History log of /frameworks/av/include/media/AudioEffect.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
3476de62fb10e76412452ef4c6bd71936c9f7db1 16-Apr-2012 Jean-Michel Trivi <jmtrivi@google.com> Add support for scaling mode parameter

Support VISUALIZER_PARAM__SCALING_MODE parameter.

Modify process() function to use new volume scaling parameter,
used to set whether captured values are maximized by current
headroom in the buffer (default existing behaviora) or left
as is and thus affected by volume.

Modify AudioEffect to allow subclasses to override the following
events: control status changed, enable status changed, command
executed.
In Visualizer class (a subclass of AudioEffect), reset the
scaling mode and capture size on the actual effect
as cached when control is regained.
This will allow the effect to be properly
configured whenever Visualizers with different scaling
modes or capture sizes are released (e.g. from java
release() method).

Change-Id: I05cb9f925a296dceca91bafa9fe294ef2b2c2bd5
/frameworks/av/include/media/AudioEffect.h
5e92a7861196ddae14638d4b7a63fc4892b7ef59 30-Jan-2012 Glenn Kasten <gkasten@google.com> Effect UUID inputs passed by pointer are const

Change-Id: I1f5c338bcb7368e3dd8cd5f804b2e6d9fbe087f8
/frameworks/av/include/media/AudioEffect.h
f587ba5b991c7cd91e4df093d0d796bd419e5d67 27-Jan-2012 Glenn Kasten <gkasten@google.com> Declare more IAudioFlinger methods const

This is just documentation, as C++ method const-ness doesn't mean anything
for a binder API. Instead, here const means "no side effects".

Change-Id: Iaa9cd2fe477db10ae9a40cac4f79f0faa9b4e5e6
/frameworks/av/include/media/AudioEffect.h
a0d68338a88c2ddb4502f95017b546d603ef1ec7 28-Jan-2012 Glenn Kasten <gkasten@google.com> Use NULL not 0 for raw pointers

Use if (p != NULL) instead of if (ptr)

Change-Id: Iaec3413a59ccbf233c98fcd918cc7d70ac5da9fa
/frameworks/av/include/media/AudioEffect.h
57dae99c9fcd6becd2b5ed0c53f277ba4d7dbcfc 24-Jul-2011 Eric Laurent <elaurent@google.com> Added APIs for audio preprocessing

Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.

Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class

A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.

Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d
/frameworks/av/include/media/AudioEffect.h
7c7f10bd4fda9a084e5e7f0eb3a040dfcbf01745 18-Jun-2011 Eric Laurent <elaurent@google.com> Audio framework: support for audio pre processing

Audio effect framework is extended to suport effects on
output and input audio path.

AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.

AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.

AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.

Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
/frameworks/av/include/media/AudioEffect.h
65580f9adf6c4d98449ad0716488f9fe3869aa5a 28-May-2011 Eric Laurent <elaurent@google.com> Removed interface to load audio effects libraries

Removed unused functions allowing dynamic loading of audio effects libraries
from effects factory API.

Change-Id: I06cc5a51dc10aca87c7a8687bbb874babd711eca
/frameworks/av/include/media/AudioEffect.h
e1315cf0b63b4c14a77046519e6b01f6f60d74b0 18-May-2011 Eric Laurent <elaurent@google.com> New effect library API

Moved and renamed media/EffectApi.h to hardware/audio_effect.h
Modified the effect library API to expose a library info structure
containing an interface functions table.
Also removed enums for audio channels, audio format and devices
from effect API and use values from system/audio.h instead.

Modified effects factory to support new library interface format and
load libraries and efffects listed in audio_effects.conf file.
The file audio_effects.conf is first loaded from /vendor/etc and
then from /system/etc/audio_effects.conf if not found.

Modified existing effect libraries to implement the new library interface.

Change-Id: Ie52351e071b6d352fa2fbc06c3846686f8c45df9
/frameworks/av/include/media/AudioEffect.h
f5aafb209d01ba2ab6cb55d1a12cfc653e2b4be0 18-Nov-2010 Eric Laurent <elaurent@google.com> Fix issue 3157123.

Use a Mutex wherever atomic operations were used in AudioTrack,
AudioRecord, AudioFlinger and AudioEffect classes.

Change-Id: I6f55b2cabdcd93d64ef19446735b8f33720f8dbc
/frameworks/av/include/media/AudioEffect.h
25f4395b932fa9859a6e91ba77c5d20d009da64a 28-Jul-2010 Eric Laurent <elaurent@google.com> Audio effects: modified command() parameter types.

The type of the cmd, cmdSize and *pReplySize parameters of the effect control interface command()
function have been modified from int to uint32_t. This is more consistent with their role.

Change-Id: I84d289fc262d6753747910f06f485597dfee6591
/frameworks/av/include/media/AudioEffect.h
da7581b7b61b84f15e8d671c86fd117c322b009e 02-Jul-2010 Eric Laurent <elaurent@google.com> Added Visualizer effect.

The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).

Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.

This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc

Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
/frameworks/av/include/media/AudioEffect.h
ffe9c25ce85e1af55d58ec025adc6367d70db7e8 24-Jun-2010 Eric Laurent <elaurent@google.com> Various fixes and improvements in audio effects implementation

Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h

Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory

Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance

Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
/frameworks/av/include/media/AudioEffect.h
801a1186eb1d2ce195b15222701865932e08f3dc 09-Jun-2010 Eric Laurent <elaurent@google.com> Issue 2667802: [Audio Effect Framework] AudioEffect base class and JNI.

Added AudioEffect C++ class. AudioEffect is the base class for effect specific implementations,
OpenSL ES effect interfaces and audio effect JNI.

Added the AudioEffect JNI and AudioEffect JAVA class. AudioEffect is the base class
to implement more specific JAVA classes to control audio effects from JAVA applications.

Change-Id: If300a1b708f2e6605891261e67bfb4f8330a4624
/frameworks/av/include/media/AudioEffect.h