97d795c955f8d261a0a5294d49ea06d5a473ed03 |
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16-Jan-2011 |
David 'Digit' Turner <digit@android.com> |
Add support for 32-bit framebuffers. This modifies the emulator so support 32-bit framebuffers. You can create such a frame-buffer using one of these methods: - Add a "bpp 32" line to the "display" element of your skin - Use the new 'magic' skin option format: e.g. -skin 320x480x32 Note that the result will be hideous since the kernel driver still thinks the hardware is only 16-bits. This will be addressed in a later patch to hw/goldfish_fb.c and to the kernel driver ($KERNEL/drivers/video/goldfishfb.c) Change-Id: I0fc700c4a4cb8521076605324e15ed34e5d01136
/external/qemu/android/display.c
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18fe86e8245878f3b7a2813bd59b8cfcf636e15c |
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19-Oct-2010 |
David 'Digit' Turner <digit@android.com> |
emulator-ui: Remove dependencies from qemu sources. This change removes some QEMU-specifics that crept into the UI code. Change-Id: Ib1974dc64e54a35dc0cd01aec1eb547a9263a0c8
/external/qemu/android/display.c
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055ae42d36d9d78a7920f66ee2df485d81d24264 |
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27-Jul-2010 |
David 'Digit' Turner <digit@android.com> |
Better separation of UI and Core sources for framebuffer emulation. + new document under docs/DISPLAY-STATE.TXT to explain what's happening. Change-Id: Ia0d233377266212da49af932c7528f46f5feb92d
/external/qemu/android/display.c
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