    void computeLayerSize();
167
168    // Sets up a new layer, if any. setupLayer() will call the appopriate layer-
169    // specific helper. Must be called after computeLayerSize();
170    void setupLayer();
171    void setupLayerForNoLayer();
172    void setupLayerForOpaqueCompositeLayer();
173    void setupLayerForTextComposite();
174    void setupLayerForWhiteLayer();
175
176    // Sets up the transformation on the newly created layer. setupTransform()
177    // will call the appropriate transform-specific helper. Must be called after
178    // setupLayer().
179    void setupTransform(const IntRect& region);
180    void setupTransformForKeepTransform(const IntRect& region);
181    void setupTransformForUntransform();
182    void setupTransformForScaleTransform();
183
184    void initializeNewContext();
185
186    void compositeOpaqueComposite();
187    void compositeTextComposite();
188
189    // Fixes the alpha channel to make the region inside m_transformedRect
190    // opaque.
191    void makeLayerOpaque();
192
193    // The context our drawing will eventually end up in.
194    GraphicsContext* m_destContext;
195
196    // The original transform from the destination context.
197    AffineTransform m_orgTransform;
198
199    LayerMode m_layerMode;
200    TransformMode m_transformMode;
201
202    // The rectangle we're drawing in the destination's coordinate space
203    IntRect m_sourceRect;
204
205    // The source rectangle transformed into pixels in the final image. For
206    // Untransform this has no meaning, since the destination might not be a
207    // rectangle.
208    IntRect m_transformedSourceRect;
209
210    // The size of the layer we created. If there's no layer, this is the size
211    // of the region we're using in the source.
212    IntSize m_layerSize;
213
214    // The rectangle we're drawing to in the draw context's coordinate space.
215    // This will be the same as the source rectangle except for ScaleTransform
216    // where we create a new virtual coordinate space for the layer.
217    IntRect m_drawRect;
218
219    // Points to the graphics context to draw text to, which will either be
220    // the original context or the copy, depending on our mode.
221    GraphicsContext* m_drawContext;
222
223    // This flag is set when we call save() on the draw context during
224    // initialization. It allows us to avoid doing an extra save()/restore()
225    // when one is unnecessary.
226    bool m_savedOnDrawContext;
227
228    // Used only when m_mode = TextComposite, this is the color that the text
229    // will end up being once we figure out the transparency.
230    Color m_textCompositeColor;
231
232    // Layer we're drawing to.
233    ImageBuffer* m_layerBuffer;
234
235    // When the layer type is OpaqueCompositeLayer, this will contain a copy
236    // of the original contents of the m_layerBuffer before Windows drew on it.
237    // It allows us to re-create what Windows did to the layer. It is an
238    // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
239    // (ImageBuffers are also GDI surfaces, which we don't need here).
240    SkBitmap* m_referenceBitmap;
241
242    // If the given size of bitmap can be cached, they will be stored here. Both
243    // the bitmap and the reference are guaranteed to be allocated if this
244    // member is non-null.
245    static OwnedBuffers* m_cachedBuffers;
246
247    // If a buffer was too big to be cached, it will be created temporarily, and
248    // this member tracks its scope to make sure it gets deleted. Always use
249    // m_layerBuffer, which will either point to this object, or the statically
250    // cached one. Don't access directly.
251    OwnPtr<OwnedBuffers> m_ownedBuffers;
252
253    // Sometimes we're asked to create layers that have negative dimensions.
254    // This API is not designed to fail to initialize, so we hide the fact
255    // that they are illegal and can't be rendered (failing silently, drawing
256    // nothing).
257    bool m_validLayer;
258};
259
260} // namespace WebCore
261
262#endif // TransaprencyWin_h
263