History log of /external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
750f81c3eb609bfd132182bbbb9b467455175498 06-Jun-2012 Teng-Hui Zhu <ztenghui@google.com> Add fast drawing path for repeat background image.

In the slow draw path, we are drawing the small background image one by one.
Now in the fast path, we can use the GL shader to repeat the iamges.

bug:6579681

Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f 26-Apr-2012 Teng-Hui Zhu <ztenghui@google.com> Support partial draw in terms of a rect.

In this way, we can cover any internal rect area of the tiles.

bug:6338952

Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
32ce41e0241790f20e63cafea4d3c1db87423eec 20-Apr-2012 Chris Craik <ccraik@google.com> Don't overdraw TileGrids

Given the visible area info, we can just tune the shader and matrix to draw
partial tile at the edge of TileGrids. This could save a lot of GPU time.

Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
2e510fd5b5a30f1315c272d44ae3aa4cba355498 06-Apr-2012 Nicolas Roard <nicolasroard@google.com> Reorganize platform/graphics/android

Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h