750f81c3eb609bfd132182bbbb9b467455175498 |
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06-Jun-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Add fast drawing path for repeat background image. In the slow draw path, we are drawing the small background image one by one. Now in the fast path, we can use the GL shader to repeat the iamges. bug:6579681 Change-Id: I8ab413bdd073cb867002b77b36d4a1361290ecb2
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
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485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f |
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26-Apr-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Support partial draw in terms of a rect. In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
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32ce41e0241790f20e63cafea4d3c1db87423eec |
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20-Apr-2012 |
Chris Craik <ccraik@google.com> |
Don't overdraw TileGrids Given the visible area info, we can just tune the shader and matrix to draw partial tile at the edge of TileGrids. This could save a lot of GPU time. Change-Id: I1a45aa9a3a76ab5894096828bfff83057b1c9272
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
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2e510fd5b5a30f1315c272d44ae3aa4cba355498 |
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06-Apr-2012 |
Nicolas Roard <nicolasroard@google.com> |
Reorganize platform/graphics/android Change-Id: Idc67155cfa99784dcd931e705336bfa063ecae46
/external/webkit/Source/WebCore/platform/graphics/android/rendering/DrawQuadData.h
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